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Action Vault: Have you approached the design of the story and characters in a different manner for Renegade than you would an RTS game? What's involved in meshing good storytelling with fast-paced action?
Dan Cermak: We coupled the essence of the C&C universe with the hero character, Havoc. We've tried to strike a good balance between allowing the player to impact the game's events, but still make him feel as though he is only one person in the middle of an enormous war.
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