On First to Fight Multiplayer

Jan 07, 2005 10:23am CST tags: Close Combat First to Fight
Global Star Software sends along this document, offering details on the multiplayer features found in the upcoming Close Combat: First to Fight. With the game's focus on team-based action, it's no surprise that co-op is the main multiplayer element.
When playing regular co-op, each player takes on one of the roles in a standard Marine fire team. So one man is the team leader, one man is the gunner, one the assistant gunner, and one the rifleman. These can be chosen randomly by the game, or you can assign them manually when creating the game. The team leader is the only man on the fire team that can issue orders. These are the same orders you would use in the single player game, so you'll be able to tell your men where to go, when to execute a room takedown, or when to cover a specific area. While you can tell your men to do this verbally using the Xbox Live communicator, by using the in-game command system, your men will get an indicator on their screen telling them exactly what you want them to do. If you want them to do a room takedown, a "T" icon will appear on the door to the room you want them to rush in and take by force. Other indicators will be shown for each other command, so that it's abundantly clear exactly what the leader wants his men to do at all times. This is also good for people who are a bit intimidated by the chatter on Xbox Live. Let's face it, while it's good when you're with people you know, when it's just you and a bunch of strangers, it can be a little chaotic. Using this interface, you can communicate non-verbally to get things done better.
We have some new screenshots right here and on FileShack you can download two multiplayer movies.
        

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