Some time later, the player managed to tether a flying bot to the ceiling with a wire, the bot bouncing back and forth in a futile attempt to escape. Wires can also be attached to Splicer enemies, the ensuing tangled mess leading to clothes-lines that take down other enemies as they run in circles. In a brooding, atmospheric game, the entertaining combat often transforms it into a dark comedy. "The best part is when you blow off people's hats and just toss them back at them," Levine said while, on screen, a little ingenuity transformed a teddy bear into a deadly weapon.
During the first few hours, without any tedious text crawls or out-of-context narrated exposition, Irrational manages to impart a great deal of evidence as to what happened to Rapture.Transmissions from Rapture mastermind Andrew Ryan increasingly demonstrate the society's immense hubris. Scattered audio logs from cirizens of Rapture tell the stories of individuals before and during the decline--in these tales are nestled nuggets that refer to greater events or suggest a more overarching social dysfunction. Different types of advertising reveal how inhabitants spent their money--and, therefore, what they strove to acquire and what their desires had become. Lingering Rapture residents clinging onto their last scraps of sanity provide a distorted but illuminating link to life prior to the end, while photographs depict crystallized images of the Rapture of ideals. Even the graffiti scrawled on the walls contributes to the richness of the world. It would be nearly overwhelming were it not so endlessly engrossing.
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