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Gauntlet Arrives on DS This Fall with Online Play

Apr 07, 2008 12:11pm CST tags: Gauntlet, Backbone Entertainment, Eidos, Midway, Screenshots
Publisher Eidos has announced that a reimagining of Midway's classic cooperative arcade title Gauntlet is headed to the Nintendo DS this fall, courtesy of developer Backbone Entertainment.

Supporting online play and voice chat for up to four players, the game features four different character classes: Elf, Warrior, Wizard and Valkyrie. Multiplayer modes include deathmatch, team deathmactch, and treasure hoarde game types.

"With Gauntlet we've revitalised all of the action and fun of the original 1980s arcade classic, whilst updating the visuals and gameplay for today's DS gamer," said Eidos brand manager Ray Livingston. "With four-player Wi-Fi cooperative mode, one of the most memorable multiplayer gaming experiences of all time is back with a bang."

Report: MS Reducing Straight Arcade-XBLA Ports

Mar 31, 2008 1:39pm CST tags: 5pb, XBLA, Backbone Entertainment
Citing a reduction in faithful arcade ports on the platform, Microsoft has rejected two ports of two old-school arcade-style vertical shooters as candidates for release on the Xbox 360's online Xbox Live Arcade, Xbox 360 Fanboy reports.

Speaking with Japanese gaming magazine Famitsu, Masaki Sakari of porting studio 5pb noted that the rejection of those titles—ports of Cave's Dodonpachi Daioujou Black Label X and Ketsui X—prompted a move to a more traditional retail release.

"They rejected all of our proposals saying, 'We are going to cut down faithful arcade ports,'" said Sakari. "We felt so frustrated. We wanted to show them that their decision was wrong. So we switched our two most promising projects into retail."

Despite the recent release of Warashi's Triggerheart Exelica and the upcoming edition of Treasure's Ikaruga on XBLA--both arcade shooters--the shift most likely represents Microsoft's desire to move away from the recent flood of straight ports that have hit the platform, many of which were developed by Backbone Entertainment for a number of different publishers.

That said, recent releases show that Microsoft clearly has no qualms approving reimagined or enhanced versions of existing franchises, such as Mr. Driller Online and Bionic Commando Rearmed, for an Xbox Live Arcade release.

XBLA Hits Expand with Doom, Assault Heroes; Upcoming Xbox Live Arcade Titles Listed, Pictured

Mar 17, 2008 11:14am CST tags: XBLA, Doom, Assault Heroes, Xbox Live Arcade Hits, Screenshots, TiQal, Backbone Entertainment
Microsoft has announced that the already-released downloadable Xbox 360 editions of Doom and Assault Heroes will join the Xbox Live Arcade Hits program this Wednesday. At that time, the price of both titles will be permanently reduced from 800 Microsoft Points ($10) to 400 Microsoft Points ($5).

The expansion of the Xbox Live Arcade Hits program, which highlights best-selling and fan favorite Xbox Live Arcade games, will occur in place of the usual Wednesday release of a new Xbox Live Arcade title. Microsoft has commented that it plans to update the Arcade Hits lineup on a quarterly basis.

The company also released a list and media of Xbox Live Arcade titles slated to arrive "in the near future." The list and screenshots follow: ... Read more

Revamped Street Fighter 2 HD Remix Screens, Art

Mar 13, 2008 1:11pm CST tags: Super Street Fighter II HD Remix, Screenshots, Street Fighter, Backbone Entertainment
Capcom has unleashed a brand new set of screenshots for Backbone Entertainment's long-awaited downloadable effort Super Street Fighter II Turbo HD Remix (PS3, X360).

Showcasing newly redrawn stages and concept art, the media reflects the revamped art style that was recently unveiled by Capcom.

Access to an eight-week beta of the game will be granted to Xbox Live Gold subscribers who purchase the Xbox Live Arcade edition of Capcom's upcoming Commandos 3, which hits this spring. HD Remix is due on both the Xbox Live Marketplace and PlayStation Store this fall.

