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            <title>Call of Duty: Ghosts teaser gives tenuous look at next-gen COD</title>
            <link>http://www.shacknews.com/article/79279/call-of-duty-ghosts-teaser-exposes-wireframe-soldiers</link>
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            <description><![CDATA[<p>It is expected that <a href="http://www.shacknews.com/game/call-of-duty-ghosts">Call of Duty: Ghosts</a> will be a big part of the Next Xbox's reveal <a href="http://www.shacknews.com/article/78885/next-xbox-to-be-revealed-on-may-21">tomorrow</a>. But if you need a rather tiny glimpse of what to look forward to, developer Infinity Ward has released a micro-video onto Vine.</p><p><shack:readmore caption="Watch: Seven seconds of wireframes »" /></p><p>The teaser shows lots of wireframed soldiers sniping, helping comrades and walking through dense underbrush. You also see the mesh over a soldier's head and a church blowing up. Obviously not much to go on, but hey, it is seven seconds of the next Call of Duty game straight from the developer.</p><p>Of course, you'll probably get Ghosts overload sometime after Microsoft's big next-gen console reveal at 10AM PT (1PM ET) tomorrow  when Activision is expected to spill more details on the game that is <i>also</i> coming to PC, Xbox 360, PS3, and PS4 in <a href="http://www.shacknews.com/article/78997/ghosts-announced-is-the-next-generation-of-call-of-duty">November</a>.</p><p><iframe class="vine-embed" src="https://vine.co/v/b9mjlbtxvgW/embed/simple" width="620" height="620" frameborder="0"></iframe><script async src="//platform.vine.co/static/scripts/embed.js" charset="utf-8"></script></p>]]></description>
            <pubDate>Mon, 20 May 2013 16:30:00 PDT</pubDate>
            <author>John Keefer</author>
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            <title>Leisure Suit Larry HD delayed until late June</title>
            <link>http://www.shacknews.com/article/79278/leisure-suit-larry-hd-delayed-until-late-june</link>
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            <description><![CDATA[<p>Lonely Lothario Larry Laffer has been forced to delay his return to the public spotlight about a month, as Replay Games has announced it is delaying the release of <a href="http://www.shacknews.com/game/leisure-suit-larry-hd">Leisure Suit Larry: Reloaded</a> until late June.</p><p><shack:readmore caption="Read more: Lots of bugs to squash »" /></p><p>"Our 4,000 beta testers have come up with so many bugs that we needed time to fix them so that this is the best Leisure Suit Larry game we have ever put out there," Replay Game CEO Paul Trowe told Shacknews. The original launch date was expected to be May 31.</p><p>The game is planned for simultaneous release on PC, Mac, iOS and Android. The game has been in development for more than a year, after successfully meeting its <a href="http://www.shacknews.com/article/73631/leisure-suit-larry-kickstarter-ends-with-673k">crowdfunding goal</a> last May.</p>]]></description>
            <pubDate>Mon, 20 May 2013 14:30:00 PDT</pubDate>
            <author>John Keefer</author>
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            <title>Nintendo kicks off &#039;Crowdfarter&#039; promo for Game &amp; Wario</title>
            <link>http://www.shacknews.com/article/79277/nintendo-kicks-off-crowdfarter-promo-for-game-wario</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79277/nintendo-kicks-off-crowdfarter-promo-for-game-wario</guid>
            <description><![CDATA[<p>Ever since Wario struck out on his own game style with <a href="http://www.shacknews.com/game/wario-ware-inc-mega-micro-games">Mega Micro Games</a>, the character has been Nintendo's window to lightly parody happenings in the industry. Now that crowdfunding is all the rage, Nintendo has kicked off a promotion for <a href="http://www.shacknews.com/game/game-wario">Game & Wario</a> taking a jab at the trend with the utterly juvenile (but character-appropriate) "Crowdfarter."</p><p><shack:readmore caption="Read more: Rewards for tweets, Facebook likes »" /></p><p>The <a href="http://gameandwario.nintendo.com/crowdfarter/#1" target="_blank">site</a> lets you offer "donations" in the form of tweets or Facebook likes. It's keeping a running tally of them, and converting that into "Coins." It promises bonuses like wallpapers, ringtones, and a new trailer for getting the Coin count up to the bajillions and kajillions. It will also be providing daily updates about games in the Game & Wario set.</p>]]></description>
            <pubDate>Mon, 20 May 2013 17:30:00 PDT</pubDate>
            <author>Steve Watts</author>
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            <title>Rhode Island looking to sell Amalur intellectual property</title>
            <link>http://www.shacknews.com/article/79275/rhode-island-looking-to-sell-amalur-intellectual-property</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79275/rhode-island-looking-to-sell-amalur-intellectual-property</guid>
            <description><![CDATA[<p>The storied saga of 38 Studios' closure seems all but finished, with only a few loose threads left to tie up. One of those is what the state of Rhode Island will do with its <a href="http://www.shacknews.com/article/75200/rhode-island-taking-possession-of-38-studios-ip">stake</a> in the properties, and the state is now reportedly planning to sell off the Amalur franchise. An attorney says that Rhode Island has found an interested party.</p><p><shack:readmore caption="Read more: 'Who knows what the value ultimately will be' »" /></p><p>"Who knows what the value ultimately will be," attorney Richard J. Land of Chace Ruttenberg & Freedman told the <a href="http://news.providencejournal.com/breaking-news/2013/05/ri-prepares-to-sell-38-studios-video-games-to-help-recover-130-million-debt.html" target="_blank">Providence Journal</a> (via <a href="http://www.gamespot.com/news/rhode-island-will-sell-38-studios-ip-6408577" target="_blank">GameSpot</a>). "But there is interest in the assets."</p><p>Land gave no word on who the interested party might be. We do know that EA expressed <a href="http://www.shacknews.com/article/74806/ea-would-love-to-publish-kingdoms-of-amalur-2">interest</a> in the franchise last year, but that's no guarantee that the publisher is the unnamed party now.</p><p>Rhode Island hit an estimated $130 million in debt when 38 Studios closed. Meanwhile, Wedbush Morgan analyst Michael Pachter <a href="http://www.gamespot.com/news/amalur-ip-worth-20-million-analyst-6378267" target="_blank">estimated</a> the Amalur IP at around $20 million. If he's correct, this sale would not recoup some of the cost of the gamble, but not anywhere close to all of it.</p><p>The Journal also notes that on Wednesday, a hearing will begin in the case against 38 Studios founder Curt Schilling and other executives. Though U.S. Attorney's office decided not to pursue <a href="http://www.shacknews.com/article/76004/38-studios-wont-face-federal-charges">federal charges</a>, a suit from the state alleges that the defendants were not forthcoming when they started to notice <a href="http://www.shacknews.com/article/78853/the-red-flags-of-38-studios-demise">red flags</a>. It alleges 17 counts including fraud, civil conspiracy, legal malpractice, negligent misrepresentation, and fraudulent misrepresentations and omissions.</p><p>Schilling himself has said he's <a href="http://www.shacknews.com/article/74471/schilling-says-hes-tapped-out-from-38-studios-collapse">tapped out</a> from the collapse of the company, but bit back at the state by <a href="http://www.shacknews.com/article/74001/schilling-accuses-ri-government-of-breaking-promises-scaring-investors">accusing</a> Governor Lincoln Chafee of scaring off potential investors. The governor <a href="http://www.shacknews.com/article/74999/ri-governor-refutes-38-studios-scared-investors-claim">disagrees</a>.</p>]]></description>
            <pubDate>Mon, 20 May 2013 14:05:00 PDT</pubDate>
            <author>Steve Watts</author>
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            <title>Resident Evil: Revelations DLC coming throughout June</title>
