Painkiller 1.2 Patch

Jun 11, 2004 9:15am CST tags: Painkiller
Dreamcatcher Games sends along a new patch for Painkiller, updating the first person shooter from People Can Fly to v1.2. Here are some of the additions, changes and fixes in the 86mb update
- NEW: redesigned and much improved prediction code (better prediction + less processor power required)
- NEW: two new maps: DM_FALLEN1 (for 2x2 and FFA) and DM_FALLEN2 (for 1x1)
- NEW: fully customizable weapon setup (each weapon module can have separate key)
- NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format fixes, free key binding (commands/messages), etc.
- NEW: option to switch the weapon along with primary/secondary fire switch
- CHANGE: Chaingun does slightly less damage/knockback and no longer shocks the enemy
- CHANGE: Electro does more damage/knockback and shocks the enemy
- CHANGE: Shotgun now has 24 pellets (previously 12), increased total damage
- FIX: clients should no longer crash at the end of the game
- FIX: client no longer crashes in rare instances when dying of Electro shocks
- FIX: exiting the game no longer alters reverb setting on SB Audigy
        

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