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Call of Duty Multiplayer 1.02 Patch

Jan 30, 2004 11:39am CST tags: Infinity Ward, Activision, Call of Duty
Activision has released the first Call of Duty patch, updating the Infinity Ward shooter to version 1.02. This multiplayer patch offers a new gametype called Headquarters, adds an option to enable/disable the Killcam, and has improved ban abilities along with several other new features and fixes. Here's what the new Headquarters mode is all about
- A radio randomly spawns into a map as neutral. Your team must capture a radio by standing near it with no enemies around.
- Your team must control a radio to gain points. A team is awarded 45 points for every 45 seconds it holds the radio.
- Destroying an enemy radio rewards your team with as many points as are left on the reinforcement timer (e.g. if you destroy the radio with 16 seconds left on the reinforcements timer, your team will receive 16 points).
- If your team loses the radio, a new radio will spawn in a different location. This radio is now neutral and must be captured.
- Spawns are regulated by a reinforcement timer, which spawns players in 45 second intervals. This reinforcement timer is displayed on the HUD and players only have to wait until the closest spawn period before rejoining the battle.
A new Linux dedicated server release is out as well, if you already had a 1.1 server running you can use this xdelta binary patch file.
        

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