Over at the Game Informer website you can find
an interview with John Carmack And Todd Hollenshead of id Software. The two are asked about their
Emmy wins, engine technology, use of DirectX 10, Microsoft's attempts to make Vista a gaming platform and bringing Xbox Live to the PC, working with Vista, developing for multi-core systems, and thoughts on the Playstation 3 and Microsoft's XNA platform.
GI: After Enemy Territories: Quake Wars ships with the highly modified Doom 3 engine and the MegaTexture support, is it time for you guys to move on from that engine?
Carmack: Yes, the in-house development project that we've been working on is all new technology. It still has some roots in the Doom 3 technology, but almost everything is new in there. We're still not talking about exactly what the project is, but it's a new IP, it's diverting a little bit from the standard id formula and it's not just a first-person shooter. Technically, it's build around an advancement over the MegaTexture technology from Quake Wars. Where that was applied just to the terrain, the version of the new technology applies it into everything, so we can have that level of rich detail on all the surfaces on the entire world. That's the push that we're making with graphics technology. The gameplay is somewhat different from anything that we've of done before. The company is pursuing Wolfenstein, Doom and Quake franchises with other partner developers and all, but we're trying to develop a brand-new franchise with this new one. Hopefully, we'll be talking about that sometime this year, and we'll be able to go ahead and come out of our own little cone of silence about it.