Speaking to Game|Life, Capcom expanded on comments that the game's file size would not be a problem on Xbox Live Arcade. Microsoft has granted special clearance to exceed the typical 150MB XBLA file size limit with HD Remix and Bionic Commando: Rearmed, quelling concerns that size limitations would hamper the Xbox 360 editions.

New 1942 Game Graces XBLA, PSN This Summer

Mar 13, 2008 12:36pm CST tags: 1942: Joint Strike, Backbone Entertainment, Capcom, Screenshots
As part of Capcom's deluge of media and announcements today, the company announced 1942: Joint Strike (PS3, X360), a reimagining of the 194X series of vertical arcade shooters of the 80's.

Taking place within an alternate world war scenario, 1942: Joint Strike will feature classic 2D gameplay within fully 3D graphics updated by developer Backbone Entertainment. The title also boasts new attacks, weapons, and power-ups, in addition to 2-player play locally or online.

Capcom also announced that 1942: Joint Strike is scored by Norihiko Hibino, whose previous composer credits include the Metal Gear Solid (PC, Xbox, PS2) series as well as Zone of the Enders (PS2).

Due for release this summer, 1942: Joint Strike will be available on both the Xbox Live Marketplace and the PlayStation Store for 800 Microsoft Points or $9.99, respectively.

Action RPG Monster Lab Re-announced for Wii, DS

Jan 30, 2008 11:22am CST tags: Monster Lab, Backbone Entertainment
First revealed by the French gaming press with little fanfare and equally little official comment, Backbone Entertainment's Wii and DS action RPG Monster Lab was today formally announced by publisher Eidos alongside Wii and Nintendo DS screenshots.

Monster Lab sees the player take control of a scientist's apprentice, tasked with creating Frankenstein's monster-like creatures from individual body parts; according to Eidos, some 100 million body part combinations are possible. Online play, a relative rarity among third party Wii games, is supported, allowing players to battle and trade parts.

The game is set in a land called the Uncanny Valley--with its color-saturated visual look, this is likely a tongue-in-cheek comment on that phrase as it applies to gaming.

Monster Lab is set for release on Wii and DS later this year. A trailer can be seen below.

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Shrek-N-Roll, Screwjumper Slated for XBLA Wed.

Nov 12, 2007 11:36am CST tags: XBLA, Games: Console, Backbone Entertainment
Shrek-N-Roll and Screwjumper mark this week's Xbox Live Arcade releases, bringing the service's total library to 100 games. Each arrives in the online marketplace on Wednesday, November 14, selling for 800 Microsoft Points ($10) a piece.

As previously reported, Frozen Codebase's Screwjumper involves freefalling through mines, blowing them to smithereens, and escaping before the explosion consumes the whole structure. For more on the game, check out our extensive interview with producer Ben Geisler and design director Norb Rozek.

Created by prolific XBLA developer Backbone Entertainment, Shrek-N-Roll... Read more

Puzzle Quest, Yaris Game on XBLA Wednesday

Oct 08, 2007 12:46pm CST tags: XBLA, Games: Console, Puzzle Quest, Backbone Entertainment
Xbox Live Arcade gains Puzzle Quest: Challenge of the Warlords this Wednesday, signifying the service's second week of puzzling goodness in a row.

Developed by Infinite Interactive, Puzzle Quest took the gaming community by storm when it released on Nintendo DS and PSP in the spring. The addictive combination of color-matching combat and RPG-style quests surprised many, its success spurring both XBLA and Wii iterations. Puzzle Quest will run 1200 Microsoft Points ($15).

This week also brings with it Yaris, a free offering from Toyota and Backbone Entertainment, themed after the car manufacturer's Yaris line. Though the game will involve both racing and destruction, complete with Xbox Live multiplayer, there's no word if the game will allow players to double park their sleek vehicles in the tradition of Shacknews editor-in-chief Chris Remo.

Sonic 2 Spin-Dashes onto XBLA

Sep 10, 2007 11:59am CST tags: Sega, XBLA, Virtual Console, Games: Console, Backbone Entertainment
Sega's sidekick-enhanced Sonic sequel Sonic the Hedgehog 2 will be available for download on Xbox Live Arcade this Wednesday. The title will cost 400 Microsoft Points ($5), three dollars cheaper than the title's 800 Wii Point ($8) price on Nintendo's Virtual Console.