            <link>http://www.shacknews.com/article/79274/resident-evil-revelations-dlc-coming-throughout-june</link>
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            <description><![CDATA[<p><a href="https://www.shacknews.com/game/resident-evil-revelations">Resident Evil: Revelations</a> is coming tomorrow, and you know what that means. It's time for the downloadable content announcements. Today Capcom detailed various sets of upgrades and extra characters that will be releasing throughout June.</p><p><shack:readmore caption="Read more: Weapon upgrades, oozy Rachael, and 'Lady Hunk' »" /></p><p>First up are the "Resistance Set" and "Enhancement Set" of weapon upgrades for each of the playable characters, due on June 4 for $1.99 (160 MSP) apiece. Then on June 11, you can purchase an infected version of Rachael, or a female version of Hunk, for $2.99 (240 MSP) each. Those two are named Rachael Ooze and Lady Hunk, respectively, and they're usable in the Raid Mode. Finally, on June 18 you can get weapon upgrades for Jill Valentine, Parker Luciani, and Jessica Sherawat for 99 cents (80 MSP) each.</p><p>Today's announcement also confirmed that when the game goes on sale tomorrow, it will be available digitally across all platforms: Steam for PC, PlayStation Network, Xbox Games on Demand, and the Nintendo eShop. This way no matter what platform you prefer, you can buy the game without putting on pants.</p>]]></description>
            <pubDate>Mon, 20 May 2013 13:35:00 PDT</pubDate>
            <author>Steve Watts</author>
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            <title>Splinter Cell Blacklist trailer shows off co-op</title>
            <link>http://www.shacknews.com/article/79273/splinter-cell-blacklist-trailer-shows-off-co-op</link>
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            <description><![CDATA[<p>A new trailer for <a href="https://www.shacknews.com/game/splinter-cell-blacklist">Splinter Cell: Blacklist</a> shows off the game's cooperative mode. We get to see some cinematic and gameplay footage of Sam Fisher and agent Isaac Briggs, complete with all the takedowns and buddy-quips you would imagine from such a scenario.</p><p><shack:readmore caption="Watch: Sam and Isaac rough some guys up »" /></p><p>This is the second multiplayer-focused reveal in only a few weeks, as Ubisoft just debuted the <a href="http://www.shacknews.com/article/79019/spies-vs-mercs-multiplayer-revealed-for-splinter-cell-blacklist">Spies vs Mercs</a> trailer earlier this month. Check out the new trailer below.</p>]]></description>
            <pubDate>Mon, 20 May 2013 11:00:00 PDT</pubDate>
            <author>Steve Watts</author>
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            <title>Sony teases PlayStation 4 hardware reveal</title>
            <link>http://www.shacknews.com/article/79272/sony-teases-playstation-4-hardware-reveal</link>
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            <description><![CDATA[<p>The PlayStation 4 <a href="http://www.shacknews.com/article/77916/playstation-4-announced">announcement</a> was pretty detailed in terms of specs, philosophy, and games line-up, but some noticed it was missing a look at the actual box itself. We've been almost certain that we'd see it at E3, but Sony has now confirmed it and provided an extremely vague glimpse to boot.</p><p><shack:readmore caption="Watch: Box shots, technically »" /></p><p>A teaser video intersperses a blurry shot of the box with extreme close-ups of the black finish. It promises a fuller look on June 10 at 6 PM PT, during the Sony press conference. In the meantime, you can squint at the video or check the <a href="http://imgur.com/a/lzNFA#4" target="_blank">stills</a> to see if you can make heads or tails of the thing.</p><p><iframe width="620" height="349" src="http://www.youtube.com/embed/gdRgCQhOTco" frameborder="0" allowfullscreen></iframe></p>]]></description>
            <pubDate>Mon, 20 May 2013 10:00:00 PDT</pubDate>
            <author>Steve Watts</author>
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            <title>Watch Dogs pre-order bonuses unveiled</title>
            <link>http://www.shacknews.com/article/79271/watch-dogs-pre-order-bonuses-unveiled</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79271/watch-dogs-pre-order-bonuses-unveiled</guid>
            <description><![CDATA[<p>Ubisoft has detailed some of the pre-order bonuses for its <a href="http://www.shacknews.com/article/79135/watch-dogs-preview-grand-theft-os">GTA-style</a>, Chicago-based hackfest <a href="http://www.shacknews.com/game/watch-dogs">Watch Dogs</a>, with exclusive single-player missions and goodies available from Amazon and GameStop.</p><p><shack:readmore caption="Read more: A new rifle, extra cash, and new missions »" /></p><p>Pre-ordering at Amazon will get you the Signature Shot Pack. Completing the special mission unlocks a Biometric Assault Rifle and an outfit from the Black Viceroys. The mission involves breaking into a base and stealing the weapon, which is only usable by the first person that imprints their palm on the handle.</p><p>From GameStop, players will get the Palace Pack, which includes an investigation bonus to unlock side missions, and ATM hack boost to increase cash rewards. An exclusive poster designed by famed comic-book artist, Alex Ross, will also be available on a limited basis.</p><p>Watch Dogs is coming to PC, PlayStation 3, Xbox 360 and Wii U on <a href="http://www.shacknews.com/article/78959/watch-dogs-launches-on-xbox-360-ps3-pc-and-wii">November 19</a>. It will come to PlayStation 4 and presumably the Next Xbox sometime later.</p>]]></description>
            <pubDate>Mon, 20 May 2013 09:30:00 PDT</pubDate>
            <author>John Keefer</author>
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            <title>Narco Terror announced from Deep Silver</title>
            <link>http://www.shacknews.com/article/79270/narco-terror-announced-from-deep-silver</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79270/narco-terror-announced-from-deep-silver</guid>
            <description><![CDATA[<p>Deep Silver and Rubicon Organization have announced <a href="www.shacknews.com/game/narco-terror">Narco Terror</a>, a downloadable twin-stick shooter coming to PC, PlayStation 3, and Xbox 360 this summer. It centers around Rick Quinn, an ex-special ops agent, as he plows through a drug cartel that kidnapped his daughter.</p><p><shack:readmore caption="Read more: Focused on co-op »" /></p><p>The announcement promises various ammo types like explosive rounds and tesla coils, and an extensive character progression and upgrade system. You'll also take to aircraft to break through enemy lines of tanks and helicopters. It adds a pinch of variety with 2D side-scrolling and top-down vertical stages as well. Finally, even though Quinn is meant to be a one-man army, Narco Terror puts a distinct focus on local and online co-op.</p><p>Rubicon and Deep Silver announced a <a href="http://rubiconorganization.com/2012/06/12/rubicon-organization-annonces-partnership-with-koch-media/" target="_blank">partnership</a> last year. This is the first game from that deal.</p>]]></description>
            <pubDate>Mon, 20 May 2013 17:00:00 PDT</pubDate>
            <author>Steve Watts</author>
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            <title>Deadpool listed for Wii U on Amazon Canada</title>
            <link>http://www.shacknews.com/article/79269/deadpool-listed-for-wii-u-on-amazon-canada</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79269/deadpool-listed-for-wii-u-on-amazon-canada</guid>
