NWO MP Test Issues

Jun 03, 2002 2:53pm CST tags: New World Order
The New World Order multiplayer test finally came out a few days ago, and the reception it got around here was less than warm with all kinds of people complaining about crashes and bugs etc. So much so that I didnt even bother to install it myself. Well Jim Malmros from Termite has some response to the uh.. response. He says these are the 5 major bugs that are causing 90% of the troubles: (Thanks Blue)

1) Compatibility. You need all the latest drivers (as NWO uses features that are only in the very latest drivers). You also need a 32-meg 3D card and some AGP memory allocated (it normally is all automatically, 16-32 megs). Due to a memory leak you also need at least 256 megs of memory, the more the
better.

2) There is a huge bug, with clients leaving a game crashing the server!! This one is pure evil. Basically holds us all back from playing the game properly. I have gone through a lot of coreErr.txt files from users, when they have experienced a crashed server - and they all have a deleted client at the end of the file, at the crash. Our servers at the office can handle deleting clients just fine for some reason.

3) The mini-gun can crash the game when reloading. Also a really nasty one as it is kind of hard to get people to not use the mini.

4) Hosting a server on Win98 is no fun. This is because networking priority boosts are reversed on Win98 compared to Win2K/WinXP. This causes severe lag under Win98. I know a lot of people use Win98 as their gaming OS for the extra fps.

5) Controls setup causes a lot of games to crash.

        

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