And rather than being a straight port like the pricier Wii version, Backbone Entertainment has enhanced the 1992 Genesis title with HD visuals and two-player online play. This new version lets a second player join in the fun over Xbox Live as Sonic's twin-tailed tagalong, running through pseudo-3D half-pipes with Sonic or getting constantly left behind in-game by Sonic's amazing speed.

The title is the only new game addition this week on Xbox Live Arcade.

Monster Lab Mashes onto Wii

Aug 28, 2007 10:58am CST tags: Games: Console, Backbone Entertainment
Backbone Entertainment, the guys who brought you Death Jr. (PSP), are developing a new story-driven Wii title described by producer Dan Sochan as "Pokemon meets Tim Burton," according to French gaming site Puissance. Sobbing antiheroes: collect 'em all?

Monster Lab will allow you to build, customize, and pit monsters against eachother in the ring of combat. Slapping both biological and mechanical body parts together to form a Frankensteinian creature, you can then outfit the character with some 300 items.

The Wii Remote will be used in the creation process to compete in a series of minigames, where you'll be tossing brains into empty heads, and either increasing or decreasing the power of your monster based on your success or failure. Combat plays out in a turn-based mode, with hit points, special attacks, and all the standard trappings.

Publisher Eidos is aiming Monster Lab for a summer 2008 release.

Super Puzzle Fighter II Turbo HD Remix Piles on PSN and XBLA Next Week

Aug 22, 2007 9:48am CST tags: Steam, Capcom, XBLA, PlayStation Store, Super Puzzle Fighter II HD Remix, Sony, Backbone Entertainment
Backbone Entertainment's HD and online-enhanced port of Capcom's beloved competitive puzzler Super Puzzle Fighter II Turbo arrives on PlayStation 3 and Xbox 360 next week via each platform's online distribution service.
Carrying the price point of 800 Microsoft Points ($10), it hits Xbox Live Arcade Wednesday, August 29. The $10 PlayStation 3 version drops in ... Read more

Track and Field Rushes to XBLA Wednesday, Puzzle Quest Coming This Summer

Aug 06, 2007 12:40pm CST tags: Konami, Capcom, Sega, XBLA, Games: Console, Puzzle Quest, Backbone Entertainment
Konami's 1983 athletics showcase Track and Field comes to Xbox Live Arcade this Wednesday, reminding us of a more wholesome time before stories of blood-doping and performance-enhancing drugs tainted the images of our most-loved sports heroes. Aspiring athletes can get regain their impressive thumb strength for 400 Microsoft Points ($5).

Brought to the console by Digital Eclipse, the game features an original and enhanced graphics mode and both four-player offline and online player over Xbox Live. A version of Track and Field arrived on DS earlier this year as part of the Konami Classics Series: Arcade Hits compilation.

Microsoft also announced several upcoming titles for August and... Read more

Capcom Examines Acquisitions, Avoids Merger

Jun 29, 2007 2:57pm CST tags: Acquisition, Capcom, BioWare, Games: PC & Console, Backbone Entertainment
With Xbox 360 titles like Lost Planet: Extreme Condition and Dead Rising racking up big sales in the West, Capcom's statement to shareholders was simple: go where the money is. Corporate officer Kazuhiko Abe outlined the company's performance for shareholders today, saying that of the 1+ million copies sold of the two Western-focused titles, 90% were unloaded outside of Japan.

"It is important for Capcom to turn its efforts to increase its share in the overseas market where much of the growth in the home video game and mobile content markets are taking place," said Capcom CEO Kenzo Tsujimoto, according to Next Generation.

With a half-dozen Wii titles on the way, in addition to 14 planned Nintendo DS games and the anticipated Devil May Cry 4 (PS3, X360, PC), Capcom is in no hurry for a merger. Tsujimoto noted that the company is more... Read more

Boxed Up Briefs

Jun 20, 2007 7:13pm CST tags: Sega, Games: PC & Console, Backbone Entertainment
You asked for platform icons, and now they're here. Enjoy!