            <description><![CDATA[<p>The Merc with a Mouth has made it quite clear that his new game is coming on June 25, and while <a href="http://www.shacknews.com/game/deadpool">Deadpool</a> has acknowledged his appearance on PC, Xbox 360 and PlayStation 3, he may have forgotten to mention the Wii U.</p><p><shack:readmore caption="Read more: Activision's tepid support of Wii U »" /></p><p>An <a href="http://www.amazon.ca/Activision-Blizzard-047875769922-Deadpool/dp/B00BKX4H46/ref=sr_1_3?s=videogames&ie=UTF8&qid=1369063107&sr=1-3&keywords=deadpool" target="_blank">entry</a> on Amazon Canada (via <a href="http://www.computerandvideogames.com/407133/deadpool-listed-for-wii-u-on-amazon-canada/" target="_blank">CVG</a>) apparently outs the unannounced port of the High Moon Studios game. No price is listed, however, and a pre-orders link and box art are also not displayed.</p><p>We have contacted Activision about the entry, and will update if we get a response. Activision isn't the most prolific supporter of Wii U, but they did recently launch <a href="http://www.shacknews.com/game/the-walking-dead-survival-instinct">The Walking Dead: Survival Instinct</a> on the platform. In the meantime, you can find out why we thought the game was so <a href="http://www.shacknews.com/article/79090/deadpool-game-preview">charming</a>.</p>]]></description>
            <pubDate>Mon, 20 May 2013 15:30:00 PDT</pubDate>
            <author>John Keefer</author>
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            <title>Civilization 5: Brave New World adding Indonesia, Morocco</title>
            <link>http://www.shacknews.com/article/79268/civilization-5-brave-new-world-adding-indonesia-morocco</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79268/civilization-5-brave-new-world-adding-indonesia-morocco</guid>
            <description><![CDATA[<p>Firaxis has announced two more of the nine cultures being added to <a href="http://www.shacknews.com/game/sid-meiers-civilization-v">Civilization 5</a>'s <a href="http://www.shacknews.com/game/sid-meiers-civilization-v-brave-new-world">Brave New World</a> expansion. Indonesia and Morocco will join the set, joining Poland, Brazil, Assyria, Zulu, and Portugal, with two civilizations still remaining to be revealed.</p><p><shack:readmore caption="Read more: Cultures' special features detailed »" /></p><p>Indonesia will be led by Gajah Mada, the Prime Minister of the Majapahit Empire from the 14th century. They'll get a bonus for taking to the seas, as your first three cities formed on new continents get two luxury resources from the Spice Islanders ability. It also replaces the swordsman with the Kris Swordsman, who gets a random upgrade after the first combat, and the Candi replaces the Garden, complete with a faith bonus.</p><p>Morocco is led by Ahmad al-Mansur. It is centered around the new trade route mechanics coming in Brave New World, since they get bonuses to gold and culture for each external trade route from the Gateway to Africa ability. Cavalry is replaced by Berber Cavalry, which gets combat bonuses on home turf or on desert. The Kasbah improvement grants extra defense, food, production, and gold to desert tiles as well.</p>]]></description>
            <pubDate>Mon, 20 May 2013 08:30:00 PDT</pubDate>
            <author>Steve Watts</author>
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            <title>OZombie will be Spicy Horse&#039;s take on Oz</title>
            <link>http://www.shacknews.com/article/79267/ozombie-will-be-spicy-horses-take-on-oz</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79267/ozombie-will-be-spicy-horses-take-on-oz</guid>
            <description><![CDATA[<p>American McGee isn't waiting to find out if he can get the Alice IP back from Electronic Arts. While his team at Spicy Horse continues to work on <a href="http://www.joystiq.com/2013/05/07/american-mcgees-spicy-horse-working-on-a-shiny-new-oz-game/">Alice: Otherworlds</a> pending those negotiations, he is also moving forward with <a href="http://www.shacknews.com/article/79103/spicy-horse-developing-new-oz-game">his vision</a> of the land of Oz in the steampunkish world of OZombie.</p><p><shack:readmore caption="Read more: Scarecrow is the bad guy »" /></p><p>In this new vision, Dorothy, Toto, the Tinman, and the Lion will be facing off against the Scarecrow. "Asked the artists to play around with the idea of Scarecrow zombies... basically normal Oz characters converted into Scarecrows," McGee <a href="https://www.facebook.com/photo.php?fbid=134204816775157&set=a.132513113610994.1073741829.131172300411742&type=1" target="_blank">said</a> on the game's <a href="https://www.facebook.com/pages/OZombie/131172300411742" target="_blank">official Facebook page</a>. "This is in line with the narrative I'm working on for OZombie; one in which Scarecrow is dissatisfied with the "brains" given to him by The Wizard - then goes on a rampage across Oz to covert everything in his path to zombies."</p><p>The story will also include some very large "immortals of Oz," but McGee didn't go into much detail other than a piece of <a href="https://www.facebook.com/photo.php?fbid=10151469637137075&set=a.10150588913227075.389112.540107074&type=1&comment_id=9015480&offset=0&total_comments=6" target="_blank">concept art</a>. He said that no matter which game the company does, Kickstarter will be used. He has even started <a href="https://www.facebook.com/permalink.php?story_fbid=134509120078060&id=131172300411742" target="_blank">outlining</a> some of the reward tiers for OZombie, soliciting fan feedback.</p>]]></description>
            <pubDate>Mon, 20 May 2013 16:00:00 PDT</pubDate>
            <author>John Keefer</author>
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            <title>CastleStorm assaulting XBLA next week</title>
            <link>http://www.shacknews.com/article/79266/castlestorm-assaulting-xbla-next-week</link>
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            <description><![CDATA[<p>Building forts is cool and smashing them is perhaps even better, so <a href="http://www.shacknews.com/game/castlestorm">CastleStorm</a> is certainly interesting in concept. It'll be storming Xbox Live Arcade next Wednesday, developer Zen Studios--of <a href="http://www.shacknews.com/game/pinball-fx-2">Pinball FX2</a> fame--announced today, for you to build and defend the fort of your dreams while destroying other people's.</p><p><shack:readmore caption="Watch: Tower defense meets Angry Birds »" /></p><p>CastleStorm is like some combination of RTS, tower defense, and <a href="http://www.shacknews.com/game/angry-birds">Angry Birds</a>. You get to build and defend a fort of your own, while deploying troops and blasting away siege weapons to knock down the enemy's. Along with a single-player campaign, it'll have various co-operative and competitive multiplayer modes.</p><p>Hitting May 29, it'll cost 800 Microsoft Points ($10). Here, a peek at some multiplayer action:</p><p><iframe width="620" height="349" src="http://www.youtube.com/embed/UMCgXukpxLs" frameborder="0" allowfullscreen></iframe></p>]]></description>
            <pubDate>Mon, 20 May 2013 15:00:00 PDT</pubDate>
            <author>Alice O&#039;Connor</author>
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            <title>Team Fortress 2 community introduces &#039;Robotic Boogaloo&#039;</title>
            <link>http://www.shacknews.com/article/79265/team-fortress-2-community-introduces-robotic-boogaloo</link>
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            <description><![CDATA[<p><a href="http://www.shacknews.com/game/team-fortress-2">Team Fortress 2</a> has gotten a new,  community-created update. The "Robotic Boogaloo" is the first update entirely made by the community, and it features a plethora of new hats for your metal minions.</p><p><shack:readmore caption="Read more: 57 new items, and a comic »" /></p><p>The <a href="http://www.teamfortress.com/roboticboogaloo/" target="_blank">official site</a> gives the details. Robotic Boogaloo features 57 new items, with a particular focus on mechanical hats. Similar to the usual updates, it even features a <a href="http://www.teamfortress.com/roboticboogaloo/comic.php" target="_blank">comic</a> and accompanying short, all created by the community. Valve also mentioned in a <a href="http://www.teamfortress.com/post.php?id=10628" target="_blank">blog post</a> that all of the creators will be sharing the revenue, not just the hat-makers.</p><p><iframe width="620" height="349" src="http://www.youtube.com/embed/GKLYJIU7vuA" frameborder="0" allowfullscreen></iframe></p>]]></description>
            <pubDate>Mon, 20 May 2013 12:30:00 PDT</pubDate>
            <author>Steve Watts</author>
