CS 1.4 Map Shots
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Glowing Players , Names and Distances , No-Recoil , Nightvision , Head Autoaim , Permanent Duckjump , Permanent Jumping , No Sniper Blackout , No Smoke , No Flash , Wallhack , Lambert (brighter skins) , Autoshoot , Laserpointers , Show weaponnames , Zooming , In-game VGUI , Show bomb carrier , Aim through walls , Spiked players , Target locking
The almost good news is that there is a fix available already here. What's Valve saying? Well you may recall about two weeks ago this statement came out of the Valve camp:
We're aware of the current problem with cheating and are working to find a solution. We play on-line and are just as frustrated by cheaters as you are. We're working to implement a long-term solution, and coding for that has already begun. This will involve many phases of attack. I'm sure you understand why I can't give out the specific details of our strategy. However, it WILL NOT be "a year or so" before we start releasing cheat-prevention code. We'll be phasing it in during future updates.
Cheating is for insecure pansies.
... the CPL has concluded that the version of Counter-Strike (CS) that will be used at the World Championship tournament will in fact have an explosive device, with the exact same physics, as gamers from all over the world have been using for their local and online competitions.
Keep in mind the references to Offensive and Defensive teams will remain. It all seems
pretty clear to me... As everyone knows the videogame market has been under quite a bit of
scrutiny by the press for a while now and getting blamed for all kinds of things that many
of us dont feel is deserved. Now you take Intel, a multi-billion dollar company who is
sponsoring this event. Now consider the recent terrorist events from last month. Ponder
that.
Now... Intel sponsors this event as obviously a PR move. You think Intel wants press that
has been historically critical of gaming and violence showing up at an event that has
their name all over it where in the finals people are cheering for and glorifying a
victory of possibly the "terrorist team"? It's a PR nightmare, and a simple
change to the text of the game between rounds is all that is needed to avoid that.
This is not about protecting the sensitivities of gamers.
Everyone competing is obviously fine with the game as it is or they wouldnt be playing.
This is about protecting the video game industry from the mainstream press vultures who
are looking for a hot terrorism related story. That is just
about the last thing the gaming industry needs right now.
I dont applaud the decision because it does suck having to change the game, but I can
completely understand why the difficult decision was made. I would be almost certain that
Intel was a very very big factor in all of this.
1. The words "terrorist" and "counter-terrorist" have been replaced with the clan's name.
2. In-game text files containing the words "terroist" "counter-terrorist" have been replaced with "offensive team" and "defensive team."
3. The text files containing the word "bomb" have been replaced with "device" and "communication device."
4. Sound wav. files containing explosion sounds have been deleted.
5. Models are now forced and the entire offensive and defensive teams can choose only one model per team.The action of the game now gravitates around a team trying to activate a communication device and the other team attempting to prevent that.
What new weapons will be present to knock the opposition around with?
Randy Pitchford: There will be eight to ten new weapons and items available in the finished game. One of the most popular new weapons is the LAW rocket. It's important to note that the LAW rocket is a one-shot launch tube. It can be purchased like a grenade and when fired it flies in a fairly straight path and explodes on impact. This gives it an interesting tactical counter-balance to how grenades currently work in the game ...
On a sad note to honest players of Counter-Strike and Half-Life mods, we have determined that the current version of PunkBuster cannot be appreciably improved without the direct support of VALVe. We have offered to do business with VALVe on multiple occasions in the way of integrating proven Anti-Cheat technology directly into their games. At this time, we are suspending development of the Half-Life version to focus on game platforms where the developer is willing to support the effort. We sincerely believe that we have had a positive impact on the Half-Life community and we truly appreciate the support of our hundreds of thousands of users. However, from the beginning we have said that we did not want to charge users directly for our product and we intend to abide by that decision. The remaining bugs, problems, issues, etc. with the Half-Life version cannot be addressed properly without direct integration with the game, and at this time, there is no hope of that even being a possibility.
Wha? "...did not want to charge users directly for our product". I dont get
it, isnt Valve putting out all of these patches for free too? I think it was intended as a
jab at Valve but I cant be sure because it doesnt make any sense. Thanks L0wBall note:
We've switch comment systems today, to see the earlier comments on this story go here.
update: Looks like the conclusion most people are drawing is that the
Punkbuster guys requested that Valve integrate PB in to Half-Life and pay the PB staff to
do that work. Apparently Valve is opting to do their own stuff instead and declined the PB
offer.
More mirrors are up at the Counter-Strike website, if you can reach it ;)Counter-Strike 1.3 Mod Full (100.5mb)
- Fileleech
- Fileaholic
- Tiscali Games
- Barry's World
- Fileplanet
- Planet-Multiplayer (Germany)
- Zeroping
Counter-Strike 1.1 - 1.3 Mod Upgrade (36.5mb)
- Fileleech
- Fileaholic
- Tiscali Games
- Barry's World
- Fileplanet
- Planet-Multiplayer (Germany)
- Zeroping
As you can tell, the anticipated "first week" of September has come and gone. Things change quickly with large releases like this, so I can only give my best estimate. Now it's looking like in the next 2 weeks (hopefully next week, but that could change). There are a lot of factors, such as Retail and Mod version issues lining up with Half-Life patches to support the new Valve technology. Regardless, we really think you guys are going to like the voice communication and proxy spectator mode -- both new features will add great depth to all Half-Life mods. We've tested the voice comm even on the slowest connections; everybody will be able to enjoy it. Keep an eye on cs.net -- things are about to get crazy.
Rumor has it a lot of people will abuse the voice comm system for the first few weeks. Cant wait!
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For people who have difficulties looking past that date bar, here's a few of the more significant changes that have been released:
- Multicast spectator added.
- Voice communication added
- Radio commands can be heard by nearby enemies.
- Bunny hopping removed.
- Fixed client-side shots not matching the server-side counterparts.
- Fixed hitbox issues.
For a list of bug fixes go check the site.- Multicast spectator added.
- Voice communication added.
- Added server chat to logging.
- Redesigned multiplayer scoreboard.
- CapsLock key is now bindable.
- Switching to Spectator is now logged.
- Changed minimum value for "mp_chattime" to 1 second
- Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
- Radio commands can be heard by nearby enemies.
- Added commandmenu ability
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