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Steve Hornback - 3DRealms

Jul 13, 1999 5:14pm CST tags: 3D Realms, Duke Nukem Forever
3D-Unlimited has scored an interview with Steve Hornback of 3DRealms who is currently working on Duke Nukem 4Ever based on the Unreal engine. Here are a few shots of Duke4 in action that I dug up a while ago, although a few of them are scans: dnf0224 duke041b alley hangout bridge explosion

For one thing we changed game engines in midstream from Quake's to Unreal's. Creating games has also become so much more complex compared to those early days. Cosmo was created by two people (Todd Replogle and me) in seven months. Now we have a team consisting of our project leader, 2 programmers, 6 mappers, 3 artists, 3 modelers, a concept artist, a sound guy, and others. Also, 3D Realms' goal is to put out the highest quality game in the world. You can't achieve that by rushing to a deadline.

        

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