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            <title>Shadow Warrior trailer reveals &#039;reimagining&#039;</title>
            <link>http://www.shacknews.com/article/79264/shadow-warrior-trailer-reveals-reimagining</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79264/shadow-warrior-trailer-reveals-reimagining</guid>
            <description><![CDATA[<p>The <a href="http://www.shacknews.com/article/79139/shadow-warrior-coming-from-hard-reset-dev">announcement</a> of <a href="http://www.shacknews.com/game/shadow-warrior">Shadow Warrior</a> was a pretty low-key affair, really just a teaser site and a short blurb. Today's the big day <a href="http://www.shacknews.com/game/hard-reset">Hard Reset</a> developer Flying Wild Hog and publisher Devolver Digital finally lifted the wraps off their "total reimagining" of 3D Realms' classic FPS <a href="http://www.shacknews.com/game/shadow-warrior-1997">of the same name</a> and, well, they don't reveal much but it's certainly looking pretty.</p><p><shack:readmore caption="Watch: The teaser trailer »" /></p><p>The teaser trailer shows lots of in-engine snippets but no gameplay. As it's presented as a pretty classy affair, hey, let's guess that it has less comedy racism than the original. Please do also admire the <a href="http://www.shacknews.com/game/shadow-warrior/screenshots?gallery_id=25747">first screenshots</a>.</p><p>Shadow Warrior is slated to launch this fall, coming to PC and next-gen consoles.</p>]]></description>
            <pubDate>Mon, 20 May 2013 07:10:00 PDT</pubDate>
            <author>Alice O&#039;Connor</author>
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            <title>Batman voice actor says he&#039;s in &#039;next Arkham&#039; game; no mention of Origins</title>
            <link>http://www.shacknews.com/article/79263/kevin-conroy-says-hes-in-next-arkham-game</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79263/kevin-conroy-says-hes-in-next-arkham-game</guid>
            <description><![CDATA[<p>Kevin Conroy, the voice actor known for his iconic pipes as Batman in the classic animated series and the previous Arkham games, says he just finished a long stint of work on the "next Arkham" game. While he doesn't specifically name <a href="https://www.shacknews.com/game/batman-arkham-origins">Batman: Arkham Origins</a>, he did mention that his 9-10 months of work has gone into a game that has recently been announced, allowing him to talk about it.</p><p><shack:readmore caption="Read more: But not Batman? »" /></p><p>It's worth noting that in the video (via <a href="http://multiplayerblog.mtv.com/2013/05/19/kevin-conroy-confirms-hes-voicing-batman-in-a-new-arkham-game/" target="_blank">MTV Multiplayer</a>), Conroy doesn't actually say that he voices Batman. We <a href="https://www.shacknews.com/article/79256/batman-played-by-sonic-the-hedgehogs-voice-actor-in-arkham">heard</a> from WB Montreal (and heard for ourselves) that <a href="http://www.imdb.com/name/nm1886746/" target="_blank">Roger Craig Smith</a> would be taking the lead role this time around. Conroy could be playing an older version of the Dark Knight, or some other character altogether.</p><p>Check out our <a href="http://www.shacknews.com/article/79258/batman-arkham-origins-preview-rock-steady-design">preview</a> for more details on Arkham Origins.</p><p><iframe width="620" height="349" src="http://www.youtube.com/embed/ZX5A8q7_pKE" frameborder="0" allowfullscreen></iframe></p>]]></description>
            <pubDate>Mon, 20 May 2013 07:35:00 PDT</pubDate>
            <author>Steve Watts</author>
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            <title>Pripyat campaign released for Left 4 Dead 2</title>
            <link>http://www.shacknews.com/article/79262/pripyat-campaign-released-for-left-4-dead-2</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79262/pripyat-campaign-released-for-left-4-dead-2</guid>
            <description><![CDATA[<p>The Chernobyl Exclusion Zone is a jolly fascinating place but too expensive to visit and far too terrifying to tour virtually in the <a href="http://www.shacknews.com/game/stalker-call-of-pripyat">S.T.A.L.K.E.R.</a> series. Thankfully, some kindly modders are treating us to a slightly friendlier whistlestop tour of Pripyat with Dniepr, a <a href="https://www.shacknews.com/game/left-4-dead-2">Left 4 Dead 2</a> custom campaign  released today after three years of development.</p><p><shack:readmore caption="Watch: Adventures in the Mall Of Ukraine »" /></p><p>The four-chapter campaign is based upon the abandoned city of Pripyat, mixing real places with slightly less real ones. Dniepr also includes loads of custom models, textures, sounds, and music. As well as plain old co-op monster-mashing, it also brings Versus and Survival fun.</p><p>Download Dniepr from <a href="http://steamcommunity.com/workshop/filedetails/?id=146532261" target="_blank">Steam Workshop</a>, awkwardly split into loads of little pieces, and visit the <a href="http://www.elseware-experience.com/dniepr/" target="_blank">official site</a> for more information. Also, look, trailer:</p><p><iframe width="620" height="349" src="http://www.youtube.com/embed/VrsklHIkVyQ?rel=0" frameborder="0" allowfullscreen></iframe></p>]]></description>
            <pubDate>Mon, 20 May 2013 11:30:00 PDT</pubDate>
            <author>Alice O&#039;Connor</author>
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            <title>Guilty Gear Xrd -SIGN- goes gloriously 3D</title>
            <link>http://www.shacknews.com/article/79261/guilty-gear-xrd-sign-goes-gloriously-3d</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79261/guilty-gear-xrd-sign-goes-gloriously-3d</guid>
            <description><![CDATA[<p>Fighting games held onto sprites longer than many other genres, but they too eventually began shifting into 3D and some of their charm was lost in the process. Sure, <a href="http://www.shacknews.com/game/street-fighter-iv">Street Fighter 4</a> looks pretty, but it's not quite the same. After fifteen years of sprites, Guilty Gear is finally going 3D with Guilty Gear Xrd -SIGN- and oh my! it emulates that sprite-y style magnificently in the Unreal Engine.</p><p><shack:readmore caption="Watch: The fine announcement trailer »" /></p><p>Developer Arc System Works announced the face-puncher during its Arc System Works Festival over the weekend. Platforms, release dates, and all that are a mystery for now.</p><p>Details: no. Gorgeous trailer: yes. Gosh, it took me a while to even notice that these weren't hand-drawn sprites fighting. Come, watch, enjoy:</p><p><iframe width="620" height="349" src="http://www.youtube.com/embed/NKGPhKu3jNg?rel=0" frameborder="0" allowfullscreen></iframe></p>]]></description>
            <pubDate>Mon, 20 May 2013 06:45:00 PDT</pubDate>
            <author>Alice O&#039;Connor</author>
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            <title>Tearaway preview: reaching into a new world</title>
            <link>http://www.shacknews.com/article/79260/tearaway-preview-reaching-into-a-new-world</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79260/tearaway-preview-reaching-into-a-new-world</guid>
