Epic Games sends along
the third Unreal Tournament 2004 patch, updating the game to v3270. The update offers changes/fixes related to the Onslaught gamemode, general gameplay, networking, engine and mods among other things. As before this patch is compatible with the retail version and previous patches. Here are some of the network changes
- Fixed "weapon not firing" bug, caused by reliable bunches from client getting queued up on server under certain packet loss conditions.
- Improved low net bandwith (modem) client net performance: [...]
- Made super shock beams not bNetTemporary (so you always see your shots even w/ packet loss)
- Improved server performance by removing some expensive (and never tripped) checks
- Fixed network jitter at low game speeds (gamespeed mutator)
- Speed hack checks enabled when flying redeemer
- Colored names exploit fixed again
- Fixed Web Response exploit
- Fixed server crash exploit