Saw that on Blues News.Some of the new weapons are a direct result of player input, even though some of the things players asked for didn't seem to make sense. "They wanted a knife and they wanted Hicks' shotgun," says Stalker, shaking his head in disbelief. "A shotgun? Why would you want a shotgun? Aliens would eat you before you ever got the chance to use it. We couldn't believe they wanted a knife. So we had a meeting and we said, 'Look, if we have to put a knife in, what the hell can we do with it?' We spitballed some great reasons you'd want to have a knife," he continued, "and we gave them what they wanted because we were able to come up with some really great gameplay reasons for you having the thing."
Thankfully, early reports about AvP 2 indicate that Monolith will be doing a lot to make the game more playable while retaining the same grim mood as before. Level design is going to be changed for the better. Instead of finding yourself trapped in dark hallways all the time, or perhaps trapped in a dark hallway, or maybe walking down a hallway (which happens to be dark) and soon finding yourself trapped in it and facing enemies from all directions, the new levels will contain a lot more variety. There will be some more lighting than before, more open spaces, and even outdoor areas.
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