            <description><![CDATA[<p><a href="http://www.shacknews.com/game/littlebigplanet-2">LittleBigPlanet</a> is a hard act to follow. Media Molecule has been tasked with not only creating a new game that can match the same charm of their revolutionary platformer, but also craft an experience that takes full advantage of Vita's unique capabilities. With <a href="http://www.shacknews.com/game/tearaway">Tearaway</a>, it looks like they'll make good on accomplishing both these lofty challenges.</p><p>In the world of Tearaway, you are a god. And we're not talking about the character that you control in the game. <i>You</i>, the player, are a god that the denizens of this papercraft world look upon. In fact, you can snap a picture of yourself at the game's beginning to cement your godly position.</p><p><shack:readmore caption="Read more: Breaking into the world »" /></p><p><div class="focalbox horizontal"><a href="/game/tearaway/screenshots?gallery_id=25741&screen_id=660291"><img src="http://cf.shacknews.com/images/20130520/screen_00298_25741.nssp.jpg" /></a><a href="/game/tearaway/screenshots?gallery_id=25741&screen_id=660291"><img src="http://cf.shacknews.com/images/20130520/screen_00250_25741.nssp.jpg" /></a><span><a href="/game/tearaway/screenshots?gallery_id=25741&screen_id=660291">Tearaway</a></span></div></p><p>Your relationship to the world is fascinating, as the game is always aware of your presence. Because the world is made entirely of paper, the Vita acts as a diorama box of sorts. Whenever you interact with your new toy box, the god of this world is <i>literally</i> breaking into the world. For example, you can use the rear touch pad to have your finger burst into the world, knocking over enemies and toppling objects. Seeing a polygonal representation of your finger in this virtual world is a bizarre sensation, to say the least. A nice touch: whenever you "break" the world, you can see through it and see the real world, thanks to the Vita's rear camera.</p><p>Tearaway is structured like a rather standard 3D platformer. However, the puzzles you encounter all utilize PS Vita features in some way. Early on, the most common gimmick used is the ability to bounce IOTA (or ATOI) on platforms by tapping the rear touch pad. You'll have to navigate your paper messenger through some tricky platforms by rhythmically tapping the system.</p><p>You'll also use the front touch screen to open up curtains, unfold new parts of the environment, and craft new objects for characters to use. For example, I was asked by a squirrel to make a crown for him. I used the touch screen to cut away with a virtual pair of scissors. The end result was this:</p><p><div class="embedimage"><img src="http://cf.shacknews.com/images/20130520/squirrelcrown_25732.nphd.jpg"/><span>You can aim and pose your photos; I did quite a terrible job</span></div></p><p>I was very easily able to retrieve this image off of Tearaway's website. Repeating the theme of having the game world interact with the real world, Tearaway lets you keep track of all the photos you take in the game and lets you access them online. Look, the game <a href="https://twitter.com/tearawaygame/status/335228679896563712" target="blank">tweeted</a> this image for all to see.</p><p>Eventually, you'll also be able to unlock guides to make your own real papercraft figures. By progressing through the game, you'll get access to PDFs that you can print and assemble to recreate things you've seen on your adventure.</p><p>And you'll want to make mementos, if only because the world that Media Molecule has crafted for Tearaway is so charming. The papercraft art style is lovingly rendered on Vita, and looks unlike any other game on the market right now. And even more endearing than the visuals is the music; the soundtrack is simply marvelous.</p><p>Thanks to its unique presentation and fun use of Vita's native features, Tearaway manages to become something more than "just another platformer." Vita owners are starved for good original content, and Media Molecule seems poised to make an adventure that's truly unique to Sony's handheld.</p><p><div class="embedimage"><a href="/game/tearaway/screenshots?gallery_id=25741&screen_id=660291"><img src="http://cf.shacknews.com/images/20130520/atoi_standingstones01_25741.nphd.jpg"/></a><span><a href="/game/tearaway/screenshots?gallery_id=25741&screen_id=660291">Click to see all the new images</a></span></div></p>]]></description>
            <pubDate>Mon, 20 May 2013 08:00:00 PDT</pubDate>
            <author>Andrew Yoon</author>
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            <title>Batman: Arkham Origins to have playable Deathstroke DLC</title>
            <link>http://www.shacknews.com/article/79259/batman-arkham-origins-to-have-playable-deathstroke-dlc</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79259/batman-arkham-origins-to-have-playable-deathstroke-dlc</guid>
            <description><![CDATA[<p>The Arkham series loves making its villains playable as DLC. In <a href="http://www.shacknews.com/game/batman-arkham-asylum">Arkham Asylum</a>, you could play as the Joker in free <a href="http://www.shacknews.com/article/58311/batman-arkham-asylum-gets-playable">PS3-exclusive DLC</a>. In <a href="http://www.shacknews.com/game/batman-arkham-city">Arkham City</a>, you could play as Catwoman in a story integrated into the main campaign--provided you bought a copy of the game <a href="http://www.shacknews.com/article/70604/catwoman-in-arkham-city-reportedly-vip-pass-exclusive">new</a>. And in <a href="http://www.shacknews.com/game/batman-arkham-origins">Arkham Origins</a>, you'll be able to play as <a href="http://www.shacknews.com/article/78638/what-deathstroke-could-mean-for-batman-arkham-origins">Deathstroke</a>, provided you pre-order the game from Amazon.</p><p><shack:readmore caption="Read more: But will it be exclusive? »" /></p><p>An ad on Amazon discovered by <a href="http://www.ign.com/articles/2013/05/19/deathstroke-will-be-playable-in-batman-arkham-origins" target="blank">IGN</a> talks up the unannounced "playable Deathstroke DLC." Pre-orders from the online retailer will entitle you to the add-on content, as well as $10 of credit.</p><p>It's unclear if the promo will be exclusive to Amazon, or if other retailers will be able to get in on the pre-order DLC. Either way, it's unlikely to be locked away for too long. For example, when Best Buy got <a href="http://www.shacknews.com/article/70252/batman-arkham-city-skins-dlc-are-timed-exclusives">exclusive access</a> to Robin DLC for Arkham City, it only took a <a href="http://www.shacknews.com/article/70554/batman-arkham-city-robin-nightwing-and-skins-dlc-dated-priced">few weeks</a> before the general public could buy it.</p>]]></description>
            <pubDate>Mon, 20 May 2013 05:00:00 PDT</pubDate>
            <author>Andrew Yoon</author>
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            <title>Batman Arkham Origins preview: rock-steady design</title>
            <link>http://www.shacknews.com/article/79258/batman-arkham-origins-preview-rock-steady-design</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79258/batman-arkham-origins-preview-rock-steady-design</guid>
            <description><![CDATA[<p>Fans feel rightfully cautious whenever a beloved franchise switches developers. <a href="http://www.shacknews.com/game/batman-arkham-origins">Batman Arkham Origins</a> is the first game in the Arkham series developed outside of series progenitor Rocksteady. The newly established WB Montreal assumes development duties on this prequel. Fans are undoubtedly going to question if an untested, unproven team can make a Batman game worthy of the Arkham label. Based on an early hands-on with the game, it appears Montreal doesn't plan on changing the formula too much. Instead, Origins largely follows the blueprint established by <a href="http://www.shacknews.com/game/batman-arkham-city">Arkham City</a>.</p><p><shack:readmore caption="Read more: 'Feels like an expansion pack' »" /></p><p><div class="focalbox horizontal"><a href="/game/batman-arkham-origins/screenshots?gallery_id=25730&screen_id=660257"><img src="http://cf.shacknews.com/images/20130520/2013-05-18_13-35-37_25730.nssp.jpg" /></a><a href="/game/batman-arkham-origins/screenshots?gallery_id=25730&screen_id=660257"><img src="http://cf.shacknews.com/images/20130520/2013-05-18_13-35-07_25730.nssp.jpg" /></a><span><a href="/game/batman-arkham-origins/screenshots?gallery_id=25730&screen_id=660257">Batman: Arkham Origins</a></span></div></p><p>In many ways, Origins feels like an expansion pack of City. If you're accustomed to how City plays, you'll find that pretty much everything is the same. It didn't take long until I was gliding through Arkham City and combo-ing dudes on top of rooftops. Even your inventory is largely the same, with many of the gadgets from City transferring over to Origins. "We have no intention of nerfing him," a WB rep told us. They want players to have a "fully functional Batman from the start."