On FAKK2 Patch
We released a patch for Heavy Metal FAKK 2 tonight and honestly thought we had fixed the vast majority of remaining issues with the product, apparently we were wrong. The truth is since we shipped the product 2 weeks ago we have been unable to reproduce the crash bug that everyone seems to experience. We have access to over 30 different machines (at the office and at home) running 98, 2k, and NT, running A3D, EAX and software and we have not gotten one machine to reliably crash time and again. Often when we did find a machine that did crash, we were able to cure it by upgrading to the latest sound or video driver or it miraculously cured itself after minimal cajoling. I am writing this, to ask if there is anyone in the DFW area that is experiencing this problem and would like to help us solve it, please contact me directly at markd@ritual.com. Ritual Entertainment is dedicated to shipping products that are bug free, and we thought Heavy Metal FAKK 2 was bug free. I ask that people have a bit more patience with us so that we can do the right thing by our customers. We shipped a product that had no known major issues at launch time (according to our testing), the fact that it has exhibited these problems in wide release is very distressing to me and the rest of the FAKK 2 team.