Unreal Tournament 348 Release
Also check what CliffyB had to say about the new demo:Performance
- Networking bandwidth and server CPU use improved
- A.I. performance improvements and tweaks
- Replicate all player skins in use to clients when joining to avoid hitch when first see new player
- Performance improvements and cleanup of HUD, messaging, and console
- Precache left hand weapon meshes if using left hand.
- Improved dynamic detail dropping to maintain minframerate
- store list BSP nodes for decals to greatly improve decal clipping speed
- sort decals by texture to improve performance
- increased characters per font page for default font to increase performance
Direct3D
- Increased performance by use of vertex buffers
- Optimized for low memory computers
Servers
- Force Respawn option
- Added kickban administrator console command
- Server passwords now work
- Added webserver settings to Start Multiplayer Game
- Listen servers are back in the server list, but show that they are a listen server in Rules
- WWW remote server admin: friendly fire works correctly
In addition to oodles of misc. improvements, (new pulse skin, menu changes, optimizations, etc...) Steve has also increased the player's drawscale slightly as well as their ambient brightness.
Notice how much easier players are to see now.