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Army of Two, Midnight Club, Sonic Unleashed Become Games on Demand

Oct 20, 2009 7:00pm CST tags: Army of Two
Three new old games were added to Xbox Live's Games on Demand download service today.
EA's co-op shooter Army of Two can be had for $20, while Rockstar's racer Midnight Club: LA and Sega's Sonic Unleashed are each going for $30.

The pricing of Midnight Club and Army of Two appears to be on par with current retail stickers, though Sonic Unleashed can certainly be had for less at other outlets.

Army of Two Movie in Production, Has 'Opportunity to Make a Great Buddy Film'

Oct 24, 2008 10:20am CST tags: Army of Two, Hollywood, Electronic Arts
One of this year's best-selling Xbox 360 titles, EA Montreal's co-op action game Army of Two (PS3, 360) is getting more than a sequel--it's becoming a full-fledged movie.

Publisher Electronic Arts will be producing thefilm--a first for the company--alongside Scott Stuber, with The Bourne Ultimatum co-writer Scott Z. Burns handling the script. Variety, which broke the story, reports that Universal Pictures hopes to begin production next year.

"I told EA right off the bat I wasn't a gamer, and that appealed to them because they didn't want to simply replicate the game," explained writer Burns. "Because... Read more

Free Army of Two Map Pack #2 Hits Thursday

May 27, 2008 12:42pm CST tags: Army of Two, DLC, PlayStation Store, Xbox Live Marketplace
Electronic Arts has announced that the second set of downloadable maps for EA Montreal's co-op action game Army of Two (PS3, 360) will arrive this Thursday, May 29.

Available for free through the online Xbox Live Marketplace and PlayStation Store, the Veteran Map Pack includes two new co-op campaign maps, Kiev and Miami, along with a China Canal two-on-two multiplayer map.

The company noted that the new maps are "dynamic and interactive," complete with "destructible objects that were not available in the retail version."

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Army of Two DLC Deploying Soon

Apr 18, 2008 8:37am CST tags: Army of Two, DLC, Xbox Live Marketplace, PlayStation Store
Electronic Arts today announced that new content will be released for the co-op shooter Army of Two next Thursday. The new Security and Strategy Corporation Challenge DLC contains four maps featuring a series of obstacle courses, with the chance to join the SSC, the Private Military Corporation in Army of Two, upon completion.

"We want to support our fans with new content that delivers on the two-man gameplay but with a unique twist," said EA Montreal's Alain Tascan, adding, "The SSC Challenge gives players a chance to test their skills in a different setting while retaining the action packed co-op intensity that gamers have come to expect in Army of Two."

The SSC Challenge mode and maps will be available for $7.50 on both the Xbox Live Marketplace and PlayStation Store.

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Army of Two Demo Coming to Xbox Live April 1

Mar 28, 2008 6:02pm CST tags: Army of Two
Publisher Electronic Arts announced today that a downloadable demo of EA Montreal's recently released co-op action game Army of Two (PS3, X360) will be available via the Xbox 360's online Xbox Live Marketplace on April 1.
Featuring a co-op training session before dropping players into Somalia where they must work together to overthrow a warlord, the demo will be exclusive to the Xbox Live Marketplace.

EA Explains Army of Two Multiplayer Region Lock

Mar 12, 2008 6:17pm CST tags: Army of Two
Regional lockout in the online multiplayer component of EA Montreal's co-op-focused Army of Two (PS3, X360) was necessary to maintain stable network performance, senior producer Reid Schneider has stated.

The lock prevents gamers in North American, Europe, and Asia from playing online with one another. Addressing the complaints, Schneider said that the restriction was meant to ensure solid connection performance for those playing online.

"[In a multiplayer match] the person with the worst connection brings down the whole group to his/her worst connection level," Schneider told Joystiq. "When playing in Versus mode three people can be highly adversely affected by one player with a bad connection. We use the region lock to minimize the likelihood of this occurring."

Moreover, Schneider explained that a change in the game's physics in the Asian version, which was altered to remove the ability to shoot corpses due... Read more

Army of Two Cash Trailer Released

Feb 29, 2008 8:27am CST tags: Army of Two, Trailer
"Oh shit," the PR team at Electronic Arts must've thought when they realized it had been more than twenty days since they last released a trailer for Army of Two, before quickly fixing that by sending out a new one. This 'Cash' trailer shows how you earn and spend money in the upcoming PlayStation 3 / Xbox 360 co-op action game.

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Look for Army of Two in stores early next month.

Army of Two Preview

Feb 12, 2008 12:23pm CST tags: Army of Two
Eurogamer is the latest site to feature an Army of Two preview, offering some early impressions of the game.

Army of Two Q&A

Feb 07, 2008 2:43pm CST tags: Army of Two
Computer & Video Games has posted an Army of Two Q&A, asking producer Matt Turner of EA Montreal about this co-op action game.

