Deus Ex 2 Interview
GS: Though Deus Ex does let you circumvent some of the combat, invariably, some sequences require deadly force. Will first-person shooter sequences still be emphasized in the sequel?
WS: Let me jump in and answer this one. See, you're right that Deus Ex got pretty action-oriented in places...but when we started thinking about Deus Ex, we really wanted players to be able to get through the game sneaking, talking, shooting, or however else they wanted. Unfortunately, time and technology imposed some unfortunate limitations on us. As a result, Deus Ex ended up being far more combat-oriented than I hoped it would be. Stealth was an option, but it almost always made the game harder than the brute-force approach. I won't speak for the rest of the team, but I consider that one of our failures. Harvey and the Deus Ex 2 team are working hard to make sure the same thing doesn't happen again in Deus Ex 2. ...