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First to Fight Diary

Jan 14, 2005 7:17pm CST tags: Close Combat First to Fight
The fifth Close Combat: First to Fight development diary has been posted over at GameSpy. In this installment Peter Tamte of Destineer talks about the marine A.I.

First to Fight Videos

Jan 13, 2005 7:31pm CST tags: Close Combat First to Fight
Two new Close Combat: First To Fight videos have been released, showing more gameplay footage from this tactical shooter. One video is about flanking, the other about engaging the enemy.

On First to Fight Multiplayer

Jan 07, 2005 10:23am CST tags: Close Combat First to Fight
Global Star Software sends along this document, offering details on the multiplayer features found in the upcoming Close Combat: First to Fight. With the game's focus on team-based action, it's no surprise that co-op is the main multiplayer element.
When playing regular co-op, each player takes on one of the roles in a standard Marine fire team. So one man is the team leader, one man is the gunner, one the assistant gunner, and one the rifleman. These can be chosen randomly by the game, or you can assign them manually when creating the game. The team leader is the only man on the fire team that can issue orders. These are the same orders you would use in the single player game, so you'll be able to tell your men where to go, when to execute a room takedown, or when to cover a specific area. While you can tell your men to do this verbally using the Xbox Live communicator, by using the in-game command system, your men will get an indicator on their screen telling them exactly what you want them to do. If you want them to do a room takedown, a "T" icon will appear on the door to the room you want them to rush in and take by force. Other indicators will be shown for each other command, so that it's abundantly clear exactly what the leader wants his men to do at all times. This is also good for people who are a bit intimidated by the chatter on Xbox Live. Let's face it, while it's good when you're with people you know, when it's just you and a bunch of strangers, it can be a little chaotic. Using this interface, you can communicate non-verbally to get things done better.
We have some new screenshots right here and on FileShack you can download two multiplayer movies.

First To Fight Videos

Jan 06, 2005 10:00am CST tags: Close Combat First to Fight
IGN's Close Combat: First To Fight media page has been updated, offering several new gameplay videos from the tactical action game which is due on Xbox/PC/Mac in a few months.

Close Combat: First To Fight Q&A

Dec 23, 2004 11:46am CST tags: Close Combat First to Fight
FileFront is the latest site with a Close Combat: First To Fight Q&A. Destineer's Peter Tamte talks about the game's basic gameplay elements, squad AI, the singleplayer campaign, multiplayer features, weapons, and game engine.

Close Combat: First To Fight Movie

Dec 01, 2004 4:13pm CST tags: Close Combat First to Fight
GameSpot has posted a new Close Combat: First To Fight movie, showing more combat footage from this tactical action game in development at Destineer.

Close Combat: First To Fight Diary

Dec 01, 2004 8:00am CST tags: Close Combat First to Fight
A new Close Combat: First To Fight development diary has been posted at GameSpy. In this installment Destineer's Peter Tamte talks about the creation of the game engine.

First To Fight Weapons

Nov 30, 2004 10:17am CST tags: Close Combat First to Fight
Global Star Software sends along this overview of weapons in Close Combat: First to Fight, the tactical first person shooter scheduled for an early 2005 release. There are also three new screenshots from the game.

Close Combat: First To Fight Media

Nov 25, 2004 9:38am CST tags: Close Combat First to Fight, Trailer, Screenshots
IGN has brief, hands-on Close Combat: First To Fight impressions, based on playing time with the Xbox version of the game. New screenshots are included as well.

Close Combat: First To Fight Movie

Nov 18, 2004 4:11pm CST tags: Close Combat First to Fight
Over at GameSpot you can find two new Close Combat: First to Fight movies. One shows how you command your troops in the game, while the other is about your Fire Team. First to Fight is scheduled to be released on PC, Xbox and Mac early 2005.

First To Fight Screenshots

Nov 10, 2004 3:34pm CST tags: Screenshots, Close Combat First to Fight
We were sent three new screenshots from Close Combat: First To Fight, as Destineer helps celebrate the 229th birthday of the United States Marine Corps. Close Combat: First to Fight is due out on Xbox, PC and Mac in January.

First To Fight Diary

Nov 05, 2004 8:44am CST tags: Close Combat First to Fight
The third Close Combat: First to Fight development diary is up at GameSpy. Peter Tamte talks about how U.S. Marines helped shape the game. You can a Q&A about the game on Team Xbox.

Close Combat: First To Fight Preview

Oct 28, 2004 9:05am CST tags: Close Combat First to Fight
Over at Xequted you can find a Close Combat: First To Fight preview, offering hands-on impressions of this tactical action game. Thanks Blues News.

Close Combat: First to Fight Q&A

Sep 29, 2004 8:31pm CST tags: Close Combat First to Fight
Total Video Games is the latest site with a Close Combat: First to Fight Q&A. Questions are about the focus on realism, squad commands, AI, the morale system, the game engine and working with the U.S. Marine Corps.

First to Fight Preview

Sep 24, 2004 4:46pm CST tags: Close Combat First to Fight
GameSpot has posted their newest Close Combat: First to Fight preview, offering hands-on impressions after playing one of the missions on PC and Xbox.

First to Fight Preview, Delayed

Sep 24, 2004 8:38am CST tags: Close Combat First to Fight, Delay
PC.IGN has posted a new First to Fight game, taking a hands-on look at the Close Combat game in development at Destineer. New screenshots are included, as is word that the game has been delayed until early 2005.

First to Fight Q&A

Sep 17, 2004 8:56am CST tags: Close Combat First to Fight
A new Close Combat: First to Fight Q&A has been posted on Xequted, asking Destineer's Peter Tamte a few questions about the upcoming military action game.

Close Combat: First to Fight Screenshots

Sep 15, 2004 9:55am CST tags: Screenshots, Close Combat First to Fight
We received three new Close Combat: First to Fight screenshots, showing more from the Destineer action game. The first two shots are Xbox ones while the last one is from the PC version.

First to Fight Interview

  Sep 01, 2004 12:25pm CST tags: Close Combat First to Fight, Interview
Later this year Global Star Software and Destineer will release a new game in the Close Combat series - Close Combat: First to Fight. The strategy wargame franchise was thought to be dead when developer Atomic Games closed down back in 2000, until it was revealed earlier this year that new games were forthcoming. Unlike its predecessors however, Close Combat: First To Fight will be a first person shooter. Destineer president Peter Tamte took the time to answer some questions about the game which is being released on PC, Xbox and Mac.
Shack: There are probably a lot of people who see this game and think Full Spectrum Warrior. Tell us what makes this game different.
Peter Tamte: Full Spectrum Warrior is really a third-person RTS, while First to Fight is a 100% first-person shooter. With First to Fight, you'll get all the benefits of having a fire team that follows real military doctrine. But, unlike Full Spectrum Warrior, you'll also get thrown right into the thick of the action from a first-person perspective with your rifle out front and lots of threats for you to take out directly. First to Fight is also a lot less restrictive than Full Spectrum Warrior ...
Read it all here.

First to Fight Q&A

Aug 31, 2004 12:38pm CST tags: Close Combat First to Fight
Over at DailyGame.net you can find a Close Combat: First to Fight Q&A. Destineer president Peter Tamte answers questions about the game's AI, psychology model, the environments, and support from the Marine Air Ground Task Force during missions.