Borderlands Gets Solid Release Date
For more on Borderlands and its pairing of Diablo-esque dynamically generated foes and loot with first-person shooting, check out our impressions and recent interview.
For more on Borderlands and its pairing of Diablo-esque dynamically generated foes and loot with first-person shooting, check out our impressions and recent interview.
Neumann, whose job title today is "a guy who can get you things," is talking about the radical change that the studio's shooter-RPG Borderlands recently underwent, shifting from a gritty realistic aesthetic to something a bit more... stylized.
It was a risky move, especially considering that the game is nearing completion--it's hitting PC, PlayStation 3 and Xbox 360 in October--and this is the first time that Gearbox has demonstrated the new art style, in real time, to most of the gaming media.
And though the game's not out until October, it needs to be completed much sooner than that due to the need for testing. "You can subtract two and a half to three months for certification time," he says. "Subtract three months off of October... Read more
Originally expected last year, the game was then pushed into 2009, with publisher Take-Two Interactive merely stating that it would arrive no later than October 31, 2009.
For more on the PC, PlayStation 3 and Xbox 360 shooter--described by our own Nick Breckon as "Diablo-meets-Halo"--check out our latest impressions, and stay tuned for an interview with Gearbox's "guy who can get you things" Mikey Neumann.
Following a live demonstration of the game at E3, I can report that the "hand-shaded" textures look just as visually interesting while in motion as they do in static shots. Though we only got a look at one brown-heavy, almost monochromatic environment, any source of color immediately popped, easily justifying the effect.
But moreso than the style, I was eager to see another slice of gameplay. The co-op title, which impressed us with its debut at last year's show, now has the benefit of another year of toiling. The result is a blend of straightforward shooting, detailed RPG mechanics, and some smart interface touches that combine for a very attractive package.Loading up the game to a crusty desert locale, Gearbox's Mike Neumann first introduced us to a number of dog-like creatures called Scags. Borderlands' general feel is easiest to compare to Diablo; you gain levels by shooting things, you... Read more
Borderlands is scheduled for release later this year on PC, Xbox 360 and PlayStation 3.
"This image is completely in-game as you will see Borderlands when you play it," the company told Shacknews today.
Still powered by Unreal Engine 3, at last official word, Borderlands hits PC , PlayStation 3 and Xbox 360 this year, no later than October 31. For more on the game, including a glimpse of what it used to look like, check out our past coverage and videos.
"The image is an in-game screenshot with no post process," said the company.
Referred to as "Diablo with guns" by our very own Nick Breckon, Borderlands is now slated to bring its unique blend of post-apocalyptic gunplay and traditional RPG mechanics (skill trees, level bars, etc.) to PC, PS3 and Xbox 360 before October 31.
For a better glimpse of how the game plays, check our extensive footage. As an added bonus, those videos feature the old art style, so you can see how much has changed.
In related news, the game's website teases that "more" will be revealed Monday.
The Reward: More information on Borderlands, which takes the best of Diablo--procedurally generated loot and instances, for small group online cooperation--and combines it with gory shooter gameplay and Halo-esque vehicles. And a great burrito.
Randy Pitchford: As a shooter gamer, my bar for plausibility is higher. We forgive so much when we play WoW. There's so much that, if we ever made a shooter where I press the action button and [my character] does this same generic animation three feet away from the object he's interacting with, we'd just get crucified. But we forgive it because of the kind of game it is and the way it's presented. But that plausibility is actually important. Why does it make sense that when I kill that Murloc he has a fin, but the other one doesn't? And why does he have a sword on him? He didn't have a sword when I fought him. That's weird. Read more..
Straight from the Take-Two press conference, here is footage shot during the Borderlands (PC, PS3, X360) presentation. Gearbox president Randy Pitchford was on hand to show off his company's upcoming post-apocalyptic shooter.
For more on Borderlands, including details not immediately evident in the videos below, check out our E3 2008 preview. Shackvideo users can use the HD Stream. Click through for more videos ... Read more
"Oh, he's still sizzling," said a Gearbox representative. "Did he drop anything good?"
Imagine Diablo in first person, with guns rather than swords, hilarious levels of violence, and a large open world to explore. That's what Borderlands (PC, 360, PS3) is shaping up to be, based on the extended demo I was just shown.
Developer Gearbox is calling this an RPS, or roleplaying shooter, and the term certainly fits. All of the typical Diablo caveats are on display: the level bar, the skill trees, the story moments and drop-in, drop-out online play for up to four players.
Some extra details not immediately evident in the excellent walkthrough video:
Highlights:
The publisher revealed that Gearbox Software's Borderlands (PC, PS3, X360) and 2K Czech's Mafia II (PC, PS3, X360) are positioned for release sometime in Take-Two's 2009 fiscal year, which runs from November 1, 2008 through October 31, 2009.
The new date marks a delay for the co-op friendly Borderlands, which was originally slated to arrive within Take Two's 2008 fiscal year. Prior to today, no release date had been announced for Mafia II.
Additionally, Rockstar San Diego's Midnight Club: Los Angeles (PS3, X360) was confirmed for release in the company's FY2008 fourth quarter, pinning the title's release window between August 1 and October 31, 2008.
The game was originally aimed for a spring 2008 release, but was delayed to prevent competition with Rockstar North's Grand Theft Auto IV (PS3, X360).
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