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EA Concedes Poor Handling of Past Acquisitions; Admits 94 Separate FIFA Soccer 08 SKUs

Feb 08, 2008 9:54pm CST tags: Acquisition, Peter Molyneux, Electronic Arts, BioWare, Industry News: PC & Console
Electronic Arts CEO John Riccitiello has admitted the company made serious mistakes in integrating several well-known developers, including Bullfrog and Westwood, into its corporate structure, Game|Life reports.

"We at EA blew it, and to a degree I was involved in these things, so I blew it," Riccitiello said at this week's DICE Summit in Las Vegas. "When I talked to the creators that populated these companies at the time, they felt like they were buried and stifled."

EA acquired Bullfrog Productions, creator of the Populous and Theme Park series and former home of industry veteran Peter Molyneux, in 1995. Two years later, Molyneux had left the company. "The command and conquer model doesn't work," noted Riccitiello. "If you think you're going to buy a developer and put your name... Read more

EA Completes Acquisition of BioWare, Pandemic

Jan 07, 2008 1:10pm CST tags: Acquisition, MMO, Electronic Arts, BioWare, Pandemic, Industry News: PC & Console, Greg Zeschuk
Electronic Arts has completed its $860 million acquisition of VG Holding Corp., owner of renowned development studios BioWare Corp. and Pandemic Studios.

With BioWare and Pandemic now officially part of the EA family, the two studios will produce ten new franchises based on six EA-owned properties. BioWare is currently known to be working on Dragon Age (PC), a Sonic the Hedgehog DS RPG, an untitled MMO strongly rumored to be set in the Star Wars: Knights of the Old Republic universe, with reports indicating that the other two entries in the planned Mass Effect (X360) trilogy and a sequel to Jade Empire (PC, Xbox) are on the wayas well.

Pandemic is currently working on two open-world titles, Saboteur (TBA) and the ever-controversial Mercenaries 2: World in Flames (PC, PS2, PS3, X360), with the latter title expected to release shortly.

BioWare co-founders Ray Muzyka and Greg Zeschuk will... Read more

Take-Two Chairman Dismisses Acquisition Rumors

Nov 26, 2007 5:52pm CST tags: Acquisition, Games: PC & Console, Rumor
Following the investor coup led by current Take-Two chairman Strauss Zelnick, analysts speculated the newly appointed company head might be readying the game giant for a buyout. Zelnick not only dismissed these notions at the recent Reuters Media Summit, but said the company instead has plans for expansion.

"I'm much more interested in growing the business than in selling it, to be clear," Zelnick said at the summit. "I imagine headcount will grow. This is a growth business. We are in growth mode."

Zelnick went on to say the company plans on publishing more original IPs than licensed properties. "From a specific point of view, what we find most compelling is building up our collection of our intellectual property," the chairman said.

Although Take-Two predicts a net loss for the current fiscal year, the company believes the release of Grand Theft Auto IV (X360, PS3) and other titles during fiscal 2008 should lead it to profitability.

FTC Blesses EA's BioWare/Pandemic Acquisition

Nov 05, 2007 3:40pm CST tags: Acquisition, BioWare, Pandemic, Games: PC & Console
The FTC's antitrust regulators have given the green light to EA's acquisition of VG Holding Corp., the owner of both BioWare and Pandemic. EA announced the $860 million acquisition last month, and if no other complications arise, it should take effect starting in January as planned.

Considering EA CEO John Riccitiello's status as former CEO of Elevation Partners, owner of VG Holdings Corp., the exec has said other parties will be involved in mediating the deal to ensure shareholders' best interests. EA CFO Warren Jensen said he expects the deal to make the company $300 million in extra revenue annually.

The deal was given the okay in a list of early termination reviews--those green-lighted in less than the 30 days normally required--as listed on the FTC's Bureau of Competition website.

EA Stock at Two-Year High After BioWare/Pandemic Acquisition Announcement

Oct 12, 2007 1:49pm CST tags: Acquisition, Electronic Arts, BioWare, Pandemic, Industry News: PC & Console
Shares of Electronic Arts were trading at $61.50 at 1:02 p.m. EDT today, a two-year high for the company. As of 2:32 p.m. EDT the stock is at $61.35, a 4.53% increase since yesterday's closing price, most likely due to the company's recent acquisition of both BioWare and Pandemic game studios from Elevation Partners.

The announcement of the acquisition came near the end of trading yesterday and had little effect on the stock's price. Despite EA paying an unquestionably large sum for both studios, $860 million, the company's investors seem to have spoken, giving the ever-growing mega-publisher their blessing in adding both BioWare and Pandemic to its stable.

