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TRIBES v1.7 Released

Jul 31, 1999 12:35am CST tags: TRIBES
TRIBES v1.7 has indeed been released. You can grab it from the TRIBES Players page. There are patches for 1.0 to 1.7 as well as 1.6 to 1.7. Here is a list of the major changes that were put into the latest patch:

- You can no longer throw grenades & mines if you are not controlling either your player object or a vehicle.
- Fixed a bug where mines and grenades that exploded while the player was not in control of his body would have an invalid team number.
- Players can no longer activate any station if their primary weapon is in it's fire or reload state.
- Player weapon is unmounted for all active stations (was left mounted for permanent ammo stations in 1.6)
- Fixed a bug with palette management introduced in 1.6
- Typing unclosed single quotes in the console no longer crashes.
- Turret::verifyTarget now has two arguments (%this,%target)
- GameBase::getMuzzleTransform() should now work correctly with turrets.
- There is now a 2 sec. timeout after using a station in which you can not throw mines & grenades.
- A few fixes were added to the 1.6 fix list (the first three had been left out)
- Player now throws his weapon more often when killed with trigger down.
- Fliers can no longer hover up through cielings or the bottom of bases.
- Deployables objects now check against interior and terrain when being displaced by a moveable objects (doors & elevators)
- Displacement code (elavators & doors) now uses a stepping collision test when testing a displaced object for collision.
- A server side getLOSInfo method was added for bot authors.

        

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