</p><p>Although the core gameplay experience remains largely untouched, there are some noticeable additions to the campaign. Perhaps the biggest enhancement is the city. Batman has access to a much larger playground this time around, going well beyond the limits of Arkham City. WB Montreal wants to make "a city worth spending more time in," although how they plan on doing that is unclear at the moment--especially considering there are no civilians on the street. (Apparently, that's explained in the story somehow.) In our mission, we were flying through the Diamond District in south Gotham City, and we spotted a still-active subway system operating. According to WB Montreal, the city is so large this time around, that you'll be able to call upon the Batwing as a fast-travel system from various points on the map.</p><p>As you glide through the city, your radio will be abuzz with local surveillance, and there will occasionally be "dynamic 911 missions" you can intercept. Like before, you'll also stumble upon side missions involving Batman's rogues gallery. A new addition for Origins is <a href="http://en.wikipedia.org/wiki/Anarky" target="blank">Anarky</a>, a villain who wants "freedom from institutions." A new "Most Wanted system" will keep track of the numerous side-stories that will be told in Origins.</p><p><div class="embedimage"><a href="/game/batman-arkham-origins/screenshots?gallery_id=25730&screen_id=660257"><img src="http://cf.shacknews.com/images/20130520/2013-05-18_13-35-04_25730.nphd.jpg"/></a><span><a href="/game/batman-arkham-origins/screenshots?gallery_id=25730&screen_id=660257">Anarky is a new addition to the Arkhamverse</a></span></div></p><p>Combat gets a few new minor additions. As promised, Origins will give more insight into how you're playing. After each encounter, you'll see how your XP breaks down, and you'll be given a Capcom-style rank: C, B, A, and S, of course.</p><p>Origins introduces a few new enemy types as well. There's a new heavy enemy that looks like a cross between the Black Mask and Bane. He can grab Batman, which triggers a QTE sequence where you'll have to mash A in order to escape. Like similar heavy enemies in City, red arrows will appear over his head before his attack, which has to be dodged instead of countered. Once you perform a super-stun (with three taps of Y), you'll be able to rip off the armor off the hulking enemy.</p><p>Perhaps the most interesting new enemy added to Origins is the martial artist. This enemy type can counter your counters, which triggers a short slow-mo animation where you can counter their counter. It changes the dynamic of Batman's FreeFlow combat, and keeps you on your toes just a little bit more.</p><p>Predator sequences play largely like in previous games, but Batman does have access to at least one new gadget. The "Remote Claw" lets you latch two items together. This allows you to create a walkway, or string two enemies together. It can also hilariously latch an enemy with an explosive gas canister. While I did appreciate being able to create my own walkway, I found myself resorting to my Arkham staples. It's difficult to see how WB Montreal can design a challenge that makes you use the Remote Claw in a unique way.</p><p>Finally, the most interesting new addition to the Arkham formula in Origins is the enhanced investigation. When Batman investigates a crime scene, he can now create a 3D "reconstruction" of the scene, allowing him to fast-forward and rewind through a full virtual replay of the crime. In the demo we played, a helicopter got taken down. By going to a rooftop and rewinding the footage, Batman discovers that the helicopter was hit by a bullet that ricocheted off a sniper on an adjacent building. Who could pull off a shot like that? Deadshot, <i>of course</i>.</p><p>Being able to rewind and fast-forward through a fully augmented 3D crime scene is the kind of stuff that <i>CSI</I> fans dream of, and the way it's handled in Arkham Origins is quite clever. It's reminiscent of "memory remixing" from <a href="http://www.shacknews.com/game/remember-me">Remember Me</a>--albeit without the terrible combat.</p><p>While Origins doesn't reinvent the Batman wheel to the same degree that the first two Arkham games have, it's clear that WB Montreal has the chops to make a game worthy of the name. It may be a largely familiar experience, but the small new tweaks made to an already-solid formula should suffice for Batman fans looking for another Arkham fix.</p>]]></description>
            <pubDate>Mon, 20 May 2013 06:00:00 PDT</pubDate>
            <author>Andrew Yoon</author>
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            <title>Next Xbox Rumor Roundup</title>
            <link>http://www.shacknews.com/article/79257/next-xbox-rumor-roundup-1</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79257/next-xbox-rumor-roundup-1</guid>
            <description><![CDATA[<p><i>Microsoft will announce their next Xbox console <a href="http://www.shacknews.com/article/78885/next-xbox-to-be-revealed-on-may-21">tomorrow</a> and Shacknews will have live updates. All day today, we'll take a look back at the Xbox 360 and discuss what the future holds.</i><hr></hr></p><p>Like any console on the verge of announcement, the Next Xbox has been rife with rumors for months. Some are more persistent than others, but as time has passed without official word from Microsoft, the console has gained a very distinct image in the collective minds of the Internet. This isn't necessarily what the console will be, but it's what the Internet <i>thinks</i> it will be. Starting tomorrow, we get to discover just how close the rumors were to the reality.</p><p><shack:readmore caption="Read more: Always-On, Respawn Exclusives, and more »" /></p><p><b>Xbox 360 games on the Next Xbox</b></p><p>In April, a <a href="http://www.shacknews.com/article/78621/bloomberg-next-xbox-wont-be-backwards-compatible">Bloomberg</a> report stated matter-of-factly that Xbox 360 games won't be compatible with the new console. This was hardly surprising, since the Xbox 360 used an emulation method to offer <a href="http://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360" target="_blank">limited</a> compatibility with original Xbox games. The console enjoyed healthy sales through its lifespan, which could have indicated to Microsoft that players didn't value BC as much as we might expect.</p><p>Shortly after, though, <a href="http://www.uproxx.com/gammasquad/2013/04/the-next-xbox-will-be-backwards-compatible-for-an-extra-150/" target="_blank">another rumor</a> claimed that the backwards compatibility would be separated by model types. Users who wanted a console that could play their old games would reportedly have to shell out an extra $150 -- almost as much as simply buying a <a href="http://www.amazon.com/Xbox-360-4GB-Console/dp/B003O6JKLC/ref=sr_1_4?ie=UTF8&qid=1369026666&sr=8-4&keywords=xbox+360" target="_blank">new Xbox 360</a> itself.</p><p><b>New Controller</b></p><p>The Xbox 360 controller hasn't received many complaints, but documentation purportedly from Microsoft appears to boast <a href="http://www.shacknews.com/article/78314/report-next-xbox-controller-to-feature-improved-ergonomics">improved ergonomics</a> and lower latency in the next version of the controller. No word on a new D-pad, so fingers crossed everybody.</p><p><b>Always-On Kinect</b></p><p>The Kinect was Microsoft's jump into motion-based gaming, but it was an add-on that granted some functionality and exclusive games. The next console may make it a vital part of the experience. According to a <a href="http://www.shacknews.com/article/77782/report-next-xbox-requires-always-on-kinect">report</a> the Next Xbox will come equipped with a Kinect, and it must be plugged in and calibrated to even function. That will allow developers to count on it and create games with both devices in mind from the very beginning. For its part, the device sounds much more capable, sporting the ability to detect up to six people, and instantly identify users. The darker side of that is the ability to block content to unregistered users, as Microsoft <a href="http://www.shacknews.com/article/76532/microsoft-patent-could-restrict-content-with-kinect">patented</a> last year.