- A notification is now displayed to all players when auto-balancing teams
- Added message for players who try to defuse the bomb while another player is already doing so
- Added item_nvgs and item_entities for fy_ maps
- Can no longer stab with the knife while defusing or during freeze time at the start of a round
- Player count in dedicated server interface now includes bots
- Dedicated servers can now use the "timeleft" command
- Dedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.
The update also links to the Valve Developer Community which we mentioned the other day.Next week we're we're planning on releasing the remade version of cs_assault to Counter-Strike: Source owners. If you don't currently own CS: Source, you can purchase it through Steam via any of the Half-Life 2 packages. Along with the release of cs_assault, we'll be including a rebuilt version of the existing Terrorist model. Over the next few months we'll be expanding the model selections for both teams.
- Fixed a rare bug that caused some bullet impacts to be counted twice
- Fixed an issue with player names being out of sync with the server
- Fixed some localization issues related to player chat
- Fixed bug where bots would repeatedly fail to join with an invalid Steam ID
- Fixed timing precision error causing slower framerates on servers running continuously for more than a few days
Next week we'll begin beta testing the new Valve Anti-Cheat system. For people playing multiplayer games, there will not be any visible difference while we're conducting the beta, but we will be logging cheating violations into our database to make sure it's ready for general release. This will be the last public notice before the system is released and active for everyone.
If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. When a cheat infraction is detected, the offender will be permanently banned from playing on secure servers.
In lighter news, work is progressing on Lost Coast, that is the level we've built to showcase a new piece of rendering technology coming to Source called High Dynamic Range lighting, first mentioned here. Valve's Doug Lombardi will be showing the level on G4 TV next Wednesday, March 30th. More information on the broadcast is available here.
- Optimization to the way that dynamic props are checked. On higher end CPUs, this can result in more than a 5% total frame rate increase
- Fixed bug where players would get twice the normal money at the start of a round
- Weapon models are now checked at startup to make sure they are within limits for size
- Fixed a bug that would allow a player to throw two flashbangs at once
- Added "motdfile" cvar, which sets the filename for the message of the day on the server
- Fixed logic that will automatically kick players for killing hostage or being idle for a long time
The official Counter-Strike Bot will be released for Counter-Strike: Source on Monday (January 17th). The Bot features enhanced abilities and will be available for all owners of Counter-Strike: Source. Also included in Monday's release is an updated version de_tides, rebuilt by Turtlerock Studios. For more information or to purchase your copy of Counter-Strike: Source, please visit www.steampowered.com.
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