Carmack Keynote Info

Aug 15, 2005 1:30pm CST tags: PhysX, John Carmack, Industry News: PC & Console
While we were off goofing around with Shackers Scott Wasson over at TR was taking crazy notes at the John Carmack keynote. He's got a pretty good summary of what went down and where our 3D messiah is leading us. A quick bit on PhysX too:

Carmack said he considers the prospects for the upcoming physics acceleration chip on the PC iffy, because physics presents a very fundamental problem that graphics doesn't have: it isn't easily scalable for level of detail. Either an object in the game is a true physics object with which other objects can interact, or it isn't. Carmack predicted this constraint would lead to a number of physics-accelerated titles where acceleration affects only elements, such as flowing water, that are peripheral to the core gameplay experience.

        

Related Stories