How do you do that? Package a modem and a dial-up account in every box? Include a video or DVD? Send Pat Hook door to door to AWP every customer on a LAN? Well I think Gearbox came up with one of the smartest and eloquent solutions possible. They took Counter-Strike and combined it with... wait for it.... Tony Hawk Skater 3!?. [snip]
I'm certain there are more questions that I could have answered, and there is a revelation in there about the future of online Counter-Strike as well which will probably frighten and confuse some folks. Hopefully I can do a nice follow-up addressing whatever comes up in a week or so and include that with the extra images and footage I'm expecting from Valve.
[...] announced a Q2 2002 release for Counter-Strike: Condition Zero(tm), an extensive new product that introduces single player and co-op gameplay modes to the number-one online action game in the world*. A new stand-alone product, Counter-Strike: Condition Zero (CS:CZ) extends the award-winning Counter-Strike multiplayer game with new maps, weapons and more, while simultaneously introducing new technologies, an extensive single player campaign, and cooperative play.[snip]
I've been working on a preview of Condition Zero which will contain a couple of gameplay surprises after visiting GearBox last week. I'm also gonna shoot for some additional media (level fly-throughs) like Maarten's DOD2 preview since those were so cool. That probably wont happen until next week now looking at the current situation though. Doh.
CS: Condition Zero is due out early next year.skalmanxl: To get to the core of the interview, how is CS:CZ's development coming along?
Randy Pitchford: Condition Zero is now feature complete. WeÂve got some front end interface work to do and tons of polishing and play balancing. ThereÂs also a few maps that are in their final stages of development. As all of the content is complete, weÂll be polishing a few things to internal quality standards before entering a more severe Beta phase with Valve and our publisher.
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