BioWare Wwises Up, Licenses Even More MMO Tech

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Though BioWare Austin has yet to formally reveal much of its forthcoming MMO--heavily rumored to be set in the Star Wars: Knights of Old Republic universe--the company seems intent on reminding the gaming public of the project through constant announcements of licensed technologies.

The latest addition to BioWare Austin's ever-increasing stable of licensed tech is Audiokinetic's Wwise, which the provider describes as an "audio solution" suite.

"We wanted a complete authoring environment that would facilitate the development of a rich audio experience, and we've found Wwise to be a great fit," said BioWare Austin co-studio director Gordon Walton.

"Over the time, our online game will evolve and so will our needs," he continued. "We see Audiokinetic as a excellent partner who has the capability to bring us more tools in the future that will help us create an unrivalled gaming experience."

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    December 12, 2007 9:22 AM

    So as pointed out by Chris why bother with these kind of announcements other than the tiny bit of press it gets. I know I certainly don't care about the tools used for making the game.

    • reply
      December 12, 2007 9:37 AM

      A lot of shackers are either in the industry or they have a passing interest or great knowledge how games are made so this probably interest us.

      And if you don't like it you certainly don't have to read it.

    • reply
      December 12, 2007 9:38 AM

      It's normally a nod to the tools you licensed and to help them pimp their stuff. You may get discounts or free middleware from working with them on announcements at key times, or in general, it's just a nice thing to do to help them out.

      • reply
        December 12, 2007 9:43 AM

        Ah see this is what I wasn't getting. Thanks George.

      • reply
        December 12, 2007 9:49 AM

        Yeah, it's a wink at hardcore gamers but it's mostly free PR. We'll know it's getting out of hand when we start getting headlines like "Romero just took a shit on the front lawn, weighing in at a whopping 4.142oz" (again).

      • reply
        December 12, 2007 10:27 AM

        didnt you license the quake 1 engine for DNF like 10 years ago?

    • reply
      December 12, 2007 10:47 AM

      the wwise engine is shiny and new and full of realistic capabilities. It gives the audio designers control, rather than programmers (which is how most games are made these days.)

      what this means for the player? it will sound better! just like the audio designer intended!

      • reply
        December 12, 2007 11:15 AM

        In other words it's just like SCREAM, ISACT, XACT, FMOD, etc.

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