The sequel to 2004's racing game of the year, Burnout Revenge straps gamers into the fastest, most dangerous racer on the road. Fight dirty or go down in flames - the only rule is complete automotive anarchy.
Built for unprecedented destruction, Burnout Revenge challenges gamers to exact their revenge on rush hour traffic, vindictive rival racers and anything else that gets between them and the finish line.
Featuring multi-level tracks designed for fighting, wicked vertical takedowns, explosive new crashbreakers, new gameplay modes and wide open "crash courses" for epic crash sequences that put Hollywood to shame, Burnout Revenge redefines speed and aggression for the ultimate in vehicular combat.
And when gamers are ready to take their rage on the road, a massive suite of online modes and features open up endless possibilities to slam, shunt and stonewall new enemies all over the world. Happy hunting!
As the developer behind the widely used Renderware engine, Criterion is known for its games' visuals, and unsurprisingly the first thing that makes itself apparent about the Xbox 360 version of Revenge is the visual upgrade. The cars are shinier this time around, for one thing. The brilliantly polished and reflective gleam is a bit excessive, but then again when have the Burnout games ever been about anything other than excess? Of course, along with shinier coats of paint comes improved visual damage as well. Cars take quite a bit of physical damage, which can get pretty nasty when it starts to cover the entire vehicle. As usual, damage does not impact actual gameplay. The tracks show significant graphical improvement as well, with increased poly counts and higher-res textures
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