</p><p><b>Free-to-play Push</b></p><p>It should come as no surprise that console manufacturers are eager to catch up with the PC's bustling free-to-play market. Epic Games VP Mark Rein recently <a href="https://www.shacknews.com/article/79119/microsoft-sony-pushing-f2p-for-next-gen-says-epic-vp">claimed</a> that both Microsoft and Sony are actively courting developers with promises of F2P functionality and built-in business models to allow for in-app purchases.</p><p><b>The Always-Online Fiasco</b></p><p>Rumors had lingered for months that one or both of the next-generation consoles would require an always-on Internet connection, with one particularly detailed rumor claiming the next Xbox would have a <a href="https://www.shacknews.com/article/78580/report-next-xbox-to-require-connection-to-start-games">3-minute grace period</a>. As the rumor went, the console would give three minutes of a lapsed connection before cutting off access to your game, as a way to account for connections that occasionally lapse. Adding fuel to the fire was a Microsoft director, Adam Orth, who took to <a href="http://www.shacknews.com/article/78587/microsoft-director-defends-always-on-connections">Twitter</a> to express his confusion over the fuss. "Every device now is 'always on,'" he said. "That's the world we live in." Microsoft hastily issued an apology for his comments, distanced his opinions from those of the company, and he subsequently <a href="https://www.shacknews.com/article/78680/microsoft-director-who-fueled-always-on-debate-has-left-company">left</a>.</p><p>More recently, a rumored internal e-mail claimed the console would "<a href="https://www.shacknews.com/article/79061/rumor-next-xbox-to-just-work-offline">just work</a>" offline when engaging in activities that one would reasonably expect: watching a Blu-Ray disc, watching live TV, or playing a single-player game. The conflicting reports mean that one of them is in error, or Microsoft changed its mind.</p><p><b>Xbox expands to Entertainment</b></p><p>The reported memo regarding the Xbox's always-online status (or lack thereof) also gave an indication of its long-rumored entertainment plans. The mention of live TV tied into what we had heard for months, that Microsoft plans to shift the Xbox to a represent a <a href="http://www.engadget.com/2013/02/11/microsoft-xbox-360-premium-content-plans-entertainment/" target="_blank">general entertainment</a> brand. This was backed up by LinkedIn profiles from <a href="https://www.shacknews.com/article/78663/microsoft-engineers-hint-at-next-xbox-tv-plans">Microsoft engineers</a>, which stated they aim to "radically change the way we watch TV" and "reposition Xbox to serve an audience beyond traditional gamers." The company is even looking into expanding its <a href="https://www.shacknews.com/article/78783/report-microsoft-looking-to-bring-heroes-to-xbox-as-original">original programming</a> to complement its variety of <a href="http://www.shacknews.com/tag/xbox-tv">TV apps</a>.</p><p><b>What's in a name?</b></p><p>Guesses at the name of the next Xbox have ranged from the "Xbox Infinity" to the elegantly reductive "Xbox." A series of <a href="https://www.shacknews.com/article/79008/microsoft-stocks-up-on-xbox-fusion-domains">domain registrations</a> seem to imply significance to the name "Xbox Fusion." The name implies disparate causes being brought together, which could tie into the other persistent rumor about Microsoft's entertainment plans.</p><p><b>Respawn Exclusive</b></p><p>Microsoft surely wants to make a splash with the next generation, and has had a good relationship with Activision to offer timed exclusives for Call of Duty content. It could have another big deal in the works, as a recent <a href="https://www.shacknews.com/article/78970/rumor-first-title-for-ex-call-of-duty-devs-is">rumor</a> states that the next Xbox will get the first game from Respawn Entertainment as an exclusive. The "Titan" project is rumored to be a large-scale mech game, which ties into previous <a href="http://www.computerandvideogames.com/306326/respawn-title-is-a-sci-fi-shooter-will-compete-with-halo-gears-ea/" target="_blank">reports</a> regarding a sci-fi focus for the new developer. We may see the first footage or an announcement at tomorrow's event.</p><p>If so, the new studio from Jason West and Vince Zampella would be sharing a stage with their former employers, Activision. We already know that the presentation will include a <a href="http://www.shacknews.com/article/78997/ghosts-announced-is-the-next-generation-of-call-of-duty">first look</a> at the upcoming <a href="http://www.shacknews.com/game/call-of-duty-ghosts">Call of Duty: Ghosts</a>.</p>]]></description>
            <pubDate>Mon, 20 May 2013 10:30:00 PDT</pubDate>
            <author>Steve Watts</author>
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            <title>Batman played by Sonic the Hedgehog&#039;s voice actor in Arkham Origins</title>
            <link>http://www.shacknews.com/article/79256/batman-played-by-sonic-the-hedgehogs-voice-actor-in-arkham</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79256/batman-played-by-sonic-the-hedgehogs-voice-actor-in-arkham</guid>
            <description><![CDATA[<p><a href="http://www.shacknews.com/game/batman-arkham-origins">Batman: Arkham Origins</a> takes place early into the career of the caped crusader. According to developer WB Montreal, Origins will show off a "rawer, scarier Batman." So, of course they got the voice of Sonic the Hedgehog to play Batman this time around. (We're not kidding.)</p><p><shack:readmore caption="Read more: The surprising voice actor behind the new Joker »" /></p><p>Although longtime Batman actor Kevin Conroy voiced the Dark Knight in the first two Arkham games, WB Montreal wanted a younger sounding voice for Origins. They turned to <a href="http://www.imdb.com/name/nm1886746/" target="blank">Roger Craig Smith</a>, who actually does sound quite a lot like Conroy in Origins. Yes, although he is probably best known as the voice of Sonic the Hedgehog, he's also the voice of Chris Redfield from <a href="http://www.shacknews.com/game/resident-evil-6">Resident Evil</a> and Ezio Auditore from <a href="http://www.shacknews.com/game/assassins-creed-revelations">Assassin's Creed</a>. That man has <i>range</i>.</p><p>However, there's a casting even more surprising than Batman's. The Joker returns in Origins, and like Batman, WB Montreal wanted to cast a younger, more spry actor for the role. Donning the purple suit this time around is <a href="http://www.imdb.com/name/nm1684869/" target="blank">Troy Baker</a>, voice of Booker DeWitt from <a href="http://www.shacknews.com/game/bioshock-infinite">BioShock Infinite</a> and Joel from <a href="http://www.shacknews.com/game/the-last-of-us">The Last of Us</a>. Although he's been typically cast as gruff heroes, he pulls off a <i>remarkable</i> Mark Hamill impersonation for Origins. (Fun fact: Baker also did voice work in <a href="http://www.shacknews.com/game/batman-arkham-city">Arkham City</a> as Harvey Dent and Robin.)</p><p><div class="embedimage"><a href="/game/batman-arkham-origins/screenshots?gallery_id=25730&screen_id=660257"><img src="http://cf.shacknews.com/images/20130520/whywontthisjokerimageupload_25730.nphd.jpg"/></a><span><a href="/game/batman-arkham-origins/screenshots?gallery_id=25730&screen_id=660257">It's a prequel, so Joker's feeling pretty healthy</a></span></div></p>]]></description>
            <pubDate>Mon, 20 May 2013 06:15:00 PDT</pubDate>
            <author>Andrew Yoon</author>
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            <title>New game releases of May 20-26</title>
            <link>http://www.shacknews.com/article/79255/new-game-releases-of-may-20-26</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79255/new-game-releases-of-may-20-26</guid>
