But pick them we must, for that is apparently the way of game journalism, and we begun the daunting process of doing so in the final months of the year. Some decisions were easier than we expected, some considerably more difficult, but we are satisfied with our final picks. You may not be, and we expect to hear about it in the comments. Stay tuned for the Shackers' Choice Awards--until then, sit back and read the Shack staff's own Game of the Year Awards 2007.
-By Chris Remo, Nick Breckon, Chris Faylor, Carlos Bergfeld, Steve Gibson, and Maarten Goldstein.
Table of Contents:
- Game of the Year (below)
- Achievement Awards (page 2)
- Platform Awards (page 4)
- Genre Awards (page 6)
GAME OF THE YEAR
Winner: Portal
Valve Software (PC, PS3, Xbox 360)
When we got into some good old devil's advocacy, it became an even clearer choice. Though just about every game nominated here could have in many years been given the top honor with confidence, Portal stands above the rest for its sheer freshness, inventiveness, and uncommonly consistent quality.
Its competitors--all excellent--are largely refinements of existing formulae, either sequels or spiritual successors to past groundbreaking games. Portal, though it exists in the Half-Life universe, is something entirely new to gamers. Building off the proof-of-concept Narbacular Drop--a student project created by Digipen graduates, several of whom now work at Valve full time--Portal gets it all right.
Its physics-driven gameplay completely bridges the rarely-crossed gap between full 3D action gaming and puzzle gaming; its masterfully-told narrative simultaneously conveys the game mechanics and paints an increasingly sinister picture of the game's confining environment, courtesy of the ever-present artificial intelligence GLaDOS; its pacing brilliantly segues from on-the-fly training to frantic "real world" application. Of course, it is all topped off with one of the most memorable and satisfying conclusions in gaming.
Some are likely to angrily contest the choice of Portal on the grounds that its main campaign lasts only a few hours; on the contrary, its brevity only enhances its quality. Never overstaying its welcome, like so many otherwise great games do, Portal is a tightly-packed experience that may very well be the shining examplar of a new format: the video game short story. We did not take Game of the Year to mean "most value for money" or "best package" or "most epic experience;" it recognizes quality, ambition, achievement, and the pure joy of gaming. In a year packed with many incredible games, Portal stood out to us as our 2007 Game of the Year. -C.R.
(Review)
Runner-up: Super Mario Galaxy
Nintendo EAD Tokyo (Wii)
Often considered the true successor to Super Mario 64, Super Mario Galaxy feels like a single-handed rejuvenation of the sadly dormant 3D platformer genre. Even most games that have called themselves 3D platformers in recent years have been closer to third-person action games than true platformers.
Despite the sky-high expectations Galaxy had in the years and months approaching its release, it blew them all out of the water, with bizarre yet somehow intuitive gravity-centric mechanics and dozens of stages, each one seemingly more clever than the last.
Accompanied by a rousing orchestral score, a beautiful and unifying cosmic visual theme, excellent control with understated but effective pointer elements, and an open progression structure, Super Mario Galaxy is a must-play, not just for Wii owners but for all gamers. -C.R.
(Review)
Nominee: BioShock
Irrational Games (2K Boston/2K Australia) (PC, Xbox 360)
The crumbling failed utopia of Rapture is gorgeously realized, populated with some of the most memorable antagonists the shooter genre has seen and distinguishing itself from more typical gaming settings. Players looking to delve deep into Rapture's rise and fall could find countless clues, via audio logs, graffiti, and exclamations from its ruined inhabitants. Meanwhile, engaging action gameplay making use of firearms and genetic powers helped make BioShock both a critical and commercial success. -C.R.
(Review, Interview, Spoiler Interview)
Nominee: Rock Band
Harmonix Music Systems (PS3, Xbox 360, PS3)
The drums alone justify the price tag, emulating a real musical instrument better than any other peripheral to date. The microphone provides for a constant hilarity, while also serving as the perfect gateway for newcomers. Better still, it works as both a social event and a solo challenge. The lack of a full multiplayer mode holds it back from fulfilling its known potential, but to Harmonix's credit, the feature rarely goes missed--unlike the forthcoming full albums. Where are they, anyway? -N.B.
Nominee: Halo 3
Bungie Studios (Xbox 360)
What is much more surprising is Bungie's neverending drive to push online functionality as far as possible, both in depth and accessibility. There's four-player online co-op without forgetting split-screen; the expansion of the online lobby system to hook into every part of the game; a ridiculously streamlined and integrated replay, screenshot, and clip-making feature; editors allowing custom gametype creation that goes beyond any seen on a console; and website integration that offers a mind-boggling amount of detail. It's the game Xbox Live was born to host. -C.R.
(Campaign Review, Multiplayer Review, Interview)
Nominee: Crysis
Crytek (PC)
The game's visual grandeur cannot be overlooked (unless your machine isn't up to the game's punishing requirements), taking technical achievement into the less tangible arena of artistic achievement. Crysis is extremely ambitious and, when it is at its best, it delivers. -C.R.
(Review, Interview)
Continue reading for the achievement awards and platform awards.
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