Steve is still MIA but several sites have already reported on what John Carmack had to say at QuakeCon and what id Software showed from DOOM 3. You can read articles on
GameSpy (
and here),
GameSpot,
HomeLAN Fed and
Dingbat's Domain. Probably the most surprising part is John Carmack expressing hope that the game would be out before next year's E3 (in May), so sooner, rather than later in 2003. The limited multiplayer options are that, limited. Four players maximum most likely and no option to join matches that are in progress. Also mentioned was the length of the game. DOOM 3 won't be as short as some recent FPS games, but hardcore fanatics will probably finish it in a weekend.
Doom III won't have objectives as simple as the original Doom game, which featured repeated quests for colored keycards, but there will be door puzzles. The computer consoles that control various parts of the base are actually quite sophisticated. As the player approaches a console, the weapon drops out of view and a cursor pops up on the console screen that can be controlled with the mouse. The animated console interface looks much like a Web page and an id developer mentioned that putting together the interface content is like working in Web HTML. There's a mission interface that pops up in the upper right part of the screen to show objectives that players have yet to accomplish