Search results for "XNA"
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Chatty: Diablo III, Dragon's Dogma
In this week's edition, Chatty discusses more Diablo III, Dragon's Dogma, and...
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7hrs 40mins ago
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FileShack: Unity of Command, Skyjacker
FileShack for the week of May 26, 2012 features a Unity of Command demo, a...
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10hrs 40mins ago
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Daily Filter: Planetside 2, Deadlight
Today's Filter features an air combat trailer for Planetside 2, a plot trailer for...
8
1day 3hrs ago
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Weekend PC digital deals: strategy-o-rama
Do you like strategy games? Then you'll love this weekend's sales at digital...
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1day 4hrs ago
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38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Join Garnett Lee on this episode of Shacknews Daily. Today’s stories: 38 Studios...
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1day 4hrs ago
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Minecraft for Xbox 360 dev working on 'Adventure' update
Minecraft XBLA is getting a small update (1.7.3) for pistons, and then developer...
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1day 5hrs ago
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Demon's Souls servers extended again
Its servers scheduled to shut down at the end of this month, Demon's Souls has...
11
1day 6hrs ago
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Resident Evil: Chronicles HD Collection coming in June
Capcom announced today that the Resident Evil: Chronicles HD Collection will hit...
2
1day 6hrs ago
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Sony patent would interrupt gameplay to display ad
Sony has filed a patent that would introduce in-game ads in a whole new way: by...
120
1day 7hrs ago
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Weekend Confirmed 114 - Diablo 3, Max Payne 3, Lost Planet 3
Diablo 3 and Max Payne 3 continue to keep the Weekend Confirmed hosts talking in...
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1day 7hrs ago
2,260 results found for "XNA"
News
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Xbox Live Indie Games get reduced minimum pricing, increase in file size
Posted Jan 04, 2012 8:00pm PSTXbox Live Indie Games developers have something to cheer about as Microsoft has addressed a handful of concerns the community has been facing....
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Microsoft's Dream, Build, Play 2011 winners announced
Posted Aug 29, 2011 8:30am PDTWinners for Microsoft's Dream Build Play contest, which showcases the company's XNA tools, have been decided. The big winner this year was Blocks...
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Shuggy, Magic: The Gathering on XBLA this week
Posted Jun 14, 2011 7:10am PDTWay back in 2007, Microsoft launched the inaugural Dream Build Play contest for games built with its XNA tools. This week, one of that year's...
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More iOS Games Than Console Games Since NES?
Posted Nov 17, 2010 3:40pm PSTThe Unofficial Apple Weblog has mined some data and come up with a staggering comparison between the amount of games available on the iOS...
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Indie Devs Weigh In About Developing for Kinect
Posted Sep 23, 2010 2:20pm PDTFollowing Microsoft's recent announcement that they'd be making Kinect development tools available to those making XNA-developed titles for the...
Files
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MechCommander 2 Source Release
Posted Mar 20, 2006 7:02am PSTThis is the Shared Source release for MechCommander 2. This release contains all of the source code an source assets required to build...
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XNA Video - Film Noir
Posted Mar 24, 2004 12:47pm PSTThis Windows Media Video format movie shows what can be done with XNA. According to Microsoft "Games on future iterations of Microsoft game...
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XNA Video - Xenomorph
Posted Mar 24, 2004 12:46pm PSTThis Windows Media Video format movie shows what can be done with XNA. According to Microsoft "Games on future iterations of Microsoft game...
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XNA Video - Crash
Posted Mar 24, 2004 12:39pm PSTThis Windows Media Video format movie shows what can be done with XNA. According to Microsoft "Games on future iterations of Microsoft game...
Chatty
- Posted May 14, 2012 11:23pm PDT And this is sort of my main reason for using Unity for my current project. In all honesty, if I were to code my own game engine from near scratch...
- Posted May 10, 2012 6:25pm PDT I bet XNA or whatever they used isn't super dissimilar from Java. I doubt it was all that hard to port over.
- Posted May 10, 2012 8:37am PDT I made a game in XNA. 70% of my time working on the game was spent on engine shit.
- Posted May 09, 2012 6:07pm PDT As an XNA guy myself how does the Unity workflow compare? The problem (I think) I have with Unity is that I'm a programmer and not a designer. I...
- Posted May 09, 2012 6:05pm PDT Is it really that much better than XNA? I've been slowly building up my middleware tools to make development easier, but I am wondering if I should...