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CellFactor: Revolution Preview

Apr 17, 2007 8:35am CST tags: PhysX, CellFactor: Revolution
1UP has been updated with a CellFactor: Revolution preview, going hands-on with the AEGIA PhysX powered first person shooter which will be released for free this May.

CellFactor: Revolution For Free This May

Apr 10, 2007 11:34am CST tags: PhysX, CellFactor: Revolution
AGEIA today announced that the multiplayer shooter CellFactor: Revolution, originally announced as a retail game, will be released for free May 8. Most parts of the physics heavy game will require a PhysX PPU, but people without such a card (which is...almost everyone) will be able play two levels against AI enemies.
The game will automatically detect players with a PhysX card, offering them the option to progress through the single-player campaign mode that includes three "extreme PhysX" levels. PhysX users can also challenge humans and AI-enemies in four LAN-based multiplayer modes. Gamers who do not have a PhysX processor will be able to fight artificial-intelligent controlled enemies in the multiplayer "skirmish" modes, in two environments. The extreme PhysX levels were designed to spotlight physics gameplay with a purpose. For example, oil leaking from a barrel may be an indicator of its volatile nature, a spider web twitch can indicate nearby movement, lava can be psionically harnessed to deflect or smother enemies, and particle beams can be used as weapons.

CellFactor: Revolution Q&A

Sep 12, 2006 10:36am CST tags: CellFactor: Revolution
The second part of Computer Games Online's CellFactor: Revolution Q&A is now up. Artifical Studios' Jeremy Stieglitz is asked about destructible architecture, new vehicles, the grappling gun and new game modes.

CellFactor: Revolution Q&A

Sep 11, 2006 9:42am CST tags: CellFactor: Revolution
Computer Games Online is the latest site with a CellFactor: Revolution Q&A. Artificial Studios president Jeremy Stieglitz is asked about the response to the CellFactor: Combat Training demo, expanding it into a full game, changes and additions, and new psychic abilities.

CellFactor: Revolution Q&A

Sep 08, 2006 8:29am CST tags: PhysX, CellFactor: Revolution
1UP has posted a CellFactor: Revolution Q&A, asking Jeremy Stieglitz of Artificial Studios about the retail version of their PhysX techo demo game.

CellFactor: Revolution Q&A

Aug 14, 2006 6:39am CST tags: PhysX, CellFactor: Revolution
New at FiringSquad is this CellFactor: Revolution Q&A. Lead designer Jeremy Stieglitz is asked about the reaction to the CellFactor build that was bundled with the AGEIA PhysX card, expanding on the concepts from that demo for a full retail game, character classes, available weapons, new game modes, AI improvements and more.

CellFactor: Revolution Q&A

Aug 11, 2006 8:18am CST tags: PhysX, CellFactor: Revolution
IGN has a CellFactor: Revolution Q&A posted, asking lead designer Jeremy Stieglit about the retail version of the AGEIA PhysX tech demo. Includes new media.

CellFactor: Revolution Q&A

Aug 07, 2006 6:12pm CST tags: PhysX, CellFactor: Revolution
GameSpot has been updated with a CellFactor: Revolution Q&A. Artificial's president and lead developer Jeremy Stieglitz answers questions about the PhysX enhanced first person shooter. Includes new media.

CellFactor Game Announcement

Aug 04, 2006 5:09am CST tags: PhysX, CellFactor: Revolution
Artificial Studios issued this press release, announcing the development of a retail game based on the CellFactor demo they created for AGEIA's PhysX PPU. CellFactor: Revolution will out later this year and features five worlds, new physics powers, more vehicles, new weapons and additional game modes.

CellFactor Q&A

Jun 09, 2006 11:38am CST tags: PhysX, CellFactor: Revolution
The AGEIA website has posted a CellFactor Q&A, asking Jeremy Steiglitz of Artificial Studios about this AGEIA PhysX powered action game. Thanks Blues News.

CellFactor Q&A

Apr 17, 2006 11:14am CST tags: PhysX, CellFactor: Revolution
Computer Games Online has posted the second part of their CellFactor Q&A, asking Jeremy Stieglitz of Artificial Studios more about this PhysX-enabled multiplayer shooter.

CellFactor Q&A

Apr 14, 2006 10:00am CST tags: PhysX, CellFactor: Revolution
Computer Games Online has posted a CellFactor Q&A, asking Artificial Studios' Jeremy Stieglitz about this PhysX-supporting multiplayer shooter.