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BioShock Previews

Jul 18, 2007 8:18am CST tags: BioShock
bit-tech.net and Team Xbox both have new BioShock previews, going hands-on with the game.

BioShock PC Info

Jul 17, 2007 5:20pm CST tags: 2K Games, BioShock
BioShock PC Blowout on 2K Games' Cult of Rapture website offers all kinds of information and media related to the PC build of the highly anticipated action game. You'll find find PC interface screenshots, a podcast with staff members of Irrational Games Australia, and a system specs list.

BioShock Music Q&A

Jul 17, 2007 1:45am CST tags: BioShock
Music 4 Games is featuring an interview with Garry Schyman, asking the film, television, and video game composer about his work on BioShock.

BioShock Impressions

Jul 11, 2007 9:50pm CST tags: BioShock
Also on display at E3 is BioShock, due out this August. Impressions can be found at GameSpot, Action Trip and IGN.

BioShock Podcast

Jul 03, 2007 10:16am CST tags: Ken Levine, 2K Games, BioShock
2K Games' Cult of Rapture site has been updated with a new BioShock podcast. This time Ken Levine talks about Andrew Ryan, founder of BioShock's Rapture city.

BioShock Preview

Jun 29, 2007 4:22pm CST tags: BioShock
The latest BioShock preview can be found at IGN, where they were able to go hands-on with the game. You can find our most recent preview of the game here.

BioShock Q&A

Jun 26, 2007 9:41am CST tags: Ken Levine, 2K Games, BioShock
GameSpy is the latest site to publish a BioShock interview with Irrational's Ken Levine. There are questions about killing the Little Sisters, System Shock, hardware limitations, working with 2K Games, and reaching more than hardcore gamers, among other things.

BioShock Interviews

Jun 23, 2007 9:11am CST tags: Ken Levine, BioShock, Interview
Team Xbox has posted the second part of a BioShock Q&A. Ken Levine talks about gameplay, lack of multiplayer support and people's interest in the game. There's also an interview at Computer & Video Games.

Shack Preview: BioShock

  Jun 22, 2007 2:05pm CST tags: Ken Levine, BioShock
Much has been made out of Irrational Games president Ken Levine's storytelling prowess. While BioShock has a lot more going for it than your average shooter, it also features a deep combat system, with open-ended mechanics that provide for a variety of unintended options. I recently had a chance to sit down with Mr. Levine to take a look at a portion of one of the game's later areas. In my preview, I go over the crazy antics and tense moments that I encountered, as well as how they fit into the overall BioShock experience. Check it out.
Some time later, the player managed to tether a flying bot to the ceiling with a wire, the bot bouncing back and forth in a futile attempt to escape. Wires can also be attached to Splicer enemies, the ensuing tangled mess leading to clothes-lines that take down other enemies as they run in circles. In a brooding, atmospheric game, the entertaining combat often transforms it into a dark comedy. "The best part is when you blow off people's hats and just toss them back at them," Levine said while, on screen, a little ingenuity transformed a teddy bear into a deadly weapon.

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BioShock Preview

Jun 22, 2007 10:38am CST tags: BioShock
IGN has the latest BioShock preview, playing through some of the game's later levels. There's an interview about the game at Team Xbox.

BioShock Preview

Jun 20, 2007 7:47pm CST tags: Ken Levine, BioShock
New at GameSpot this evening is this BioShock preview. The article offers impressions of later game levels, and there's a video interview with Ken Levine as well.

Ken Levine Interview

Jun 20, 2007 9:01am CST tags: Ken Levine, BioShock, Interview
The 36th Gamers With Jobs podcast is up, offering an interview with BioShock lead designer Ken Levine. The interview touches on BioShock, and other gaming topics.

BioShock Interview

Jun 19, 2007 7:00am CST tags: Ken Levine, BioShock, Interview
New at FiringSquad today is this article format BioShock interview, asking Irrational's Ken Levine about the game. Missed our most recent preview of the game? You can find it here.

BioShock Q&A

Jun 13, 2007 9:27am CST tags: BioShock
The folks at GameBanshee have scored a BioShock Q&A. Among other things, technical art director Nate Wells is asked about development progress, genre definition, the plasmid system, weapons, quest structure and AI.

BioShock Previews

Jun 09, 2007 10:38am CST tags: BioShock
Computer & Video Games and FiringSquad are two of the latest sites with BioShock previews, also playing through the game's first couple of hours.

Shack Preview: BioShock

  Jun 08, 2007 12:20pm CST tags: Ken Levine, BioShock
Frequently called the spiritual successor to System Shock 2, Irrational Games' upcoming BioShock is both a visceral and brutal action game and a surprisingly multi-layered reflection on the pitfalls of unrestrained human ambition and scientific progress. I was recently able to play through the first several hours of the game and chat with creative director Ken Levine about his approach to video game narrative. In my preview, I delve into BioShock's premise, gameplay mechanics, atmosphere, and more, while avoiding major spoilers beyond its introduction. Trust me, this game is one to watch. Check it out.
During the first few hours, without any tedious text crawls or out-of-context narrated exposition, Irrational manages to impart a great deal of evidence as to what happened to Rapture.

Transmissions from Rapture mastermind Andrew Ryan increasingly demonstrate the society's immense hubris. Scattered audio logs from cirizens of Rapture tell the stories of individuals before and during the decline--in these tales are nestled nuggets that refer to greater events or suggest a more overarching social dysfunction. Different types of advertising reveal how inhabitants spent their money--and, therefore, what they strove to acquire and what their desires had become. Lingering Rapture residents clinging onto their last scraps of sanity provide a distorted but illuminating link to life prior to the end, while photographs depict crystallized images of the Rapture of ideals. Even the graffiti scrawled on the walls contributes to the richness of the world. It would be nearly overwhelming were it not so endlessly engrossing.

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BioShock Previews

Jun 08, 2007 9:12am CST tags: BioShock
Eurogamer, Computer & Video Games, IGN, Team Xbox and GameSpot all have BioShock previews posted, playing through the first couple of hours. BioShock is due out this August on PC and Xbox 360. Check out our preview as well.

BioShock Preview

Jun 07, 2007 6:10pm CST tags: BioShock
There is a new BioShock preview on 1UP, going hands-on with the game while offering a new screenshots to look at. The opening of the articles notes, "If you're the type to worry about spoilers, you may want to avoid this story, as it essentially runs down what happens in the first couple hours of BioShock".

BioShock Interview

Jun 07, 2007 9:45am CST tags: BioShock, Interview
A German game blog has an English language BioShock interview, asking Joe McDonagh of Irrational Games about the game. Differences between the PC and Xbox 360 builds are among the things discussed. Thanks FiringSquad.

BioShock Preview, Q&A

Jun 05, 2007 8:43am CST tags: Ken Levine, BioShock
Over at GamersWithJobs you can find a BioShock preview, based on a trip to Irrational Games and time spent with Ken Levine. There's also a Q&A on the game with reader submitted questions at 1UP.