Today's briefs include more rivals for Sonic on PSP, the world of bull riding coming to video games, a newly-announced Stranglehold collector's edition, and imminent Guitar Hero II downloadable content.... Read more

Legendary Pictures to Handle Diablo Film

Jun 18, 2007 7:14am CST tags: Blizzard, Games: PC & Console, Backbone Entertainment

Production company Legendary Pictures will be handling development of an upcoming film based on Blizzard's Diablo series of action RPGs. Indication of the studio's involvement came with the listing of Diablo in the "Coming Soon" section of the official Legendary Pictures site.

The news partially confirms a story last month by the Hollywood Reporter, which noted in passing Legendary's connection to the Diablo film and stated that the screenplay will be scribed by Gary Whitta, whom longtime gamers may remember as the first editor of PC Gamer. Whitta also wrote... Read more

Capcom Hits Valve, Unleashes Steam

Jun 12, 2007 2:12am CST tags: Valve, Steam, Capcom, Games: PC, Backbone Entertainment
Japanese developer and publisher Capcom has announced it will begin selling its titles through Valve's PC digital distribution platform Steam. Today's announcement marks the latest of Capcom's efforts to support the PC, which include upcoming ports of the former Xbox 360 exclusive Lost Planet: Extreme Condition as well as Devil May Cry 4. The company's embrace of Steam marks the first time a Japanese publisher has embraced the digital distribution service.

Capcom's Steam offerings will begin later this week with the release of Devil May Cry 3: Special Edition, which originally appeared on PlayStation 2 and was only recently released on the PC. A PC version of ... Read more

Capcom Goes Online, Adapts Talisman & Street Fighter in HD (Updated)

Apr 13, 2007 6:55pm CST tags: Capcom, XBLA, PlayStation Network, Games: PC, Street Fighter, Backbone Entertainment
At its Gamer's Day event in San Francisco last night, Capcom stated its intention to create a strong presence in the online downloadable game marketing. The company hopes to build on the success it has seen with the Xbox Live Arcade version of Street Fighter II' Hyper Fighting, which Capcom senior planning and strategy director Christian Svensson noted has been "overwhelmingly successful" and has generated more revenue than any other Xbox Live Arcade title. Capcom announced four upcoming games to be published on both Xbox Live Arcade and PlayStation Network, with two of the four heading to PC as well.

Games Workshop's classic roleplaying board game Talisman is in the works for Xbox Live Arcade, PlayStation Network, and PC. It is being developed by Big Rooster with the input of Games Workshop's Black Industries subsidiary. It will support up to four players both online and offline. First launched in 1983, the board game version of Talisman has seen three editions, with a fourth due for release by Black Industries around October 2007. Capcom plans to release its game this fall.

Fighting game fans will be pleased to know that Capcom is currently working on an updated version of Super Street Fighter II Turbo for Xbox Live Arcade and PlayStation Network. Developed by Backbone Entertainment and dubbed Super Street Fighter II Turbo HD Remix, the game will output in up to 1080p resolution, with newly made sprites based on high resolution artwork from illustration studio Udon Entertainment. Capcom plans to surpass the level of sprite detail seen in franchises such as Guilty Gear, with HD Remix's sprites reaching a resolution of approximately 4.5 times the relative detail of Street Fighter II's original sprites. All sprites, animations, and backgrounds will be recreated. Capcom declined to go into detail on the game's specific online plans, but it will support two players through Xbox Live or PlayStation Network. Super Street Fighter II Turbo HD Remix is expected to release this fall.

As a companion piece to Super Street Fighter II Turbo HD Remix, Backbone Entertainment is also developing an update to Capcom's competitive puzzle game Puzzle Fighter II in a similar style. Like its fighter counterpart, Super Puzzle Fighter II Turbo HD Remix features 1080p graphics, online play, and new backgrounds and static art courtesy of Udon Comics. Players will have the option of competing in a new rebalanced mode that corrects some perceived inequalities between certain characters in the game. A spectator mode similar to Street Fighter II' Hyper Fighting's Quarter Match mode will also be included. Capcom expects to release Super Puzzle Fighter II Turbo HD Remix this summer to Xbox Live Arcade, PlayStation Network, and PC.