The purchase price is apparently a record sum as far as video game acquisitions go, surpassing Microsoft's former record purchase of U.K.-based developer Rare for $375 million. In a conference call proceeding the announcement, EA CFO Warren Jensen said he expects the acquisition to nearly pay for itself by 2010, earning the company an estimated $600 million.

Capcom Examines Acquisitions, Avoids Merger

Jun 29, 2007 2:57pm CST tags: Acquisition, Capcom, BioWare, Games: PC & Console, Backbone Entertainment
With Xbox 360 titles like Lost Planet: Extreme Condition and Dead Rising racking up big sales in the West, Capcom's statement to shareholders was simple: go where the money is. Corporate officer Kazuhiko Abe outlined the company's performance for shareholders today, saying that of the 1+ million copies sold of the two Western-focused titles, 90% were unloaded outside of Japan.

"It is important for Capcom to turn its efforts to increase its share in the overseas market where much of the growth in the home video game and mobile content markets are taking place," said Capcom CEO Kenzo Tsujimoto, according to Next Generation.

With a half-dozen Wii titles on the way, in addition to 14 planned Nintendo DS games and the anticipated Devil May Cry 4 (PS3, X360, PC), Capcom is in no hurry for a merger. Tsujimoto noted that the company is more... Read more

EA's Gordon Speaks on Acquisitions, Renderware vs. Unreal, Original IPs

May 23, 2007 3:55pm CST tags: Acquisition, Electronic Arts, Ubisoft, Industry News: PC & Console
William A new Gamasutra interview with Electronic Arts chief creative officer and executive VP William "Bing" Gordon (pictured left) sheds some light on a number of hot topics surrounding the company, from acquisitions and buyouts to middleware development and the importance of original content.

Speaking on the subject of acquisitions, Gordon touched on EA's possible hostile takeover of French publisher Ubisoft. "I think everybody is for sale," he noted. "If you do an acquisition, you have to think about whether the intellectual property can succeed without the ... Read more

GameStop Acquisition of Rhino Confirmed

Jan 05, 2007 9:02pm CST tags: Acquisition, Industry News: PC & Console, GameStop
Yesterday we reported that game retailer Rhino Video Games has been acquired by leading chain GameStop. Today, former Rhino owner Blockbuster officially announced the deal, with GameStop's purchase expected to close by the end of the month for an undisclosed sum. As today's press release was issued by Blockbuster rather than GameStop, the latter company's plans for Rhino's existing 72 locations, mostly in the Southeastern United States, were not outlined. Our existing information indicates that the 4,633-location GameStop plans to convert Rhino stores to the GameStop format.

"The integration of the Rhino group into the growing portfolio of GameStop stores will result in operating synergies while being accretive to earnings. The location of most Rhino stores do not overlap existing GameStop sites, and primarily serve secondary and tertiary markets where we have been very successful," said GameStop chairman and CEO R. Richard Fontaine in a statement. "Furthermore, the Rhino business model, and a very game oriented management team, will fit seamlessly into the GameStop culture."

AMD Finishes ATI Acquisition

Oct 25, 2006 9:58am CST tags: Acquisition, AMD
Tech Report has a couple of press releases from AMD, announcing that it has completed its $5.4 billion acquisition of ATI. Wasting no time, the company also announced plans for Fusion processors - CPU/GPU hybrid chips. Fusion processors are expected in late 2008 or early 2009.

EA Finalizes DICE Acquisition

Oct 02, 2006 9:16am CST tags: Acquisition, Industry News: PC & Console, EA DICE
It was a process that started back in 2004, but EA today announced that it has finished its acquisition of Battlefield developer Digital Illusions CE. The company will continue to work on the Battlefield franchise as well as other PC and console products.

AMD-ATI Acquisition Interview

Jul 25, 2006 5:03am CST tags: Acquisition, ATI, Interview
FiringSquad has a lenghty AMD-ATI Acquisition interview posted, talking to ATI, AMD, NVidia and several game developers about the upcoming merger of ATI and AMD.

NVidia Using ULi Acquisition To Screw ATI?

Mar 29, 2006 8:42am CST tags: Acquisition, NVidia
According to this DigiTimes story, NVidia is using its recent acquisition of chipset manufacturer ULi to pressure ATI chipset motherboard manufacturers. ATI motherboard chipsets use an ULi southbridge chip, and NVidia plans to have ULi stop making them in May which may cause shortages. ATI is working on its own southbridge chip, but there is no ETA for it.

Late Night Consoling

Sep 23, 2005 10:20pm CST tags: Acquisition, Capcom, Rockstar, Square Enix, Sega, Sony
Not too much real news today, but at least there's a big old juicy rumor. What rumor, you ask? You'll have to read on and find out!