            <description><![CDATA[<p>Next week will see the release of Resident Evil: Revelations' home edition, Donkey Kong Country Returns 3D, Call of Juarez Gunslinger, Fallen Enchantress: Legendary Heroes, and other things you can play for entertainment.</p><p><shack:readmore caption="Read more: Our full list of next week's new releases »" /></p><p>Here's our list of next week's new releases:</p><p><h3>PC</h3></p><p><div class="focalbox horizontal"><a href="/game/fallen-enchantress-legendary-heroes/screenshots?gallery_id=24606&screen_id=638711"><img src="http://cf.shacknews.com/images/20130206/lh-mainmap-5_24606.nssp.jpg" /></a><a href="/game/fast-furious-showdown-uk/screenshots?gallery_id=25671&screen_id=659141"><img src="http://cf.shacknews.com/images/20130514/blackcharger_25671.nssp.jpg" /></a><span><a href="/game/fallen-enchantress-legendary-heroes/screenshots?gallery_id=24606&screen_id=638711">Fallen Enchantress: Legendary Heroes and Fast & Furious: Showdown</a></span></div></p><p><ul></p><p><li><a href="http://www.shacknews.com/game/call-of-juarez-gunslinger">Call of Juarez Gunslinger</a></p><p><li><a href="http://www.shacknews.com/game/dust-an-elysian-tail">Dust: An Elysian Tail</a> (download)</p><p><li><a href="http://www.shacknews.com/game/fallen-enchantress-legendary-heroes">Fallen Enchantress: Legendary Heroes</a> (download - $40)</p><p><li><a href="http://www.shacknews.com/game/fast-and-furious-showdown">Fast & Furious: Showdown</a> (download)</p><p><li><a href="http://www.shacknews.com/game/resident-evil-revelations">Resident Evil: Revelations</a></p><p><li><a href="http://www.shacknews.com/game/skyward-collapse">Skyward Collapse</a> (download - $5)</p><p><li><a href="http://www.shacknews.com/game/the-incredible-adventures-of-van-helsing">The Incredible Adventures of Van Helsing</a> (download - $15)</p><p></ul></p><p><h3>Xbox 360</h3></p><p><ul></p><p><li><a href="http://www.shacknews.com/game/call-of-juarez-gunslinger">Call of Juarez Gunslinger</a> (XBLA)</p><p><li><a href="http://www.shacknews.com/game/fast-and-furious-showdown">Fast & Furious: Showdown</a></p><p><li><a href="http://www.shacknews.com/game/resident-evil-revelations">Resident Evil: Revelations</a></p><p></ul></p><p><h3>PlayStation 3</h3></p><p><ul></p><p><li><a href="http://www.shacknews.com/game/call-of-juarez-gunslinger">Call of Juarez Gunslinger</a> (PSN)</p><p><li><a href="http://www.shacknews.com/game/fast-and-furious-showdown">Fast & Furious: Showdown</a></p><p><li><a href="http://www.shacknews.com/game/resident-evil-revelations">Resident Evil: Revelations</a></p><p></ul></p><p><div class="focalbox horizontal"><a href="/game/call-of-juarez-gunslinger/screenshots?gallery_id=25020&screen_id=646930"><img src="http://cf.shacknews.com/images/20130314/20130314_cojg_screen_colt_dueling_25020.nssp.png" /></a><a href="/game/donkey-kong-country-returns-3d/screenshots?gallery_id=24710&screen_id=640837"><img src="http://cf.shacknews.com/images/20130214/3ds_dk3d_scrn02_24710.nssp.jpg" /></a><span><a href="/game/call-of-juarez-gunslinger/screenshots?gallery_id=25020&screen_id=646930">Call of Juarez Gunslinger and Donkey Kong Country Returns 3D</a></span></div></p><p><h3>Wii U</h3></p><p><ul></p><p><li><a href="http://www.shacknews.com/game/fast-and-furious-showdown">Fast & Furious: Showdown</a></p><p><li><a href="http://www.shacknews.com/game/resident-evil-revelations">Resident Evil: Revelations</a></p><p><li><a href="http://www.shacknews.com/game/sniper-elite-v2">Sniper Elite V2</a></p><p></ul></p><p><h3>Vita</h3></p><p><ul></p><p><li><a href="https://www.shacknews.com/game/mens-room-mayhem">Men's Room Mayhem</a> (PSN - $2)</p><p><li><a href="http://www.shacknews.com/game/ratchet-clank-full-frontal-assault">Ratchet & Clank: Full Frontal Assault</a> (PSN)</p><p></ul></p><p><h3>Nintendo 3DS</h3></p><p><ul></p><p><li><a href="http://www.shacknews.com/game/donkey-kong-country-returns-3d">Donkey Kong Country Returns 3D</a></p><p><li><a href="http://www.shacknews.com/game/fast-and-furious-showdown">Fast & Furious: Showdown</a></p><p></ul></p>]]></description>
            <pubDate>Sun, 19 May 2013 08:00:00 PDT</pubDate>
            <author>Alice O&#039;Connor</author>
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            <title>A guide to crafting in The Last of Us</title>
            <link>http://www.shacknews.com/article/79254/the-last-of-us-crafting-guide</link>
            <guid isPermaLink="true">http://www.shacknews.com/article/79254/the-last-of-us-crafting-guide</guid>
            <description><![CDATA[<p><a href="http://www.shacknews.com/game/the-last-of-us">The Last of Us</a> takes place in an apocalyptic world, one where resources are tight and scavenging is a way of life. In the game, you'll explore the environment, foraging for materials you can use to craft new items and equipment. Half-empty bottles of liquor, discarded towels, broken razor blades, and even sugar can all be transformed into deadly tools for Joel to use on his journey.</p><p><shack:readmore caption="Read more: Creating bombs, upgrading weapons, and more »" /></p><p>There are six kinds of items you can pick up in the environment: blades, binding, rags, alcohol, explosives, and sugar. Usually, these items can be found by entering buildings and searching through cabinets and drawers. And even then, you won't find a lot--most of the time, you'll only pick up scraps, not enough to use in a crafting recipe.</p><p><div class="embedimage"><a href="/game/the-last-of-us/screenshots?gallery_id=24969&screen_id=646078"><img src="http://cf.shacknews.com/images/20130308/8262795328_328b5817b5_o_24969.nphd.png"/></a><span><a href="/game/the-last-of-us/screenshots?gallery_id=24969&screen_id=646078">Explosives can help</a></span></div></p><p>However, should you gather enough supplies, you'll be able to craft six different items:</p><p><ul></p><p><li>Melee Upgrade = Blade + Binding</li></p><p><li>Shiv = Blade + Binding</li></p><p><li>Health Kit = Rag + Alcohol</li></p><p><li>Molotov Cocktail = Rag + Alcohol</li></p><p><li>Proximity Mine = Explosive + Blade</li></p><p><li>Smoke Bomb = Explosive + Sugar</li></ul></p><p>As you can see, some of these items have the same recipes--notably, the molotov cocktail and the health kit. From my experience, always having a shiv on hand is essential to be able to quietly take out a clicker, for example. The melee upgrade is also nice, as it allows you to kill enemies in one hit--although you won't get many uses out of it.</p><p>The last recipe you unlock is the smoke bomb, which I haven't had a chance to use yet. However, this is how the game describes it:</p><p><blockquote></p><p>Oxidized sugar creates a smokescreen that will hide you from your enemies. They ignite with a concussive burst, stunning any enemy caught in the explosion radius. Enemies can't see through the smoke, and won't shoot at a target they can't see. use this to escape when overwhelmed or rush in while enemies are stunned.</blockquote></p><p>There are other objects you can collect in the environment as well. Pills can be used to upgrade Joel's abilities. You can upgrade his maximum health, distance of his "listen mode," crafting speed, healing speed, weapon sway, and the ability to use the "shiv master" technique, which allows you to save yourself when grabbed by a clicker. (It's pretty helpful!)</p><p><div class="embedimage"><a href="/game/the-last-of-us/screenshots?gallery_id=25705&screen_id=659884"><img src="http://cf.shacknews.com/images/20130517/2013-05-16_22-06-50-12_25705.nphd.jpg"/></a><span><a href="/game/the-last-of-us/screenshots?gallery_id=25705&screen_id=659884">'Listen Mode' lets Joel slow down and hear enemies</a></span></div></p><p>You'll also be able to collect tools and parts, which will let you upgrade your weapons whenever you find a workbench. You can create addition holsters, for example, to carry a second pistol or a long gun. You'll also be able to enhance your individual weapons, like reload speed, fire rate, clip capacity, recoil, and range.</p><p>The hunting rifle is probably one of the most complicated weapons to upgrade in the game, as it requires higher-level tools. At level one, you'll be able to increase its reload speed and clip capacity. At level two, you can add a scope, and at level three, you'll be able to create armor-piercing rounds.</p><p>Given the <a href="https://www.shacknews.com/article/79231/the-last-of-us-preview-its-still-good">ruthlessness</a> of Naughty Dog's new world, it's crucial that you find and craft as much equipment as you can--it's the only way to give yourself a real fighting chance to survive.</p>]]></description>
            <pubDate>Mon, 20 May 2013 12:00:00 PDT</pubDate>
            <author>Andrew Yoon</author>
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