Thirteenth Army of Two Trailer Released

Feb 05, 2008 11:45am CST tags: Trailer, Army of Two
EA wants to make sure you don't forget about Army of Two (PS3, X360), sending along another trailer for the game. The co-op action game is due out next month.

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Army of Two Trailer Features Girl, Guns

Jan 25, 2008 12:27pm CST tags: Trailer, Army of Two
Electronic Arts has released yet another Army of Two trailer, featuring more cinematic and gameplay footage from the co-op action game which is due out soon on PlayStation 3 and Xbox 360.

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Army of Two Co-op Trailer Released

Jan 18, 2008 11:00am CST tags: Trailer, Army of Two
Electronic Arts sends along a new Army of Two trailer, offering more gameplay footage from the co-op friendly action game. Army of Two is due out on PlayStation 3 and Xbox 360 this March.

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Army of Two Impressions

Oct 23, 2007 3:25am CST tags: Army of Two
GameSpot , Team Xbox and IGN have their own Army of Two previews up, blasting through the first couple of levels in the game.

Hands-On: Army of Two Single, Co-op, Multiplayer

Oct 22, 2007 6:56pm CST tags: Army of Two, Preview
Though I've played EA Montreal's third-person collaborative shooter Army of Two before, I hadn't played it with anyone except EA reps demoing the title. At an EA event last week, I took on the first hour or so of the game with Shacknews' own wingman extreme, Chris Remo. The title was recently delayed until 2008, but read on to see why the co-op bro action is worth the wait.
As Remo can attest, it's extremely difficult to shoot enemies from the air while the other player is moving the parachute--hell, it's pretty tough regardless. But it can be done, and this furthers the collaborative play required in other areas of the game by forcing close communication--"Stop moving, dammit, I need to shoot this guy!"--between the two players.

Interview: Army of Two Producer Reid Schneider on Co-op and Politics

  Oct 22, 2007 6:16pm CST tags: Army of Two, Interview
After years of neglect, cooperative play is finally back in the limelight thanks to successful games like Halo and Gears of War. However, few games fully embrace the feature to the extent that EA's upcoming Army of Two (PS3, X360) does.

I spoke with producer Reid Schneider--who noted the team's reliance on the mantra "co-op's not the mode, co-op is the game"--about how and why Army of Two places such a heavy focus on having two players work through a campaign collaboratively. Don't skip the second page of the interview, which delves into the intriguing political backdrop of Army of Two, the post-9/11 world of private military corporations such as Blackwater and Aegis. For this and more, read on.

We knew we wanted to focus on co-op, that was really core for us. We had some ideas, but we didn't know the exact setting we wanted to do. Back on Xbox 1, there were a couple interesting co-op experiences, and then if you think back to Contra or Double Dragon, there were some, but when we were first thinking about this nobody had really nailed it on next-gen consoles yet.

Really our core focus from the ground up was that you need to play co-op with your partner, you need to cooperate to survive. In other games, co-op is more like an add-on. In Army of Two, co-op's not the mode, co-op is the game. Read more...

Army of Two Delayed Into 2008

Oct 22, 2007 6:15pm CST tags: Army of Two, Delay
Sorry bros, EA Montreal's suggestive backslapper of a private military contractor life simulator has been pushed into Q1 2008. The co-op-tacular PS3 and Xbox 360 versions were previously slated for release on November 15.

"We just want to add extra polish to the game--I think everyone would want that," executive producer Alan Tascan told 1UP. "Our job is to delight the customer and we feel that we need more time to add the polish."

For more on Army of Two, check out today's interview with producer Reid Schneider and hands-on with the game's variety of modes.

Army of Two Media Shows Death, Destruction

Oct 15, 2007 1:44pm CST tags: Army of Two, Trailer, Screenshots
Electronic Arts sends along new Army of Two media, showing more from the co-op action game coming to PlayStation 3 and Xbox 360. We have screenshots here, and a new trailer on FileShack which you can also stream below. The game hits stores November 13.

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Army of Two Q&A

Oct 11, 2007 7:08pm CST tags: Army of Two
A new Army of Two Q&A is up at GameSpot, where they ask senior producer Reid Schneider about the game's multiplayer modes.

Army of Two Gnarly Video

Sep 07, 2007 6:33pm CST tags: Army of Two
Grab your wingman and check out this new footage from EA Montreal's co-op buddy backslapfest. For a double-scoop on Army of Two (PS3, X360), read more about these rad dudes in the Shack's recent preview. Super bro powers, activate!

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Army of Two Hands-On Preview

Sep 06, 2007 3:21pm CST tags: Army of Two, Preview
I recently got some hands-on time with EA Montreal's buddy bad-guy shooter, Army of Two (PS3, X360). Turns out partners really do make everything more fun. If you want to read about two right-on dudes having an awesome time, you'll have to take my hand.
EA Montreal did a great job with making the controls for these context-sensitive segments incredibly natural. When my human-controlled partner picked up a heavy shield, all I had to do was run up behind him. My character automatically latched onto his best bro's back with one hand, and the camera angle switched to give me a more helpful sideways view.