The player does not create a character, assign attributes, or choose a class at the beginning of the game, a crucial distinction between this game and other similar games such as The Elder Scrolls. Here, the human hero is a defined character with a particular history and his own set of baggage that comes along with living in this conflict-ridden world. The roleplaying aspect comes not from creating a character, per se, but by exploring how a particular character will interact with and influence the existing properties of the world. So, from the start of the game, the world perceives you in a certain way. Orcs have little respect for you, and human rebels will try to bring you over to their side. However, these attitudes can always be challenged, depending on how you choose to achieve your objectives, or even what objectives you choose to achieve.
On his quest, Stubbs lurches his way through numerous large and visually captivating indoor/outdoor environments in and around the gleaming city of Punchbowl, PA, a city built during the Eisenhower administration to show off the ultra-futuristic technology of the 21st century. Stubbs' brain-eating adventure brings him through bustling shopping districts and verdant farmlands to battle mad scientists, rural militiamen and the world's deadliest barbershop quartet. His enemies have shotguns, tanks, and all manner of futuristic weaponry. All Stubbs has is his own rotting corpse, a distinct lack of pain or conscience, and the ability to turn foes into zombie allies.Rebel without a Pulse is scheduled for a summer 2005 release on PC, Xbox and Mac. Thanks HLF. Update: you can find some screenshots at GameSpot.
| Team
Ninja Interview Over the weekend, GameSpy posted a new interview with Tomonobu Itagaki, the head of Tecmo's Team Ninja and one of my favorite industry personalities. As always, Itagaki-san makes for an excellent interview subject, and here he comments on his favorite game (Wizardry), why he'll never make an RPG ("for business reasons"), his thoughts on Soul Calibur II ("I personally feel sympathy toward the people who made the game") and what he thinks of those people who hacked nude skins into Dead or Alive 3 ("I think that those hackers should spend their time on something more productive") among many other topics. |
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| Paper
Mario Confirmed, Mario 64 on the Way? According to IGN, Nintendo of Europe has confirmed the rumor that popped up last Friday, and it looks like Paper Mario will indeed be coming out for GameCube next year in the first half of 2004. In other GameCube/N64 news, a new rumor started making the rounds today (care of the latest issue of Electronic Gaming Monthly) that says a bonus disc that will ship with Mario Kart: Double Dash will contain a port of Mario Kart 64. Note that this is still very much a rumor at this point. |
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| Sega
Q&A Video Fenky has translated a Q&A with Hisao Oguchi, the newly promoted president of Sega. Oguchi comes to the corporate side as a former game producer, so this is a much more interesting interview than most you'll find with the heads of major companies. |
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| LAN
Play in Star Fox 2, GameSpy Support Committed A post on Nintendojo confirms that both 1080: Avalanche and Star Fox 2 will support LAN play when used with the GameCube's broadband adapter. A second post confirms that Mario Kart: Double Dash will support up to 16 players over a LAN, and reminds us that GameSpy has already committed to supporting GameCube games via their tunneling software. Thanks Slashdot Games for the tip. |
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| Battlestar
Galactica Q&A A new Q&A with well-known british comic writer Grant Morrison is up at GameSpot tonight, talking with him about his work on the upcoming Battlestar Galactica game. |
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| Activision
Anthology Games List IGN has posted a list of confirmed games for Aspyr's upcoming Activision Anthology for GBA. Included are some 50 classic (and not-so-classic) 2600 games, as well as a handful of community developed titles that were created after the system was designated an open platform. |
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GBA
Unlockables in Billy Hatcher Sega has announced that Billy Hatcher & the Giant Egg will contain several unlockable games that can be downloaded to a connected GBA. Three games that have been announced so far as NiGHTS: Into Dreams, Puyo Pop and Chu Chu Rocket, with at least one more still to be revealed. |
| Kingdom
Hearts 2 at TGS? Hudson's Mystery Game? Rumors have started circulating over the last few days that SquareSoft will unveil Kingdom Hearts 2 at the Tokyo Game Show next month in Japan. The original source for this news seems to be a presentation by the president of Disney Consumer Products, who mentioned this in a presentation at the GC2003 event in Germany, along with the news that an animated series based on the game(s) is also in the works. Also making the rounds is word that Hudson Soft (who hasn't really had a whole lot to be excited about lately) will be announcing a new "big" title at the show. |