Finally, WizKids' card-based strategy game Rocketmen is being adapted into a top-down arcade shooter by developer A.C.R.O.N.Y.M. Games. Rocketmen is modeled on the bullet-happy SmashTV template, though rendered in full 3D. The game's focus is on cooperative play, supporting up to four players online or offline. Capcom plans to release Rocketmen for Xbox Live Arcade and PlayStation Network this fall.

Konami Gamers' Day Reveals New Titles

Feb 02, 2007 2:30pm CST tags: Konami, Games: Console, Backbone Entertainment
Last night, Konami held its annual Gamers' Day press event in San Francisco, showing off some of its announced games and unveiling some previously unknown ones. New projects announced during the event spanned a range of platforms and genres, with titles for Wii, Nintendo DS, and PSP. As far as the overall lineup represented at Gamers' Day, there were games on all currently supported platforms save Game Boy Advance and PlayStation 3--that's right, Metal Gear Solid 4: Guns of the Patriots was entirely absent, save a brief teasing mention by Konami senior sales and marketing VP Catherine Fowler at the start of the evening.

The first new title to be announced was introduced by long time Castlevania producer Koji Igarashi. He revealed Castlevania: The Dracula X Chronicles for PSP, which will for the first time bring the PC Engine (TurboGrafx-16) Super CD title Dracula X: Rondo of Blood to the Western world. The game is graphically remade, sporting fully 3D graphics and 2D gameplay. Included will be a port of the original version of Rondo of Blood, as well as a port of the classic Castlevania: Symphony of the Night, reworked to fill the PSP's widescreen display.

Next up was Elebits producer Shingo Mukaitoge, who, following the success of his first Wii title, is working with his team on another original property for the system. With a working title of Dewy's Adventure, the game is an action platformer whose character is controlled by tilting the Wii remote which in turn tilts the environment. Distinguishing the game from similar Wii titles is its temperature-adjusting mechanic, allowing the player to modify the properties of the world and the state of hero Dewy from solid to liquid to gas in order to solve puzzles and defeat enemies.

Dance Dance Revolution senior product manager Jason Enos was on hand to introduce Wii's first DDR title, Dance Dance Revolution Hottest Party, which adds hand gestures to the tried and tested dancing formula courtesy of the Wii remote and nunchuk. The game also features new modes focusing on group cooperative play.

Finally, there is Time Ace, a time-traveling flight combat game for Nintendo DS. In terms of previously known games, Konami revealed that it will be distributing several Hudson Soft games in their North American versions: the Marble Madness-like Kororinpa: Marble Mania (Wii), stylus-based puzzler Honeycomb Beat (NDS), survival adventure sequel Lost in Blue 2 (NDS), and flight game Wing Island (Wii).

Previews and assets for all games, including those already known, are listed below:
- Brooktown High (Backbone Entertainment; PSP): Screenshots, Character artwork
- Castlevania: The Dracula X Chronicles (Konami; PSP): Preview, Screenshots, Character artwork
- Coded Arms: Contagion (Creat Studio; PSP): Screenshots
- Dance Dance Revolution Hottest Party (Konami; Wii): Screenshots
- Dance Dance Revolution Universe (Konami; X360): Screenshots, Character artwork, Box artwork
- Dewy's Adventure (Konami; Wii): First look, Screenshots, Trailer, Artwork
- Death Jr. and the Science Fair of Doom (Backbone Entertainment; NDS): Screenshots, Artwork
- GoPets: Vacation Island (1st Playable Productions; NDS): Screenshots, Artwork
- Hellboy (Krome Studios; PS3, X360, PSP): Screenshots (PS3, X360, PSP)
- Honeycomb Beat (Hudson Soft; NDS): Screenshots
- Konami Classics Series: Arcade Hits (Konami, NDS): Screenshots
- Kororinpa: Marble Mania (Hudson Soft; Wii): Preview, Screenshots, Box artwork
- Lost in Blue 2 (Hudson Soft; NDS): Screenshots, Artwork
- Lunar Knights (Kojima Productions; NDS): Screenshots, Trailer, Character artwork, Cutscene stills, Renders
- Time Ace (Trainwreck Studios; NDS): Screenshots, Render
- Wing Island (Hudson Soft, Wii): Screenshots
- Winning Eleven Pro Evolution Soccer 2007 (Konami; PS2, PS3, X360, NDS, PSP, PC): Screenshots (PS2, X360, NDS, PSP)

