Duke4 Interview
Be sure to check out the whole interview here. If you never checked out those Unreal engine powered screenshots from a while back, you are a putz. You can make up for it right now though [shot 1] [shot 2] [shot 3] [shot 4] [shot 5].Dukeworld: Why make this decision now despite the fact that you've stated in the past you had broken off from the Unreal code base?
George Broussard: We broke off our code at Unreal 220. But unfortunately that was a fairly unstable version of the engine. We had intended to continue on our own, but Epic simply did too good a job with UT. It's faster, has better net code, better interface, better video drivers. All in all UT is the culmination of all the Unreal tech work and the focus of Epic's efforts since Unreal shipped last year. Not patching to it would be a collossal mistake.
Dukeworld: In the past, you have stated that Duke Nukem Forever would not have team play, or CTF support with the retail version, and that you would rely on expansion packs, and the fan base to create such mods. With the switch to the UT engine, can we expect to see this support now in the retail version?
George Broussard: I'd think you can expect some sort of CTF based play now. Since it's all in the current UT code base, it'd be silly to throw it out.