NCsoft Axes 21 Workers at Austin Studio

9
Guild Wars publisher and Lineage developer NCsoft has cut 21 employees from its Austin, Texas development studio, the company revealed today.

According to a Kotaku report, the developer explained that the layoffs were related to positions focused on unannounced and prototype products.

"We are announcing that 21 positions are being eliminated in the Austin office of NCsoft in the area of product development," an NCsoft spokesperson said. "Primarily this is related to products which we have not previously announced and were in prototype phases."

"We are also cutting some positions on the Dungeon Runners team after deciding not to port the client to other platforms at this time," added the representative.

The confirmation follows rumors surfacing earlier this week suggesting that NCsoft was considering laying off over 140 employees from the branch and possibly closing the studio altogether. The company recently revealed that sales for its 2008 fiscal year second quarter saw an increase over last year's figures, while operating profit took a sharp 60% hit.

August has not been a kind month for Austin-based developers. On Monday, troubled publisher Midway announced that roughly 70% of its Austin workforce had been cut, as well as the cancellation of the studio's open-world crime title Criminal.

Filed Under
From The Chatty
  • reply
    August 13, 2008 3:05 PM

    I predicted back when everyone started jumping on the MMO bandwagon that there would eventually be a bloodbath. I don't think there is enough market to sustain tons of different MMOs. WoW is a class in itself, an exception and not the rule IMO.

    • reply
      August 13, 2008 3:15 PM

      i wonder how many developers/publishers/investors really saw (or still see) MMOs as the next bandwagon to jump on with everyone else, versus a risky gamble that could result in that magical recurring revenue stream.

      They're expensive things to make, and everyone had to have been aware of the existing ratio of success-to-failure on games making back what they cost to develop.

      There's still quite a few in development...

    • reply
      August 13, 2008 4:20 PM

      While I don't disagree with your concept, I think a lot of the recent layoffs and closings of companies were mostly non-MMO companies.

Hello, Meet Lola