Let's Talk About Video Games
I'd always written off video games as a waste of time. But after being dumped at age twenty-one by the first boy I'd ever truly fallen for, there were plenty of hours to be wasted. ... My concerned co-workers thought going out might help. Instead, I went home and installed The Sims. ... In The Sims, relationships develop on a numerical scale, and they make sense. I liked this because my relationships at the time made none. SimSpeak is simple: if an initial conversation (Talk About Interests) goes smoothly--like, say, the first time Devon and I talked--the relationship score raises and further communicative options appear on a pop-up menu--Tell a Joke, Friendly Hug, Flirt, Juggle. Yeah, juggle. Unable to engage in typical modes of ridiculous couple entertainment like imitating Napoleon Dynamite, the Sims juggle.
There's an article about where the game adaptation (and film adaptation, for that matter) of Aeon Flux went wrong, a couple who try out the interactive drama Facade, a bizarre retrospective on Leisure Suit Larry, and interview with that grandmother who plays video games, and more.