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| Rainbow
Six 3 Q&A HomeLAN has conducted a Q&A with Mike McCoy, the producer at Ubi Soft on their upcoming Xbox title Rainbow Six 3, which is no simple port, but rather what is basically an entirely new game for the Xbox. |
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Soul
Calibur II Stick Q&A Also at HomeLAN is a Q&A with an unnamed representative for Nuby, talking about their universal Soul Calibur II stick, which is the official SC2 controller for North America. |
| Cube/GBA
Connection List Updated IGN has updated their master list of games that utilize the connection between the GameCube and GBA. As always, they make note of whether or not the game takes advantage of the e-Reader device, and mention whether it's a miniscule, minor or major feature. |
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Nokia
Announces N-Gage Arena Just one day after announcing that they have purchased Sega's online technology, Nokia has announced N-Gage Arena, a new (free) online service for N-Gage users. The service will contain cheats, strategy guides, and rankings along with two-player matchmaking for multiplayer games. |
| Ninja
Gaiden Impressions Both IGN and GameSpot have posted hands-on impressions of Ninja Gaiden, the long-in-development Xbox title from the aptly named Team Ninja. While most games don't deserve their own story like this, the rarity of actual hands-on looks at this game more than warrants one. |
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| F-Zero:
The Anime Nintendo of Japan has announced F-Zero: Legend of Falcon, a new anime series that will be airing overseas later this year. The series starts airing on October 7th, and revolves around a pilot who's cryogenically frozen after being injured and is woken up 150 years later to stop corruption in the F-Zero racing circuit. Oh those wacky anime storylines. I love 'em, but let's face it...Strong Bad was right about some of the wackier aspects of anime. |
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| Madden
Bug Acknowledged, Replacement Offered As noted in this story at Xbox.IGN, EA Sports has acknowledged a bug in the Xbox version of Madden NFL 2004. Apparently there are issues when importing draft classes from NCAA Football 2004. If you've encountered this problem, EA is offering to replace it. Details are up at IGN. |
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| e-Reader
Back on European Schedule Computer and Video Games is reporting that Nintendo has reversed their original decision to yoink the GBA e-Reader from their European schedule. It won't be out this year, but CvG was told the peripheral is now set for release in the first half of 2004. Apparently a European release of Animal Crossing (which utilizes the e-Reader) is being hinted at as well. |
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| New
Famitsu Scores Games Are Fun has posted a roundup of scores from a few Japanese magazines, including the well-known Famitsu. A few of the notable scores this week are Tales of Symphonia (GC) which garners a 34/40 (9,8,8,9) from Famitsu, Sega Ages: Phantasy Star Generation 1 (PS2) which scored 26/40 (7,6,7,6) and Sword of Mana (GBA) with a 30/40 (8,7,7,8). |
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| Activision
Classics Announced Despite being primarily a Mac OS publisher, Aspyr has announced Activision Anthology, a GBA title that contains more than 55 Atari 2600 games from Activision, including the genuine classics Pitfall and River Raid along with a whole lot of others. |
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| The
Suffering Q&A The Armchair Empire has conducted a Q&A with Richard Rouse III, the lead designer at Surreal Software on their upcoming survival horror title The Suffering. |
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| Real
Life Getaway How's this for cool...a new site called The Real Getaway Tour has screenshots side-by-side with actual photos from the game's locations in London, and it does this for every mission in the game. Someone told me recently that after playing the game, his son knew his way around London perfectly when they went there on vacation. I guess he wasn't kidding? Thanks Slashdot Games for the tip. |
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| Crazy
Space Invaders Controller Get a load of this crazy 25th anniversary controller that ships with the special edition re-release of Space Invaders in Japan...it's basically a table-top cabinet, and intended to emulate the joy of parlor-style arcade games from way back when. Presumably you'll have to provide your own beer and cigarette stains for that extra touch of authenticity. |
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