MAG Trailer: Putting the FPS Genre 'on Steroids'

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With Zipper's 256-player PlayStation 3 exclusive MAG (once known as Massive Action Game) slated for fall, publisher Sony is kicking its marketing campaign into high gear.

Case in point, the first video developer diary (below) just surfaced over on the European PlayStation.Blog, examining various elements of the forthcoming shooter MMO, such as the "shadow war" that private military contractors are fighting over ...contracts.

MAG is "basically trying to take the first-person genre and put it on steroids and take it to the next level," Zipper lead game designer Andy Beaudoin explains in the clip.

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    June 17, 2009 10:22 AM

    Once I see a full 256 players on a map without horrible lag I will start thinking this game might have a chance.

    • reply
      June 17, 2009 10:41 AM

      Planetside managed it with larger numbers.

      But I think lag will be the least of this games problems. Will enough people actually pay monthly to play what looks to be a mediocre FPS?

      • reply
        June 17, 2009 10:47 AM

        are they really charging monthly? I hadn't heard that.

        Right now I'm on the fence but if that's the case I'm definitely not buying it.

      • reply
        June 17, 2009 11:03 AM

        Planetside had a cap per server of players, and from what I remember it was like 200 or less, don't have time to check on it so please someone chime in. Also there was still lag.

        • reply
          June 17, 2009 11:08 AM

          On release, it had a cap system that was easy to bypass and unfair (it wasnt even across the three empires, usually the first empire on the cont got the largest cap). Later on, they made it 166vs166vs166, then dropped it later on to 133vs133vs133 due to declining numbers of players (spread them out over more continents.

          Yeah, it had lag occasionally but it held up remarkably well for the age of the tech. Its only downfall was sony being idiots and mismanaging the hardware and fees. Player numbers went down so they raised the prices...

      • reply
        June 17, 2009 11:31 AM

        Where have they said anywhere there is a monthly fee?

      • reply
        June 17, 2009 7:21 PM

        Planetside had terrible hit calcs and responsiveness... they took a lot of the fine grain targeting out to make it easier/possible to have that many people playing on the same server.

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