DOOM Developer Analysis
Nope...but it can't be helped. Too many message-boards and news pages. Oops, forgot about "fan mail". There are always great ideas to be kicked around that originate off of Scary's, EA's, etc. However I've always been for periods of "net blackouts" where the designers can sit down and focus on the overall project, or task at hand.
Yeah, we're just pulling out all the stops today. Another Napster story, and another Doom story. Dig it! Oh, we're not gonna call it Doom3 around here anymore btw, id Software has never called it that so we'll just lean towards calling it 'Doom' or 'new Doom' or something.