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Crysis GDC 2007 Trailer

Apr 13, 2007 2:35pm CST tags: Trailer, Crysis, GDC
In case you hadn't previously seen it, a watermark-free, high-def version of the Crysis GDC 2007 trailer is now available at FileShack (thanks inCrysis, where they also have a new video interview). It runs for three minutes, highlighting the many impressive features of CryEngine 2. Crytek's scifi shooter is due out later this year.

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Crysis Dev Diary

Mar 31, 2007 10:20am CST tags: Crysis
Over at GameSpot you can find the first Crysis development diary. Crytek's Harald Seeley uses this opening installment to talk about the CryEngine 2 technology powering the game.

Crysis Q&A

Mar 26, 2007 6:53am CST tags: Crysis
play.tm is where you can find the latest Crysis Q&A. The Crytek team is asked about noteworthy gameplay features, what we can expect when it comes to plot and character development, game difficulty, multiplayer and mod support.

Crysis Demo Plans

Mar 22, 2007 7:26am CST tags: Crysis, Demo
According to this story on inCrysis, translating a PCGames.de report, we'll be seeing a singleplayer and multiplayer demo for Crysis. These demos are in addition to a beta. The demos are expected not long before the game's Q3 2007 release.

Crysis Comparison Shots

Mar 12, 2007 7:16pm CST tags: Crysis
inCrysis has posted a couple of new Crysis environment shots, offering a comparison between the game and real-life locations.

CryEngine 2 Impressions

Mar 08, 2007 8:23am CST tags: Crysis, CryENGINE 2
GameSpot, FiringSquad, IGN and 1UP all have articles about the latest Crysis tech demo, seeing the nifty features that are part of CryEngine 2.

Crysis Q&A

Mar 03, 2007 2:51pm CST tags: Crysis
ObsidianEdge has posted the latest Crysis Q&A, focusing entirely on the game's mod support and related tools.

Crysis Q&A

Feb 20, 2007 4:49pm CST tags: Crysis
Fan site Crysis-Online has posted a Q&A with five members of the Crysis art team, asking them about the game's characters, vehicles, vegetation, props and weapons.

Crysis Q&A

Feb 06, 2007 12:22pm CST tags: Crysis
Crytek: Crysis Will Run on 2-3 y.o. Rigs is a brief article format interview with Cevat Yerli on Next Generation. The Crytek CEO talks about the technology powering this highly anticipated shooter.

Crysis Q&As

Jan 31, 2007 2:19pm CST tags: Crysis
FiringSquad is the latest site with a Crysis Q&A. Crytek's Cevat Yerli is asked about the player's nanosuit, available weapons, environmental interaction, AI, motion blur, and tool release plans. There is also a Crysis Q&A on Computer & Video Games, where Yerli mentions this about multiplayer: "Multiplayer is progressing great. We have some surprises here and there for our beloved fans. We will soon also announce our Beta Program plans to experience [it for] yourself."

Crysis Trailer

Jan 30, 2007 10:44am CST tags: Trailer, Crysis
A high-def Crysis trailer that was previously on IGN is now availalable for everyone, showing more gameplay footage from Crytek's amazing looking shooter.

Crysis Q&A

Jan 27, 2007 6:14pm CST tags: Crysis
Crysis Charges Forward on IGN offers a new interview with Crytek's Cevat Yerli. The company CEO is asked about the nano suit, availability of the suit's abilities in multiplayer, and DirectX10.

Crysis Preview

Jan 25, 2007 4:12am CST tags: Crysis
There's a brief Crysis preview on Computer & Video Games, checking in with producer Jack Mamais who talks about the game's nanosuit, weapons modifications and multiplayer support.

Shack Interview: Crysis

Jan 16, 2007 5:50am CST tags: Crysis, Interview
Continuing our coverage of CES, we've got an interview with Far Cry and Crysis lead designer Jack Mamais. In Microsoft's Games for Windows booth, I spoke with Mamais about Crytek's upcoming game, its development philosophies, and what the studio learned from its debut title Far Cry.
These environments are rendered at what can genuinely be called a mind-boggling level of visual fidelity. Crysis may very well be one of the most--if not the single most--technically impressive fully playable game from a graphical perspective that we have yet seen. Running on a beefy DirectX 10-capable NVIDIA 8800, the game was never short of gorgeous. There were moments when, for a split second, my brain suggested that I may in fact be watching some kind of on-location modern combat documentary. The subtle and well-implemented motion blur just pushes everything over the top. It is hardly worth describing in detail what can be demonstrated many times better in the screenshots and videos linked in the sidebar. Of course, even on the highly capable machines installed in Microsoft's Games for Windows booth, Crysis demanded a lot. The game looked to be running at a fluctuating framerate in the 20-30fps range--which, to the game's credit, was noticeably better than it was running when I last checked out the game in May 2006 at which time it frequently bordered on unplayable. It is also worth pointing out that a lack of foresight in booth design had led to all the display machines being cooped up in drawers barely bigger than the PC cases themselves, without sufficiant airflow, which led to constant performance issues and crashes across many of the games on display. Plus, you may be interested to know it was being presented in a ridiculous resolution of 2048x1536.

Crysis Screenshots

Jan 10, 2007 8:51am CST tags: Screenshots, Crysis
Here are a couple of Crysis screenshots in case you hadn't seen them yet. Still looking real snazzy.

Crysis Preview

Jan 08, 2007 5:57pm CST tags: Crysis
Reporting from the Las Vegas Consumer Electronics Show, GameSpot has a new Crysis preview going hands-on with Crytek's sci-fi shooter.

Crysis Q&A

Jan 06, 2007 12:30pm CST tags: Crysis
Over at GameSpot you can find a new Crysis Q&A. Crytek's Cevat Yerli talks about the game's engine technology some more.

Crysis Movie

Jan 05, 2007 9:25pm CST tags: Crysis
And another movie, as there's also a new Crysis gameplay video available. It runs for two and a half minutes. Thanks GameSpot.

Crysis Q&A

Dec 23, 2006 10:03am CST tags: Crysis
Crysis-Online has posted a Crysis Q&A (shocking, I know), asking lead game designer Jack Mamais about this highly antipicated scifi shooter. Topics include the SDK/editor, the Power Struggle multiplayer mode, player classes, machinima support, weather effects and plenty more.

Crysis Interview

Dec 13, 2006 4:37pm CST tags: Crysis, Interview
There's a new Crysis interview on Hexus, chatting with Crytek's Sebastian Spatzek and EA's Ben O'Donnell about the game. Questions are about the game engine, nano suit, AI and replayability.