And hey, get those Console Games of the Evening in! I'm running out over here!

And finally, if you missed it, check out my Osu! Tatakae! Ouendan! preview.

  • Springtime For PS3?

    [ps2]

    Yesterday, Eurogamer reported that Sony chairman and CEO Howard Stringer confirmed in a German interview that Sony's PS3 will be launching next Spring in Japan. Stringer was echoing predictions made by Sony Computer Entertainment president Ken Kutaragi. It was also revealed that North American and European launches for the console are expected either in late 2006 or early 2007.

    Today, a Sony representative followed up on Stringer's comments, reminding readers that "we have not yet announced detailed launch dates for each region." The representative cited how long it took Microsoft to reveal its specific launch date for Xbox 360, indicating that it is currently far too early to expect Sony to have anything set it stone.

    GamesIndustry.biz believes, as was indicated in the Eurogamer citation of Stringer's interview, that Sony will have a much wider launch period than Xbox 360's fairly simultaneous launch. Traditionally, there is a large period of time between the release of Sony's consoles in Japan and their worldwide availability. Both the PS2 and the PSP took nine months from their Japanese introduction to eventually be available in both North America and Europe.

  • Revolution Specs Leaked?

    [nintendo]

    File this one under Extremely Unconfirmed. It's just a rumor, but it's a slow news day, and I'm telling you flat out it's a rumor.

    Ars Technica reported today on possible leaked specs for Nintendo's next-gen Revolution console. They were apparently revealed by an alleged employee of Factor 5 (the studio behind the GameCube-exclusive Rogue Squadron games) who also leaked the Xbox 360 specs before they were announced. The details summarized by Ars are as follows:

    The brains of the console are rumored to be a single dual-threaded IBM custom PowerPC 2.5 GHz CPU, with 256 KB L1 cache and 1 MB of L2 cache (L3 cache is rumored). The system will also sport a Physical Processing Chip (PPU) with 32MB of dedicated RAM, while the CPU itself will saddled up next to 512MB of system RAM. The custom ATI GPU solution is rumored to consist of a RN520 600MHz core, backed with 256MB of RAM and 32 parallel floating-point dynamically scheduled shader pipelines.

    Ars Technica's Jon Stokes followed up with an analysis filled with all sorts of hardware mullings that I am probably not qualified to competently summarize for you. So if this is the sort of thing that gets your rocks off, better to head over and read it yourself. One Ars observation, if the specs are indeed real, is that with a single-core system and a rather powerful GPU Nintendo is probably attempting to maximize ease of development on the system, in contrast to its competitor's more unfamiliar multicore solutions.

    All in all, who knows? The main piece of credibility for the specs is that they come from an alleged developer who also correctly revealed those of the Xbox 360. It is still, however, merely a rumor and should be treated as such.

  • Square Acquisition of Taito Almost Complete

    [ps2] [xbox] [gamecube]

    Square Enix, itself a product of a merger between two of Japan's largest publishers, is finishing up the friendly acquisition of Japanese publishing and manufacturing company Taito. Square Enix's original buy offer to Taito shareholders stated that if Square Enix could not acquire at least 67% of Taito's stock, it would look for other takeover methods. However, by paying a premium significantly over the market value, Square Enix was able to obtain 93.7%, or 346,689 shares, of the latter company. Due to the historical significance attached to the Taito name--Taito is the home of the original 1978 Space Invaders game--Square Enix has vowed to keep the company's name in use rather than assimilate or merge it.

    Currently, Taito's primary areas of business are arcade ownership and manufacturing, and karaeoke manufacturing. However, the company still owns the rights to and publishes in Japan classic arcade and console franchises such as Puzzle Bobble. Taito's revenue for the last fiscal year was $760M, while Square Enix's was $663M; when combined, this puts the companies in a high position among Japanese companies in the gaming market. However, it still leaves them behind games market leaders Nintendo and Sega Sammy Holdings, which was also the result of a recent merger.

  • Bizzare Fails to Clarify with Clarification

    [ps2] [xbox]

    Bizarre Creations, the developer behind Project Gotham Racing, recently announced a new next-gen title to be published by Sega, but no details were given on the project. The company has now supposedly clarified the situation, noting that the game will not be from an existing franchise. So, as Bizarre notes, "NOT Outrun 3, Crazy Taxi 4, Fur Fighters or whatever else you care to guess." The company also tells the public to "expect the usual Bizarre quality you know and love, with people on the team focussed specifically on making the most of each platform's special features." So there you have it: Bizarre's next game!

