Brothers in Arms: Hell's Highway PC Hits Sept. 30
Earlier this week, Ubisoft announced a September 23 release date for the PlayStation 3 and Xbox 360 editions of the Gearbox-developed WWII shooter, but made no mention of the PC version at that time.
Earlier this week, Ubisoft announced a September 23 release date for the PlayStation 3 and Xbox 360 editions of the Gearbox-developed WWII shooter, but made no mention of the PC version at that time.
Though the console editions have gone gold and entered the manufacturing phase, the announcement made no mention of the accompanying PC version, implying that it will arrive later. This is reinforced by unofficial retailer listings which now slot the PC version for an October 1 release, instead of the previous September 23 date.
Shackvideo users can use the HD Stream.Hell's Highway is expected to arrive at some point in September.
"We'll be gold in August, but it looks like the actual shelf date will be in September," Gearbox president Randy Pitchford told Shacknews.
Though an exact date is still undecided, he noted that "late September is the anniversary of Operation Market Garden, so I think it would be really poetic if the game launched on the anniversary."
Pitchford added that the Limited Edition, which includes an action figure of Sergeant Matt Baker, "is really a nice one and quantities there will be limited, so now would be a great time for people who are anticipating the game to lock in a pre-order."
Original Story: Retailer listings for Gearbox Software's Brothers in Arms: Hell's Highway (PC, PS3, 360) suggest the World War II shooter has been delayed by a... Read more
You can download the movie from FileShack, or stream it below.
Shackvideo users can use the HD Stream.In celebration, the studio sent over some new screenshots and a trailer that packs 37 straight seconds of gunfire, explosions and environmental destruction. Booyah! Registered users can use the HD Stream.
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Registered users can use the HD Stream.At this time Gearbox has not actually made any specific commitments for any of their announced titles to advertisers. "We partnered with Double Fusion because we believe they approach this kind of thing with the right attitude and because we wanted to be in control of these kinds of decisions for some of our games." Pitchford explains.
It is also interesting to note that Double Fusion mostly has made deals with the publishers of games and not the developers. Gearbox Software is going about this differently as they Pitchford says to have more direct control over how potential brands are placed in their games. Below is an example of context sensitive placement as described by Pitchford.
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