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Taylor: "Secure PC Gaming Is the Future"

Feb 27, 2008 2:26pm CST tags: Gas Powered Games, Chris Taylor, PC Gaming
Gas Powered Games founder and Supreme Commander developer Chris Taylor said that the PC gaming industry needs to embrace new business models which sidestep piracy concerns to survive.

"PC gaming isn't dead. PC gaming—the old model— probably is," Taylor told GamesIndustry at GDC. "Secure PC gaming is the future—it's going to thrive and we've all got to get on that,"

Taylor suggested that server-based and online-authenticated gaming proves to be the most successful business model in an industry fraught with piracy. The developer envisioned an industry in which data would be accessed from a central server rather than directly from the user's PC.

"It's all got to be secure, we can't afford to make this stuff and give it away for free," Taylor said. "It inconveniences a little but now they know why. And then we can get the economics back in line and maybe we can actually start ... Read more

Chris Taylor Interview

Feb 28, 2007 9:09am CST tags: Supreme Commander, Chris Taylor, Games for Windows, Interview
The 21st episode of the Played gaming podcast is now available, offering an interview with Chris Taylor of Gas Powered Games. Taylor talks about his design philosophies, the Games for Windows initiative, Supreme Commander, Total Annihilation and more.

Chris Taylor Interview

Feb 23, 2007 11:56am CST tags: Industry News: PC & Console, Chris Taylor, Interview
Gamasutra has an article format Chris Taylor interview up, talking to him about his career that has gone from 4D Sports Boxing to Supreme Commander.

Shack Interview: Chris Taylor

  Aug 09, 2006 11:37am CST tags: Chris Taylor, Supreme Commander, Dungeon Siege, Interview
Game designer Chris Taylor has been best known for his 1997 realtime strategy title Total Annihilation, but he's likely to become better known for his upcoming Supreme Commander, which looks to one-up Total Annihilation in as many ways as possible. I recently had the chance to chat with Chris about a number of features in Supreme Commander, as well as his thoughts on the strategy genre, how he ended up making games, and why he decided to explore RPGs with Dungeon Siege. Prepare yourself for a hefty read, then check out this five page interview.
Chris Taylor: The way we're working is that we have a pool of units, so that if you're playing with fewer people, you have more units [per person]. We've toyed with two to four thousand units in a pool. So let's say you and I play head to head and it was four thousand units, we'd get two thousand each. If we played eight player, we'd get five hundred each. What that final unit count is, it's not yet been decided, but in all fairness whatever it is when we launch the game in January it will be different in June. The powers of the machines will go up, it's fully moddable, people can change the number of units to whatever they want with a mod. So if you and I get together and we know a little something about how to mod the game, we can change it to ten thousand units each. There's really nothing about how the game is architected that limits that number. It's an arbitrary limit that will be set at release, and it will probably be within two and four thousand units total.

Chris Taylor Interview

Aug 29, 2005 6:23pm CST tags: Games: PC, Chris Taylor, Interview
PC Gamer magazine has launched a podcast, which you can find at http://www.pcgamerpodcast.com/" rel="nofollow" target="_blank" class="external. In the first MP3 they have up, they talk to Chris Taylor of Gas Powered Games. Topics include Dungeon Siege 2 and Supreme Commander.

Chris Taylor Q&A

Apr 16, 2004 4:00pm CST tags: Games: PC, Chris Taylor
There's a Chris Taylor Q&A on FileFront, asking the Gas Powered Games founder about game development and Dungeon Siege. One thing mentioned by Taylor is that "our new, unannounced RTS has no association with the Total Annihilation brand".

Chris Taylor Interview

Dec 21, 2002 12:17pm CST tags: Games: PC, Chris Taylor, Interview
Chris Taylor, the guy responsible for Dungeon Siege (along with some other folks I imagine) is doing the interview thing over at GameSpy. It seems that Chris is leaning towards the RTS genre for his next title.

Chris Taylor & The Future

Dec 09, 2002 8:57am CST tags: Games: PC, Chris Taylor
GameSpy has another future of PC gaming article, this time asking designer Chris Taylor what we can expect from future games. Thanks VE.

Chris Taylor Interview

Apr 19, 2002 9:39am CST tags: Games: PC, Chris Taylor, Interview
The Electric Playground has an interview with Chris Taylor, designer of Total Annihilation and Dungeon Siege. EP ask Chris about the publicity surrounding Dungeon Siege, what his thoughts are on using his name to sell a game, how the game can be expanded, if anyone is interested in licensing the engine, and several other things.

Chris Taylor Q&A

Apr 16, 2002 9:04am CST tags: Games: PC, Chris Taylor
Future Looks has a Q&A with Chris Taylor, designer behind Total Annihilation and Dungeon Siege. They ask him about the life and games of Chris Taylor.

Chris Taylor Chat Log

Apr 05, 2002 7:47am CST tags: RPG News, Chris Taylor
If you didn't attend the Chris Taylor over at the MSN Zone, you can read a transcript here. Taylor's latest, the RPG Dungeon Siege, should now be in stores.

Chris Taylor Chat

Apr 04, 2002 8:26am CST tags: Games: PC, Chris Taylor
Don't think we mentioned before that tonight at 7PM CST, Chris Taylor will be chatting on MSN Gaming Zone. Of course he'll discuss his recently finished Dungeon Siege.

Chris Taylor Intervew

Jan 12, 2000 8:55pm CST tags: Games: PC, Chris Taylor
Here's an interview with Chris Taylor formerly of Cavedog, responsible for Total Annihilation, and now working on a Diablo style game.