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DOOM Developer Analysis

Jun 14, 2000 3:49pm CST tags: John Carmack, id Software, DOOM 3
Well, since we havent heard much about the new Doom since the announcement by John Carmack here is a bit for you guys. Digital-Eel managed to corner a few developers including former id Software level designer Brandon James and ask them about it. The one question they ask which is interesting is: "Should id listen to fan input when creating Doom?" Here is Brandon's response:

Nope...but it can't be helped. Too many message-boards and news pages. Oops, forgot about "fan mail". There are always great ideas to be kicked around that originate off of Scary's, EA's, etc. However I've always been for periods of "net blackouts" where the designers can sit down and focus on the overall project, or task at hand.

Yeah, we're just pulling out all the stops today. Another Napster story, and another Doom story. Dig it! Oh, we're not gonna call it Doom3 around here anymore btw, id Software has never called it that so we'll just lean towards calling it 'Doom' or 'new Doom' or something.

        

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