Stubbs The Zombie Q&A, Shots

Feb 02, 2005 8:40pm CST tags: Bungie, Stubbs the Zombie
We received this Rebel Without A Pulse Q&A, offering more info on the murderous exploits of Stubbs the Zombie. Wideload Games founder (and original Bungie founder) Alex Seropian answers questions about the game's theme, the zombie main character, and use of the Halo engine. We also have three new screenshots and can inform you the soundtrack features tracks by Ben Kweller, Deathcab for Cutie, Cake, The Flaming Lips and the Dandy Warhols among others.
Q. Why did you decide on a retro 50's theme?
A. It's not just retro -- it's Retro-Futurist! Punchbowl exists in the 1950s, but it's designed to be a model city -- an example of the miracles that await humanity in the year 2000. Some elements of retro-futurism, like flying cars and personal robots, are now seen as amusingly naive; others are surprisingly accurate. Punchbowl incorporates all of these things -- it's connected to the familiar, but it gives our designers a tremendous amount of creative freedom.

Q. Why make the main character a zombie?
A. When dead men crawl out of their graves and start gobbling the flesh of the living, you have to consider the possibility that everything you thought you knew is worthless. Nothing says "total breakdown of natural law" like zombies, and that sort of imminent chaos is an attractive starting point for a game. Besides, zombies have been painted as the enemy for far too long. We're giving equal time to their side of the story.
        

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