  • Shadow of the Colossus Featured

    [ps2]

    Official PlayStation Magazine by way of 1UP has a feature and interview on SCEI's Shadow of the Colossus (PS2). James Mielke and Joe Rybicki discuss the game's relationship to and lineage of Ico, and have an interview with Fumito Ueda, director and lead artist of Ico (PS2) and Shadow of the Colossus. Ueda talks about his general design principles and how they relate to Ico and Shadow. It's a good read, with Ueda touching on what he and his team learned from Ico and what elements still work. Somewhat startlingly, Shadow is only Ueda's second directorial role after Ico, though he did some visual design work for Enemy Zero (Saturn).

  • Rockstar Confirms Trilogy and Special Edition

    [ps2] [xbox]

    Confirming yesterday's not-quite-confirmed news, Rockstar today confirmed the existence of GTA: San Andreas Special Edition for PS2 and The Trilogy for Xbox. However, unlike yesterday's not-quite-confirmed news, today's announcement cites an October 8 release date rather than October 18.

  • Misc. Q&As/Features

    Various editors from 1UP and its sister print publications have a video roundtable discussion about the Nintendo Revolution controller.

    Microsoft has an official intervew with Rare's Perfect Dark Zero (X360) team about the upcoming sequel.

    Game Informer has an interview with Team Ninja's always-photogenic and slightly Romero-esque Tomonobu Itagaki.

    IGN sits down with Microsoft's Robbie Bach to discuss the future of Xbox.

Misc. Media/Previews

PS2

GameSpot checks out the PS2 version of Capcom's Resident Evil 4 (PS2, also GCN).

Screenshots: Dragon Quest VIII: Journey of the Cursed King (PS2).

GameCube

IGN previews Nintendo and soccer vets Next Level's Super Mario Strikers (GCN).

Portable

Screenshots: Real Time Conflict: Shogun Empires (DS). Wizardry Asterisk: Hiiro no Fuuin (DS). Harry Potter and the Goblet of Fire (DS, PSP, GBA, also PS2, Xbox, GCN, PC). WWE SmackDown! vs. RAW 2006 (PSP, also PS2). SSX On Tour (PSP, also PS2, Xbox, GCN).

Movies: Sonic Rush (DS). Viewtiful Joe: Double Trouble (DS). Where do Babies Come From? (DS). Trace Memory (DS). Gunstar Super Heroes (GBA).

Multi

GameSpot has updated impressions of American McGee and Enlight's Bad Day L.A. (Xbox, PC). IGN checks out Traveller's Tales' The Chronicles of Narnia (PS2, Xbox, GCN, DS, GBA, PC). Eurogamer has some new details regarding Rockstar's The Warriors (PS2, Xbox).

Screenshots: L.A. Rush (PS2, Xbox, PC). The Warriors (PS2, Xbox). SSX On Tour (PS2, Xbox, GCN).

Movies: Shadow the Hedgehog (PS2, Xbox, GCN). From Russia With Love (PS2, Xbox, GCN). Tiger Woods PGA Tour 06 (PS2, Xbox, GCN, X360, PSP, PC). 50 Cent: Bulletproof (PS2, Xbox, PSP).

Console Game Of The Evening [Submit Yours!]

Clu Clu Land for the NES. "Often thought of as a cheap Pac-Man ripoff, this early NES game still provided hours of unique gameplay. Just keep away from the evil Sea Urchins!" (submitted by PerfectCr)

Monolith Acquisition Q&A

Aug 13, 2004 9:51pm CST tags: Acquisition, Industry News: PC & Console, Monolith
There's a Q&A with Monolith president Samantha Ryan on GameSpot this evening. Of course, she's asked about Warner Brother's purchase of the company which was announced yesterday. Ryan mentions that Monolith will continue to work with other partners besides WB, and the first person shooter F.E.A.R. is totally not effected in any way by this move.

Ground Control 2 Q&A

Feb 04, 2004 9:46am CST tags: Acquisition, Ground Control 2: Operation Exodus
There is a Ground Control 2 Q&A on Action Trip today. Designer Henrik Sebring is asked about the game's two factions, use of Acquisition Points, dropship features, the animation system, and co-op among a few other things. Two new screenshots are included.

Microsoft Acquisition = :(

Jun 20, 2000 12:01pm CST tags: Bungie, Acquisition, Halo, Microsoft
The Oregon Public Proadcasting site has an article that was written last year by Robert X. Cringely and talks about the fact that Microsoft acquisitions makes hardly anyone happy. It mainly discusses Hotmail but of course this can be brought back to Bungie. Thanks Halo.bungie.org, by ways of R-2-RO.