GameSpy has more Supreme Commander coverage,
talking to Chris Taylor of Gas Powered Games about this new strategy game. Chris talks about Total Annihilation 2, the things that make Supreme Commander unique, the campaign, art style, resources, the world view and more.
GameSpy: In a recent magazine article, you mentioned a new feature where the computer would register panic or multiple clicks on a particular unit and take that into account when determining attacks. Can you go into more detail about that?
Taylor: I'll give you an easy example. Imagine that you have a group of tanks and are approaching an opponent's base. If you have them all selected and issue an attack order in a traditional game, they will all attack the specified target, but this is not very desirableâ?æ as what you really want is a unilateral attack across the entire base. So, in order to take the command and control aspect of the game to the next level, we have three distinct kinds of attacks, all of which are communicated through the mouse clicks interface. A) One click - attack unilaterally, B) Two clicks - all available units attack a single structure but only fire enough to destroy it, C) Three clicks - It's Gary Oldman in The Professional yelling, "Get me everyone!!!"
Additionally GameSpy has articles about the game's
land,
sea and
air battles.