GameCloud has
a SiN Episodes Q&A posted this morning, asking the tribe at Ritual about their episodic Source Engine project. Questions are about returning characters, the storyline, the change in design when planning for episodes, using Steam, the PC game market and a few other things.
Gamecloud - A while back there were some images from a demo for SiN 2 that was created by Ritual. What happened to that project?
Steve - We have been planning on how we were going to launch the next SiN product for several years. Back in 2003, we developed a short prototype that we spoke with publishers about developing into a traditional length, retail product. We had enough publisher interest to get the project signed, but we just were not comfortable with what we were being asked to give up in IP ownership and on sequel rights. SiN is extremely important to Ritual and we were willing to wait for the right time and the right deal to get the next game out there.