Army of Two, Midnight Club, Sonic Unleashed Become Games on Demand
The pricing of Midnight Club and Army of Two appears to be on par with current retail stickers, though Sonic Unleashed can certainly be had for less at other outlets.
The pricing of Midnight Club and Army of Two appears to be on par with current retail stickers, though Sonic Unleashed can certainly be had for less at other outlets.
Publisher Electronic Arts will be producing thefilm--a first for the company--alongside Scott Stuber, with The Bourne Ultimatum co-writer Scott Z. Burns handling the script. Variety, which broke the story, reports that Universal Pictures hopes to begin production next year.
"I told EA right off the bat I wasn't a gamer, and that appealed to them because they didn't want to simply replicate the game," explained writer Burns. "Because... Read more
Available for free through the online Xbox Live Marketplace and PlayStation Store, the Veteran Map Pack includes two new co-op campaign maps, Kiev and Miami, along with a China Canal two-on-two multiplayer map.
The company noted that the new maps are "dynamic and interactive," complete with "destructible objects that were not available in the retail version."
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Registered users can use the HD Stream.The lock prevents gamers in North American, Europe, and Asia from playing online with one another. Addressing the complaints, Schneider said that the restriction was meant to ensure solid connection performance for those playing online.
"[In a multiplayer match] the person with the worst connection brings down the whole group to his/her worst connection level," Schneider told Joystiq. "When playing in Versus mode three people can be highly adversely affected by one player with a bad connection. We use the region lock to minimize the likelihood of this occurring."
Moreover, Schneider explained that a change in the game's physics in the Asian version, which was altered to remove the ability to shoot corpses due... Read more
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Registered users can also use the HD stream.As Remo can attest, it's extremely difficult to shoot enemies from the air while the other player is moving the parachute--hell, it's pretty tough regardless. But it can be done, and this furthers the collaborative play required in other areas of the game by forcing close communication--"Stop moving, dammit, I need to shoot this guy!"--between the two players.
I spoke with producer Reid Schneider--who noted the team's reliance on the mantra "co-op's not the mode, co-op is the game"--about how and why Army of Two places such a heavy focus on having two players work through a campaign collaboratively. Don't skip the second page of the interview, which delves into the intriguing political backdrop of Army of Two, the post-9/11 world of private military corporations such as Blackwater and Aegis. For this and more, read on.
We knew we wanted to focus on co-op, that was really core for us. We had some ideas, but we didn't know the exact setting we wanted to do. Back on Xbox 1, there were a couple interesting co-op experiences, and then if you think back to Contra or Double Dragon, there were some, but when we were first thinking about this nobody had really nailed it on next-gen consoles yet. Really our core focus from the ground up was that you need to play co-op with your partner, you need to cooperate to survive. In other games, co-op is more like an add-on. In Army of Two, co-op's not the mode, co-op is the game. Read more...
"We just want to add extra polish to the game--I think everyone would want that," executive producer Alan Tascan told 1UP. "Our job is to delight the customer and we feel that we need more time to add the polish."
For more on Army of Two, check out today's interview with producer Reid Schneider and hands-on with the game's variety of modes.
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Mercury users may use the HD StreamEA Montreal did a great job with making the controls for these context-sensitive segments incredibly natural. When my human-controlled partner picked up a heavy shield, all I had to do was run up behind him. My character automatically latched onto his best bro's back with one hand, and the camera angle switched to give me a more helpful sideways view.
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