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Crysis Delay

Dec 06, 2006 8:22am CST tags: Crysis, Delay
Fansite inCrysis has a message from Crytek CEO Cevat Yerli, responding to rumors that Crysis will be delayed. Pretty much true he says, as "Crysis is an ambitious game in so many aspects and much of what we are doing will be a genuine first for the gaming industry: some of this stuff is really hard and just takes time to get right".

Crysis DX10 Q&A

Dec 01, 2006 5:18am CST tags: Crysis
New at IGN is this Crysis Q&A, asking Crytek's Cevat Yerli about the game's DirectX 10 support. They also have a related Crysis DirectX 10 video.

Crysis Interview

Nov 27, 2006 8:43am CST tags: Crysis, Interview
Hexus.tv has been updated, offering a video interview with Crytek's Sebastian Spatzek. Obviously the interview focuses on the upcoming Crysis.

Crysis Delayed

Nov 02, 2006 5:16pm CST tags: Crysis, Electronic Arts, Delay
In Electronic Arts' Q2 2007 earnings conference call, the company revealed that Crytek's anticipated shooter Crysis has been pushed back to EA's next fiscal year, which begins April 1, 2007. A specific release date was not given.

Crysis Movie

Oct 25, 2006 5:39pm CST tags: Crysis
EA sends along a new Crysis movie, showing mostly gameplay footage during its nearly six minute runtime. The entire movie is narrated to describe the game's various features.

Crysis Q&A

Oct 19, 2006 7:50am CST tags: Crysis
Cry Freedom on GamesIndustry.biz is a Q&A with Crytek's Michael Khaimzon, asking the Crysis lead artist about next-generation tech development, his London Game Career Fair speech, the possibility of console development and working with EA vs Ubisoft.

Crysis Q&A

Oct 06, 2006 2:41pm CST tags: Crysis
Computer & Video Games has a Crysis Q&A up today. Art designer Michael Khaimzon is asked about the design of the environments and aliens in the game.

Crysis Preview

Sep 30, 2006 8:44am CST tags: Crysis
Also at GameSpot is the latest Crysis preview. The article covers some of the environments you'll see, and how you'll have to adapt to massive temperature changes.

Crysis Preview

Sep 02, 2006 10:33pm CST tags: Crysis
There is a new Crysis preview on GameSpot, this time specifically focusing on the game's storyline.

Crysis Interview

Aug 31, 2006 11:00am CST tags: Crysis, Interview
Game Informer has a Crysis interview posted which was conducted during the Leipzig Games Convention. Crytek's Cevat Yerli answers questions about multiplayer, the storyline, player character, the nano-muscle suit, game environments, and working with Microsoft & Vista. Thanks Blues.

EA to Acquire Crytek? (No)

Aug 29, 2006 1:04pm CST tags: Electronic Arts, Crytek, Crysis
Various online sources tracking back to German publication Die Welt, which has been on target with many of its game-related reports recently, state that publisher Electronic Arts is looking to acquire Far Cry and Crysis developer Crytek. EA is currently handling publishing duties on the extremely graphically ambitious Crysis. Given EA's frequent acquisitions of companies whose products it publishes, such a move had already been widely speculated. According to Die Welt, EA publishing executive Gerhard Florin noted that the German studio is an attractive candidate for acquisition.

Unsurprisingly, representatives from EA initially declined to comment on the news. However, now, speaking to GameSpot, the publisher has bypassed the "no comment" routine and gone straight to an outright denial. "Gerhard Florin's comments were misinterpreted," claimed an EA representative. "EA is not in negotiation for the acquisition of Crytek." Given the direct response, it is likely safe to assume that nothing is in the works, at least for now. Of course, depending on how Crysis sales figures pan out, that could always change.

Crysis Preview

Aug 24, 2006 6:28pm CST tags: Crysis
GameSpot's GC2006 coverage continues with a Crysis preview, going hands-on with the game's singleplayer and multiplayer modes.

Crysis Preview

Aug 23, 2006 12:06pm CST tags: Crysis
Action Trip has another hands-on preview from the Leipzig Games Convention, this time checking out Crysis. The article offers brief multiplayer / performance impressions.

Crysis Movies

Aug 02, 2006 6:19am CST tags: Crysis
As part of GameSpot's most recent preview of the game, two new Crysis movies were released that you can now find on FileShack. Both the first and second movie show about a minute of high-def gameplay footage.

Crysis Preview

Jul 29, 2006 6:44am CST tags: Crysis
There's a new Crysis preview on GameSpot, offering information on all the crazy technology powering Crytek's new sci-fi shooter and the hardware you'll possibly need to power it all.

Crysis Preview

Jul 01, 2006 5:52am CST tags: Crysis
New at GameSpot is this Crysis preview, offering an overview of the Crytek development studio and the latest info on their upcoming sci-fi shooter.

Crysis Preview

Jun 19, 2006 12:07pm CST tags: Crysis
New at Computer & Video Games today is this preview of Crysis, offering an overview of the game and quotes by Crytek CEO Cevat Yerli.

Crysis Preview

May 05, 2006 7:57am CST tags: Crysis
New at IGN is this Crysis preview, offering impressions of what was shown at an EA pre-E3 events. Includes new media and a developer interview.

Crysis Screenshots

Apr 19, 2006 11:24am CST tags: Screenshots, Crysis, Electronic Arts
Electronic Arts sends along a new set of Crysis screenshots, showing more from the sci-fi shooter that Crytek is working on. I think several (maybe all, I wouldn't know) of the screenshots have been used in print previews, but hey now you can see them at 1280x720.

Crysis Q&A

Apr 12, 2006 11:06am CST tags: Crysis
Over at Computer & Video Games you can find a Crysis Q&A, offering more information on the awesome looking shooter that Far Cry developer Crytek is working on. The interview features questions about the game's multiplayer modes, gameplay style, game engine, AI, weapons, and E3 and release plans. Here's a snip
Which new technologies in Crysis would you say are most important in terms of new gameplay?

Cevat Yerli: I think the most important gameplay technologies are actually our breakable physics. It allows us to shatter things and break vegetation and model recoil damage, those make a huge impact on gameplay. The other aspect is soft cover and soft physics, to be able to represent motion throughout the jungle, that's very important for gameplay as well. Of course, things like motion blur add to the cinematic feeling, to the drama and the fear level, especially for the aliens, it amplifies speed and gives you the impression that they are moving very fast. It makes an impressive difference and you perceive the enemy differently as a result as well.