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New CS: CZ Shots

Nov 20, 2001 1:29pm CST tags: Gearbox, Counter-Strike: Condition Zero
There are three new Condition Zero screenshots on Mod-Mag, showing more from the single player Counter-Strike game that Gearbox is working on. Saw that on HomeLAN Fed.

Counter-Strike CS Interview

Nov 18, 2001 9:02am CST tags: Gearbox, Counter-Strike: Condition Zero, Counter-Strike, Interview
Gearbox Software's Randy Pitchford has been interviewed on the UK Counter-Strike site, where they ask him questions about the upcoming Condition Zero. Thanks HomeLAN Fed.

Condition Zero Shots

Nov 12, 2001 5:00pm CST tags: Gearbox, Counter-Strike: Condition Zero
There's a mix of new and familiar screenshots from Counter-Strike: Condition Zero on Gamespot. This single player CS game from Gearbox should be out early next year.

Condition Zero @ AVault

Nov 09, 2001 6:12am CST tags: Counter-Strike: Condition Zero
AVault has a big old piece on Counter-Strike: Condition Zero in progress over at GearBox Software led by Randy Pitchford. its a bit on the wordy side but has some interesting comments by the developers in a few parts worth looking at.

We've added a new team to each side -- the Russian Spetznaz on one side and the militia extremist on the other -- so that there are now five teams per side. Then we created a complete High Definition pack for the game increasing polygonal detail by 75 percent and adding a level of detail system to keep performance up despite the upgrades.

Condition Zero Interview

Nov 02, 2001 8:27am CST tags: Gearbox, Counter-Strike: Condition Zero, Interview
A new interview with Randy Pitchford of Gearbox has surfaced, this time on Intelgamer. The Q&A is about the upcoming single-player Counter-Strike game, Condition Zero. There are questions (and answers) about the AI, the buying system in single player mode, losing members of your squad, personal attributes per character, the amount of maps (more than 20 less than 30), differences in multiplayer between CZ and the original CS, new tech, coop mode, Gooseman's involvement and more.

Intelgamer: Will the levels be bigger than the current CS levels? Approximately, how long will each round last?

Randy Pitchford: In the single player game of Condition Zero, there's no such thing as the concept of "rounds". Instead, you'll have a mission and objectives. Objectives can be accomplished as quickly as a few minutes, or they can take awhile depending upon the aggressiveness of the player and the skill of the team. Some objectives have to be accomplished very rapidly before they're irrelevant. There are a large variety of objectives in each environment that challenge various skills the player is developing.

Condition Zero Interview

Oct 17, 2001 10:36pm CST tags: Gearbox, Counter-Strike: Condition Zero, Interview
Gamehelper has an interview with Randy Pitchford of Gearbox Software to read late this evening. The topic at hand is the Counter-Strike: Condition Zero single player game that is being worked on over there. Here's some new shots.

CS Condition Zero Interview

Oct 01, 2001 12:14pm CST tags: Gearbox, Counter-Strike: Condition Zero, Interview
MGON has posted an interview with Randy Pitchford of Gearbox, talking about the upcoming Counter-Strike: Condition Zero game. There are Q&As about the structure of the single player game, what making single player levels compared to multiplayer levels is like, enviroment types, squad training and more.

MGON: A system of squad training has been vaguely hinted at in the past. What role will this system play in the game?

Randy Pitchford: When you recruit a new squad member, they’re going to be green recruits with a lot that can be improved upon. As the missions get more difficult it’s going to be important to invest in training for your team to improve their team tactics and their skill with the various weapons. There are a wide variety of skills that can be improved upon with training – of course training comes at a cost.

CS: Condition Zero Interview

Sep 24, 2001 8:30am CST tags: Gearbox, Counter-Strike: Condition Zero, Interview
HomeLan Fed has posted an interview with Randy Pitchford from over at Gearbox talking about Counter-Strike: Condition Zero. Condition Zero will offer single player content as well as multiplayer enhancements. JCal asks about the existance of a storyline in CZ, the new missions we can expect, AI, additional weapons, new characters, gameplay enhancements, Gooseman's involvement and more. Here's a bit on what we can expect on the multiplayer side of things

HomeLAN - Will there be any enhancements in Condition's Zero's multiplayer online mode and will those enhancements make their way to the mod version of CS?
Randy Pitchford - The new characters have about a 75% increase in polygonal detail and those will be available for multiplayer as a High Definition Pack for Counter-Strike. There are also some technology improvements like alpha blending with models, level of detail for performance and a new materials based feedback system that will be added to the game as well. Additionally, all of the new weapons and game play features will be available to Counter-Strike should server operators wish to take advantage of them. ...

CS: Condition Zero Details

Sep 20, 2001 8:31am CST tags: Gearbox, Counter-Strike: Condition Zero
Seems like really not all that long ago that Counter-Strike: Condition Zero was re-announced as being in development at GearBox, and now we're already seeing previews... GameSpy has the scoop from the folks at Gearbox offering up some new info and images. Here's a bit on the new riot shield.

Probably the most compelling weapon or item has to be the Riot Shield. "The Ballistic or Riot Shield is new to CS," continues Palmer, "It will take up a primary weapon slot for the CTs. It will hold up against pistol fire, shotgun fire, and sub-machine gun fire, but it can't withstand rifles or machine guns. When you put the shield up to your face you'll be able to see through a small piece of glass on the front. When you want to shoot your pistol, we will have an animation where the shield slides over so you can fire. It truly adds a whole new dimension to the game." Can you imagine two CTs using shields as cover, with a sniper right behind them?

New CS: Condition Zero Shots

Sep 19, 2001 2:03pm CST tags: Gearbox, Counter-Strike: Condition Zero
Gamespy Daily has posted two more screenshots from Counter-Strike: Condition Zero. This is the single player version of the popular Counter-Strike modification for Half-Life, being created at Gearbox (HL: Opposing Force, HL: Blue Shift).

CS: Condition Zero Screenshot

Sep 18, 2001 11:33am CST tags: Gearbox, Counter-Strike: Condition Zero
Gamespy has posted a single screenshot from the upcoming Gearbox Counter-Strike game, Condition Zero. C-S: CZ is a single player version of the popular terrorist/counter-terrorist game. A full preview of the game will be posted on Gamespy.com this Thursday. Thanks Erik.

Gearbox: Condition Zero

Aug 27, 2001 10:48am CST tags: Valve, Gearbox, Counter-Strike: Condition Zero
Looks like Counter-Strike: Condition Zero the single player incarnation of the Counter-Strike universe has been handed over to Gearbox Software. Valve Software a while back had licensed the game out to Rogue Software, however due to the departure of a key member at Rogue Valve pulled the plug on the project. Soon aftewards an article came out in CGW with details on the project. A bit later word came out that all prior work was being scrapped.

Valve is proud to announce primary development of Counter-Strike: Condition Zero has moved to the Dallas, Texas offices of Gearbox Software, creators of the award-winning Half-Life expansion products and the soon-to-be-released Half-Life PlayStation 2. In addition to the team at Gearbox, several CS1 developers have been recruited to lend their talents to the creation of CS: CZ. 

Gearbox Software has been responsible for a couple of Half-Life expansions as well as the PS2 port of Half-Life.