Late Night Consoling

Nov 14, 2006 10:00pm CST tags: Activision, Sega, Virtual Console, Games: Console, Sony, Backbone Entertainment
  • PS3 and Wii titles heading to retail

    [ps3] [nintendo]

    Sony's PlayStation 3 won't be out for three more days, and Nintendo's Wii for five, but games for both systems are starting to hit retail shelves. Numerous publishers sent out shipping announcements for their PS3 and Wii launch lineups yesterday and today, so while you'll have to wait a bit longer to actually play Zelda or Resistance, you can at least impatiently paw at their cover art in the comfort of your own home.

    Many Wii preorder holders have also reported receiving email notifications that their Wii accessories have been shipping early, so expect to see extra controllers as well as potentially things like Virtual Console point cards and different video cables show up before Sunday as well.

  • PS3 to see fewer launch units than expected?

    [ps3] [nintendo]

    In September, Sony announced its intention to launch PlayStation 3 in North America with 400,000 units. The company has reiterated that figure several times since the initial announcement. Today, Lazard Capital Markets released a report by analyst Colin Sebastian estimating the system's launch numbers at more along the lines of 150,000-200,000 units.

    While Sony's number refers to North America and Sebastion's specifically to the United States, the US will be receiving the bulk of the shipment and, if correct, the report would indicate a significant reduction in shipped units from what was previously expected. Sebastian expects the company to follow up with a year end total of 750,000 units shipped to the US; Sony announced an expectation of about 1.2 million units in North America by the end of 2006. By comparison, predecessor PlayStation 2 sold 1.1 million units in the US by the end of its 2000 launch year, while current competitor Xbox 360 sold only 600,000 Xbox 360 units during its 2005 launch year.

  • Two ATVI titles missing 720p mark?

    [xbox360]

    Various online reports tracking back to German site Cynamite.de claim that two Activision-published titles, Treyarch's Call of Duty 3 and Neversoft's Tony Hawk's Project 8, are not being rendered on Xbox 360 at the 720p (1280x720) resolution ostensibly required by Microsoft for all games on the system. According to Cynamite.de, Call of Duty 3 is rendered at a pixel resolution of 1040x624, while Tony Hawk's Project 8 is rendered at 1040x584, with both games scaling up in a proportionally appropriate fashion. Presumably, the reason for a developer using such a technique would be to lessen the load on the system to boost performance, but the site claims that Project 8 still suffers from framerate issues.

    Similar reports arose last year in regards to Bizarre Creations' Project Gotham Racing 3, which appears to be interally rendered at 1024x600 and upscaled to 720p for performance reasons.

    Activision had not responded to Shacknews' requests for comment at the time of publication.

  • Foundation 9 expands amazing development empire

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]

    Independent developer Foundation 9--whose studios include Backbone Entertainment, The Collective, Shiny, Digital Eclipse, and others--today announced that it plans to absorb developer Amaze Entertainment into its ranks. According to Foundation 9, this would result in the company becoming the world's largest independent video game developer.

    Amaze is mainly known as a veteran handheld developer, though it has developed on all current generation handheld and home consoles. Recently, the company was responsible for the portable versions of the Eragon game adaptation, and is currently working on numerous titles including the Call of Duty: Roads to Victory (PSP) for Activision. It is comprised of subsidiary studios KnowWonder, Griptonite, Monsoon, and Fizz Factor.

    Financial terms of the deal, which is expected to be completed in the Q4 2006, were not disclosed.

