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Unreal server and demos

Jul 21, 1999 10:51am CST tags: Games: PC, Demo
Cached e-mailed Tim Sweeney with a couple of  questions about the Unreal/UT server console and making demos (both on and off the Net) with Tim's replies posted.

Question 1: Do you guys plan on fixing the problem with the Server.  I run  a server but I also like to play a lot.    When ever I join a game on a server that is also the computer that i'm going to play on, everything becomes unstable.  I can't play.  I don't want to keep running two servers.  In Quake 2,  I can play on the Server that is also on my machine w/o any stability problems, I just have a real nice ping.  Can you fix this problem?

Answer: The only way to get adequate performance in Unreal with both a client and a server running on a single-processor machine is to start a non-dedicated server.-Tim

btw, that would be in-game recorded demos, not like the downloadable and playable type demo ;)

        

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