update Jack - It turned out to be bullshit.3DPower has joined with Absolute Multimedia, formerly a manufacturer of Nvidia based cards. The word is that Absolute won't be the exclusive manufacturer of the 3DPower chip, with many familiar names producing cards based on the chip
4 way SLI (2 Rampage chips and 2 T&L units)
32-512 MB memory support (200MHz DDR)
12.8GB/sec memory bandwidth
1.6Gigapixel fill rate (core clock at 200MHZ)
150 million triangles/polygons per second
AGP4x, 0.18 micron, 32 bit rendering
Full DirectX 8.0 Features
Advanced T-buffer, Hardware T&L, Curved Surfaces, Full Pixel Shader, Quad texturing Photorealisitic rendering, Photoshop effects H2 2000
Thanks Mookz, JayZee, Eric Smith, and Matthew Conrad. Btw in case anyone had a doubtabout if the card was real, our man Andy was contracting for 3dfx
... 3dfx will discontinue techincal support after Feb. 15th. Concidering the nature of this product, we feel that continuing to provide this product to our customers will jeopardize their satisfaction with both BBY and the product long term.
We are asking that you pull all 3dfx skus listed below off of your shelves and hold in the warehouse. ...
Also, FiringSquad has an interviewwith 3dfx folks.
Nvidia looks to boost its market share with the deal. Thanks to 3dfx's technology and customer base, Nvidia expects to garner between 60 percent and 70 percent of the retail market share for graphics boards. Nvidia also will likely continue 3dfx's Voodoo brand name. Even so, "We haven't completely sorted out all of the brand positioning," Huang said. "Where we could really take advantage of the Voodoo brand...is in the retail market all over the world."
Also, GamersDepot interviews
Evil Avatar has posted the thoughts of Epic programmer Tim Sweeney.. It was painful to watch 3dfx slip from the archetypical kick-ass technology start up to where they wound up.
I think I would have been happiest to have the PC market divided up between three strong players that all had their act together, but at this point, I'm not too unhappy with the market simplification resulting from 3dfx exiting.
... 2. This shows the huge importance of keeping up with competition, in terms of cost, features, and product schedule. From a gamer's perspective, the Voodoo's are approximately as good as the GeForce's on average. The GeForce had T&L but few games took advantage of it; the Voodoo had a fill rate advantage. But this was NOT enough. NVidia's cards outsold 3dfx's by a huge margin (especially to OEMs) because of cost advantages, feature advantages (even though no games took advantage of those features at the time), and predictable product schedules.
3. This shows that a company can't "market" its way around core deficiencies -- at least, not for long. The 3dfx guys did an admirable job of hyping up the T-Buffer and FSAA, and if you read the typical magazine reviews, you might have concluded that 3dfx was on par with NVidia's products. But marketing isn't reality -- they were getting their butt kicked by T&L and 32-bit color ...
update Jack - In my defense, a lot can change in a quarter. For instance, this quarter, gross profit was -$21.7 (that's right, a loss). Their net loss for the quarter was $178.6 million. That means for 2000, 3dfx had lost a total of $291.5 million. With losses like that, it became easily affordable for nVidia to get some good IP, maybe pluck some key 3dfx people from the company, and just get 3dfx out of the market for good.What exactly have you bought from 3dfx, and do you now own Gigapixel?
A: Their core assets, which includes their patents, patent pending applications, trademarks, branding, and inventory related to the graphics business. Gigapixel was a company who was purchased by 3dfx. We have purchased 3dfx's core assets, so that means we have access to whatever technology might've been developed by either company.
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