  • SCEA revamps web presence

    [ps2] [ps3] [psp]

    With the PlayStation 3 launch imminent, Sony Computer Entertainment America has revamped its official PlayStation site for the Americas, consisting of news and information regarding PlayStation 2, PlayStation 3, and PSP.

  • Tony Hawk wreaking Havok

    [ps2] [ps3] [xbox] [xbox360] [psp]

    Physics middleware provider Havok announced today that Neversoft's Tony Hawk's Project 8 uses both Havok Physics as well as the less frequently mentioned Havok Animation solution. The two Havok systems work in conjunction to blend physics interactions with dynamic animation. already released for PlayStation 2, Xbox, and Xbox 360, and heading to PlayStation 3 and PSP,

  • Cash Money Chaos becomes a little less Money

    [psp]

    Sony Online Entertainment sends word that its Smash TV-esque PSP shooter Cash Money Chaos has been renamed Cash Guns Chaos. The game is still on track for release in Q1 2007. - Screenshots.

Misc. Media/Previews

PS2/PS3

Screenshots: Naruto: Uzumaki Chronicles (PS2).

GCN/Wii

Screenshots: Zatchbell!: Mamodo Fury (GCN, also PS2).

Movies: Marvel: Ultimate Alliance (Wii, also PS2, Xbox, PS3, X360, PSP, GBA, PC).

Console Game Of The Evening [Submit Yours!]

Ecco the Dolphin for the Sega Genesis. "One of only a few games I wanted a Genesis for." (submitted by zoolanderinsydney)

Earlier Than Last Night Consoling

Jul 22, 2006 3:27am CST tags: Atari, LucasArts, Atlus, Games: Console, Sony, SOCOM, Backbone Entertainment
Hey there. Day 2 of Comic-Con has now wrapped up. Two more to go!
  • Microsoft Portable is "Coming Zune"

    [xbox] [xbox360]

    Via an article in Billboard.com and a Flash-based website entitled "Coming Zune," Microsoft has finally acknowledged its not-at-all-secret handheld device, codenamed Argo and officially dubbed Zune. As expected, it will be a line of portables rather than a single product. While the first device will be a subscription-based music player, but further iterations could very well play videos--and video games. The Argo project has been headed up by Xbox co-founder J Allard and a cavalcade of other notable Microsft executives, including several from the Xbox team.

    Zune is expected to reach stores this year.

  • PSP at Comic-Con

    [psp]

    Sony held a presentation during Comic-Con on Friday entitled "PSP University." There was little new information given, with the main goal of the hour-long affair to trumpet various PSP successes and upcoming games and initiatives. Here's a rundown:

    - 120 games are currently available for PSP, with over 200 by the end of 2006.
    - There are currently over 350 UMD movies and TV shows available. Sony Pictures and Fox still have UMD products in the works.
    - Sony stated that in the United States, PSP is about a million units ahead of Nintendo DS, though a representative admitted that DS Lite had a particularly strong debut showing.
    - Sony Connect is working on bringing more downloadable video content to PSP, but must first devise a sufficient copy protection method.
    - PSP firmware version 2.80 will be released next Thursday and will include RSS video support. Sony strongly encourages keeping the system up to date with the latest upgrades.
    - The Greatest Hits program will come to PSP next Tuesday, making certain games available for $19.99 in the US. Those titles will be Ape Escape: On the Loose, ATV Offroad Fury: Blazin' Trails, Hot Shots Golf: Open Tee, Twisted Metal: Head On, and WipeOut Pure.
    - Grand Theft Auto: Liberty City Stories has been the most successful PSP title, followed by Madden NFL 06, then SOCOM: U.S. Navy SEALs Fireteam Bravo.
    - Sony may at some point revise certain aspects of PSP, including its speakers and analog nub. However, there are no plans to modify the d-pad.
    - Sony has no plans to modify the text entry system for PSP, or to release a keyboard peripheral. However, it is possible that a third party will release a keyboard at some point.
    - Sony is looking into the possibility of a video output solution for the system, but ultimately it is up to Sony's Japanese operation.
    - According to Sony, the most wanted feature among fans for PSP is functionality with PS3. Thus, PSP will serve as some kind of remote control for PS3. The next most wanted feature is PlayStation games on PSP, which the company has announced will be coming. Fans also requested a camera peripheral, which will be coming this fall. The company is not yet allowed to divulge the camera's megapixel count.
    - A Sony representative shared the company's stance on homebrew development: "Overall it's frowned on. Our tech guys have gotten madder and madder lately, and it does void your warranty."

