Deus Ex 2 Interview
In DX 1, early on, we sort of conditioned the player with the notion that "you can try almost anything you can think of and the game will support that." But, later in the game, in one instance we explicitly thwart that expectation when we forced the player to go to prison. [...] many players tried escaping the capture by UNATCO and Gunter because they expected it [...] in DX2 anytime the player has a reasonable expectation about a scenario we're going to do our best to make those options available.