Alan Wake's Live-Action Prequel Now Available Online

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The 6-part, live-action prequel to Remedy's Alan Wake, Bright Falls, is now available online at Machnima's YouTube channel (via Joystiq).

The series was co-written and directed by Phillip Van and follows a newspaper journalist's experience in Bright Falls before Alan Wake's arrival at the beginning of the video game.

Alan Wake comes out exclusively for the Xbox 360 on May 14 in Europe, May 18 in the Americas, and May 27 in Japan.

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  • reply
    May 14, 2010 8:11 PM

    Can you watch these on a PC, or is a couch required?

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      May 14, 2010 8:24 PM

      It's too bad these videos are xbox only. They'd be far superior on pc.

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      May 14, 2010 9:22 PM

      LOL YOU GUYS VERY FUNNY

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      May 15, 2010 12:26 AM

      i'm gonna play the fuck out of this game while you guys are still whining about how there's no PC version

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        May 15, 2010 4:39 AM

        word.

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        May 15, 2010 6:03 AM

        Eh? I know I'm not whining they are saving me money.

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        May 15, 2010 8:22 AM

        [deleted]

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        May 15, 2010 11:07 PM

        I'm only whining that they dumbed it down to the point where I couldn't care less what platform it is on anymore. It was marketed as a super-awesome open world horror adventure extravaganza that will make your DX10 PC its bitch. Not just another linear 3rd person shooter for the ADHD consoletards who couldn't navigate down a straight water slide without radar waypoints and help messages.

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          May 16, 2010 6:09 PM

          You should'nt care which platform its on because its has ended up being a great game regardless.

          As for Alan Wake being an open-world game.. how exactly would it work better this way?

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            May 17, 2010 7:46 AM

            You know, exploring the world and figuring stuff out on you own, getting immersed and challenged instead of playing with your brains turned off... Do I really need to explain this?

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              May 17, 2010 11:13 AM

              Yes i get that but my question was how would this automatically make it a *better* game?


              Say you are exploring this vast open world and you are missing one vital clue or piece of the puzzle. I can imagine its gonna be extremely tedious to be travelling around all these locations systematically checking every house for the right person to talk to or object to examine. It could be the most brilliant and intelligently designed puzzle ever made but you are still having to do the leg-work to solve it.



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                May 20, 2010 7:19 AM

                I never claimed being open world would "automatically make it a better game" in my first post. Only that I was disappointed that it wasn't because it was marketed as such.

                I much prefer games with freedom of movement and action. Getting stuck and frustrated at some points only makes getting through feel like you actually accomplished something by yourself.

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      May 15, 2010 8:25 PM

      Well said, MamiyaOtaru!

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