The Lost Quake3 Maps
1. They weren't particularly fun (confusing, too large, etc.).
2. They added nothing substantial to the game (they may have been too much like a map that was already going to be in the game).
3. They were built around what turned out to be non-bot compatible features (like flight).
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Then there are the screenshots that appeared in early magazine stories and on the Quake 3 promotional poster a year ago that feature images that can't be found in production maps. Some, like the entirely "organic" maps, just didn't work well as game play areas (and the designer who had the vision and the most motivation to make them left in mid-project). Others were prototypes or concept "sketches" or "studies" to try out construction styles. As our work with the new "materials" like shaders and curves matured, we moved in stylistic directions that made better use of them....<snip>