  • LucasArts Addresses Wii at Comic-Con

    [ps3] [xbox360] [nintendo]

    LucasArts held a Star Wars-oriented presentation during Comic-Con on Friday. Responding to a question as to whether the publisher would be working on Nintendo's upcoming Wii console, a company representative pointed out that the Wii controller bears some similarities to a lightsaber. He noted that LucasArts will be supporting all three next generation consoles.

  • Microsoft Hits 360 Shipment Target

    [xbox360]

    According to Microsoft's fourth fiscal quarter reports, the company met its self-imposed target of five million Xbox 360 units shipped worldwide by the end of June. That number breaks down to approximately 3.3M in North America, 1.3M in Europe, and 400,000 in Asia. It is unclear how many machines have been sold to consumers. To follow up on its mid-year target, Microsoft noted in a financial conference call that it plans to ship 10M units worldwide by the end of 2006, with 13-15M units shipped worldwide by the end of June 2007.

    Despite Xbox 360's strong performance, Microsoft's Home and Entertainment Division, the headquarters of Xbox, has seen a significant increase in financial losses due to the costs of launching a new system as well as the per-unit loss on Xbox and Xbox 360 hardware. Division revenues on hardware and games were up an impressive 94% to $1.14B, but that came at a price. Operating losses were also on the rise, up 106% year over year to a hefty $414M. Microsoft hopes to achieve division profitability by the end of Xbox 360's life cycle as hardware manufacturing costs go down and the company sees continued profits from game sales.

  • Animal Crossing Gifts "R" Us

    [ds]

    Nintendo announced this week that retail chain Toys "R" Us will be holding "Free Download Week" from July 23-29. During that time, Animal Crossing: Wild World owners can bring their Nintendo DS systems into Toys "R" Us stores to wirelessly download six exclusive in-game gifts. The gifts will be themed around the Mushroom Kingdom from the Mario franchise. They include the 1-up mushroom, Starman star, pipe, question box, and others, and can be used to decorate players' houses.

  • Atari Puts Brakes on Test Drive Unlimited Design Contest

    [ps2] [xbox360] [psp]

    Atari has ended its "Do You Want to be a Car Designer?" contest for Eden Studios' upcoming racer Test Drive Unlimited (PS2, X360, PSP, PC). Winner David Sichtermann will have his vehicle, which concept art shows in various states of transformation, featured in the game when it ships later this year. Sichtermann will also receive a $2,500 prize for his efforts.

  • Misc. Q&As/Features

    IGN has a developer diary with Backbone Entertainment's Sara Guinness on the upcoming MechAssault: Phantom War (NDS).

Misc. Media/Previews

PS2

GameSpot tries out an import copy of Atlus' Persona 3 (PS2).

XBOX/X360

GameSpot previews Volition's Saint's Row (X360).

GCN/Wii

GameSpy previews Eighting's Naruto: Clash of Ninja 2 (GCN) (so does GameSpot).

PORTABLE

IGN checks out the first three games from Nintendo's Bit Generations (GBA) line: Boundish, Dotstream, and Dialhex.

MULTI

GameSpot checks out Neversoft's Tony Hawk's Project 8 (PS3, X360, PS2, Xbox, PSP). IGN previews Kush Games and Visual Concepts' NHL 2K7 (PS2, Xbox, PS3, X360).

Console Game Of The Evening [Submit Yours!]

Battle Royale for the Turbo Grafx-16. "I was totally jealous of my buddy when he got this campy wrestling game... it was hilarious to make that green dude run into his opponent with his head down and arms flailing." (submitted by Guava D)