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The Quake Expo site has posted part 1 and part 2 of a Q&A with John Romero, asking the designer about everything Quake 1. Thanks Blues News....
id Software fan sites QuakeMarine and DoomMarine have new Q&As, asking American McGee and Tom Hall about their period at id and what they are up to th...
GameCloud talked with Pulse Interactive CEO Paul Trowe and gleaned a few details regarding the cell phone adaptation of Quake. A few details include t...
Kotaku has some of the first screenshots for the cell phone port of Quake. This was revealed just days ago, so read up on it here. Looking pretty good...
Another valuable id software series is finding its way onto the cell phone gaming scene: Quake! id software and Pulse Interactive announced the deal y...
A new Quake 1 mod has hit the streets, IF Quake. IF Quake is a port of id Software's Quake 1 engine to the Inform programming language. Screenshots ca...
A new version of the Quake 1 source modification Tenebrae (has real time lighting and bumpmapping among other features) has been released, you can get...
New on HomeLAN Fed this morning is an interview with Charles Hollemeersch, programmer behind that nifty Tenebrae mod for Quake 1 (which adds real-time...
The guys at COR let us know they have released the first version of Alteria. What is Alteria? It's a free standalone game based on the Quake 1 engine....
Another new installment in the "Where Are They Now" feature on The Mushroom talking to Quake 1 mod authors. This time they tracked down Scott Dalton, ...